What was all the fuss at Bungie over "power creep", when it's clear they have a way of neutralizing power for any PVP activity. I've been playing again this season after taking a break after the whole sunset BS and whether I'm 1225 or 1325 makes ZERO difference on a nightfall, in gambit, or in any other PVP activity. I just tried a 1320 lost sector at 1325 and got my A$$ handed to me by a barrier boss whose bullets in route could kill me after I took his shield down. He was stunned but his tracker bullets still went around the corner and toasted me. Again not sure why Bungie thought power creep was a issue when they can scale an activity to any difficulty they chose.
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Edited by Sweet Lew 88: 9/14/2021 12:40:52 AMGambit PvP is light level enabled. You should invade and see how well you do. PvE part of Gambit isn't, and you wouldn't notice a difference.... Did you try the master nightfalls at 1225? I highly doubt you could solo it. You got schooled in the lost sectors? You are probably too complacent from playing the "easy" content and probably put yourself out there too much and get picked off.
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1 ReplyThat sounds like you need to get good at the game, lmfao
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Power creep isn’t about player power level but the power of weapons and perks.
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Edited by NVMYGT: 9/11/2021 7:41:29 PMThey nerf our equipment but leave the enemies that can instantly melt you. I dropped a clip from a patrol zone that I feel is absolutely nuts!
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1 ReplyI did a careful controlled test of LL and weapon damage in 2017. The same logic probably still applies, but I have not re-tested, so take this with a grain of salt. But LL did not matter for weapon damage once you are at the enemy's level. That is, being higher level did not result in the same gun doing more damage. However, the weapon's light level did always matter. In other words, if the recommended LL was 300, and you were at 300, but using a weapon at 270, you would do ~10% less damage than if you swapped out enough gear to still be at 300 overall LL, but using a different copy of the same weapon at 300 LL. And if you swapped and used a copy of the weapon at 330 LL while still maintaining an overall LL of 300, you would do ~10% more damage. I did not test ability damage, only weapon damage. My understanding is that ability damage is handled similarly, except that your overall LL is treated as the ability's "weapon LL". I did not test damage I received based on my LL, but that also probably scales similarly to ability damage you do.
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3 RepliesI feel you 100% but Bungie doesn’t care. They just want you to buy their next expansion and keep on trucking like rat on a wheel.
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Edited by EARWAK3R: 9/11/2021 4:36:29 PMThats not the context of power creep bud. Power creep, is when you make something poweful, and then that becomes the standard. So now they have make harder enemies or encounters because we have this new powerful gear. Which means when we get the next gear, it has to be better than the last gear, because we have these new more powerful enemies and encounters. The power starts to slowly creep. And thats a very, very rough explanation on how powercreep works and snowballs. But thats the general flow.
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1 ReplyHonestly love power not being that big of a difference once your over, keeps content interesting once you get to high levels
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10 RepliesPower level only affects gameplay if you're under. When at the recommended power or above you're treated as at that power
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1 ReplyEdited by TheArtist: 9/12/2021 1:31:03 PMBecause of your reaction. You can have “power creep” problems with enemies as well. When devs pushback at increasing player power levels, as you are encouraging. You can have enemies that become so powerful that: 1. The difficulty isn’t experienced as an enjoyable challenge. It’s experienced as tedious and tiliting. 2. The player environment becomes so lethal and so punishing that you destroy player choice and you mash the game flat so that only a handful of play styles and loadouts are viable ( the lost sectors are teetering on the edge of this already) 3. The game becomes inaccessible. (The Division 1 nearly destroyed itself this way back in 2016…and Y1 D1 almost stumbled into as well.). That is the power difference s between optimized loadouts and average loadouts becomes so great that if you tune the game to those optimized loadout: [b]You make the game unplayable for those with average loadouts.[/b] People get one shot by everything. They run out of ammo because everything is a stubborn bullet-sponge. You throw ice-water on any sort of power-fantasy. You wind up having to equip better gear to clear the content, than it actually drops as rewards. So you break the game. Which is why power-creep is such a game-breaking problem if you don’t deal with it.
