Quickplay Crucible: Fireteams farming blueberries
Competitive Crucible: 5000 Glory vs 500 Glory
Gambit: 4-stack with Synthoceps, Well of Radiance
Nightfall: Too easy to care about, no matchmaking
Heroic Strikes: Renamed "Vanguard Strikes"
Strikes: Merged with Heroic Strikes for being pointless
Trials of the Nine: Removed for being dead
Factions: Removed for being pointless
Tokens: Pointless as vendors don't reset stock
Materials: Pointless as they can be purchased from Spider
Xur: Mostly pointless, unless you're new
Weapon Telemetries: Pointless to the -blam!-ing max
Mods: Underused because of inability to acquire components
Masterworks: Underused because of Enhancement Core cost
Bounties: Annoying to collect, can't be hoarded
Power level: Pointless if you're overleveled
Collections: Pointless since you can't retrieve most gear
Seals: Locked behind RNG
But at least the music/art is nice and gunplay is fun???
English
#destiny2
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93 RepliesEdited by TheArtist: 11/26/2018 2:08:03 PMIn terms of content, RPG elements and playability? Yes. In terms of the quality of matchmaking in PVP, and the progression system/infusion economy in PVE? No. Overall, the game is in a good place right now. Which is why 1.3 million people show up to play PVE everyday, which is TWICE the number of people who did during Age of Triumph. But no game is perfect....or ever will be perfect. The game has a few outstanding issues that need to be addressed. Skill-based matchmaking needs to be added to PVP. Because the current system is alienating average players, low-skill players, and solo players. Also Bungie needs to just swallow their pride and listen to the community where "Enhancement cores" and the infusion economy is concerned. They doubled-down on a bad idea, that is throwing sand into the basic reward loop of the game. TLDR: The game is basically suffering from only 2 significant problems. A MM system in PVP that caters to top players and clan members at the expense of everyone else. Plus---in PVE---you have an "Investment Team" that is trying to rebrand the game as a super-grindy MMO, when the community KEEPS MAKING IT PLAIN that they see the game as a looter-shooter, and want to play the game that way. So this war that the IT is waging with the community and the game's core identity needs to stop.