What map is this taking place on 100 times? Are you shooting from one map to another map?
Scouts probably could use a buff though. There are real considerations for how OP they could easily become. Most have high stability and any buff would probably have them work at closer ranges plus the range buff you want. Then there'd be no real reason to use anything else.
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I don't want a range buff on scouts. They used to be really good in d1. Sometimes to good. But now they are difficult at best. I just think they could use a small damage buff to make them more viable. I guess adjusting their range could work also if there damage falloff is messed up which is causing them to be bad at long range. But mainly I think handcannon range needs an adjustment. I shouldn't be getting cross mapped by a handcannon in 3 shots. That makes absolutely no sense. In long range engagement let's say over 50 meters a handcannon should have to land at least 5+ shots to get a kill.
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120s do have an almost unnatural amount of range. But it was supposed to be like that on purpose. We had stasis, and also it was pretty obvious they were supposed to be the meta because they made like 100 of them. So that's just what the meta was/is. You're right that the cross mapping thing is pretty ridiculous. I don't mind it until I'm getting one and two tapped or team shot firing squaded where everyone shoots one bullet at the same time. That's kind of funny though and it doesn't happen all that much. They are a bit overboard though. Using a pulse, at least in 6v6, I've just never really had much of an issue. Now that Stasis has been toned down they will most likely be toned down too.