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I think you are misunderstanding the definition of Power Creep. When they talk about power creep they are talking about the overall effectiveness and devastation abilities and guns have. If your answer to a weapon being a bit stronger than others is to buff all other weapons to the same level, over time this slowly increases the effectiveness of all weapons and abilities to an unhealthy level. It will get to a point where time to kills are stupid quick and not fun, everything becomes like momentum. The issue you are running into is actual power level not feeling like it does anything, and that is because your maximum damage against combatants is capped once you hit a certain level, this is to prevent you from ripping through everything too quickly when you do get above power level. You only do more damage until like 10 power above the enemies level in most instances, then after that you have reached max.
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5 RepliesWhen people can manage to run a Master Lost Sector on 1100 -1200 PWELVL, Power is just BS! And i think it's funny, that if you take part in a activity that say 1250, and when you die see, recommended PWR 1330. How is it even possible to have those giant jumps? Either you need 1250 or you don't! This Power nonsense is JUNK and absolutely useless!
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Power creep isnt a thing its just the kind of nonsense bungie says as an excuse for nerfing you tbh destiny isnt going to suddenly get out of control and gaurdians will all become superman and be suddenly overpowered bungie knows what there doing but they feed into this stupidity when in fact they have full control of how powerful u can be in any activity trust me the power level on the side of ur character dont mean nothing unless ur doing patrols or basic strikes and maybe iron banner and for the end game it dont dictate anything other then if ur allowed to play or not this isnt like borderlands where lower level enemy's cant damage u and the higher ur level the more damage you'll do in destiny no matter how high u climb your still limited by the weapons and abilities you choose to use cause they primarily control how much damage output you will do not ur level there is always some form of cap on your level even if its not visible and once u reach it you cant do anymore extra damage based on your level
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2 RepliesI’ve dabbled into the Legend Lost Sectors this week and had my -blam!- handed to me. You are not alone. Going to have to do some more research and find better builds. Great weapons would help a bunch. We have to unlock the good stuff. 👍
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Also Light Levels affects different activities too. LLs means nothing for QP Crucible, Dungeons, or old Raids while in Master level content and GM Nightfalls, LL grind matters more to either enter the activity or not get squashed immediately. Although being at the recommended LL isn’t needed all the time, Master Lost Sectors is beatable this season at 16 LLs under depending on the LS you do, it’s requires more of a passive playstyle if you’re doing them flawlessly since one screw up can cost you a revive. Not as careful as -25 but still.
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Get good I guess? I've done 1350 sectors fine at 1340 learn how to play
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[quote]whether I'm 1225 or 1325 makes ZERO difference on a nightfall, in gambit, or in any other PVP activity.[/quote] Which nightfall? Let's say legend, Why not actually try it and see how much difference there will be? You will be surprised how much difference there is. At 95 light under the recommended level you are just over the cut off where you wouldn't be able to damage enemies, they would all be immune at 100 light under. Being 5 light over the recommended level compared to being 95 under is a massive difference and very noticable. Most PvP has light level disabled.
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To reiterate what other people have already said, what you have described is not Power Creep in any capacity. Your complaint is solely with how Power level works in PvE, in terms of how much damage we deal and receive. That's a debate that has been raging on forever; players want Power level to mean something but they also want to be able to access all content with little effort, these two things are largely incompatible. Power Creep is the notion that, when a strong item is introduced, people won't use anything else until something stronger is made available and they will use that until the next item comes along. It leads to older items being worthless because the gap keeps widening and newer items that aren't the top dog being instantly written off.
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11 RepliesOh boy, you’re going be in for a big surprise when you go into 1350 lost sector. But wait, there’s more. When GM nightfall releases and you’re at 1335. If you’re complaining now, you’re going to be in a world of hurt. There are between 8-12 champions GM.
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3 RepliesChampions in 1320 lost sectors are meant to be strong, not something that you can just delete because you're slightly over their level. However you also seem to have no idea how hard those champions would be if you were below their light level. Try going into the 1350 lost sector at 1325 and see how well that works out for you.