It's not about having trouble, it's about the melee special having some great tactical potential that can go unused because MY GOD I REALLY LIKE PUNCHING STUFF IN THE FACE and then suddenly it's one of those rooms where a Defender can generate 200 Orbs, a Striker could use the Regen boost or a Bladedancer could *really* use the tactical/wuss exit strategy of "let me just hit this and become invisible". Overall it isn't a terrible weight on my play-style because after lv 29 who gives a **** anymore, you just run around meleeing or doing your thing regardless since it's pretty much all the same level.
It just wasn't brilliantly thought-out nor executed, is what I'm getting at.
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