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9/18/2019 7:59:11 AM
4

140 rpm hand cannons

More than ever with the soon to be nerf and buff to hand cannons (range decrease and recoil buff) 140 hand cannons need some attention in particular. Currently there is no incentive to use 140 rpm hand cannons over their 150 brothers from another mother, the shots to kill (precision to body ratio) is the same with 150 having the faster TTK at .8 seconds in comparison to the 140’s .86 second TTK. I believe to account for this that 140’s should be more lenient with accuracy to account for this, requiring 2 headshots and 1 body shot to kill guardians. This, coupled with the slightly higher range stats would be a good incentive to use 140’s over 150’s and would also take Luna and NF down a peg from their podium (on console)

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    1 Reply
    • 140’s have more range, so there will be more accuracy on 140’s come shadowkeep, over 150’s! There is your incentive!

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      • 110s are 1 crit 2 body 140s should be 2 crit 1 body And 150s are 3 crit Sounds good to me. Although, I will say. With the recently announced changes to range and weapon recoil animation on 140s and 50s. It could make 140s better due to its huge base range state over 150s and the fact that you can roll accurized rounds on Austringer and SR (arguably the best 150) is getting a nerf to ricochet rounds. It already needs to be a rather decent roll to complete with Austringer and 110s in terms of range. Idk though. It’s all speculation till Shadowkeep drops and we see how the new sandbox shakes out. Again. I very much agree that 140s should get a bit more love to incentivize/differentiate them from 150s. As of now the only difference between the two in PvP is the increased base range state and since maps aren’t that huge to begin with, that’s not saying much.

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      • *laughs in ace of spades

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