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originally posted in: Please fix hit detection
10/5/2018 11:48:36 PM
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Hit detection is “fixed”. It’s called damage referee.
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  • That's a pr stunt for uneducated morons to follow They have full control over it and the settings alloted for the animations in reference to the lag compensation can be altered and have been altered many times before The holiday season after ttk the hit detection, physics collision, and lag comp were horrendous

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  • Edited by jnikoley: 10/6/2018 12:47:27 AM
    Personally, I don’t believe damage referee is applied only to those with a bad connection because it could be so easily manipulated to “balance” matches, which in a developers view, is better for the longevity of their game. Since it’s to Bungie’s benefit to “fix” things, I wouldn’t be surprised if they were, to the extent they feel they can get away with.

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  • Quite the opposite It's applied to ppl with good connections in order to "even" the playing field in a match where p2p can host even the laggiest of players In destiny, the lag comp is exaggerated to the advantage of laggy players. That's why u see weird animations, flash deaths, kill trading, deaths behind walls, late kills/deaths, teleporting, etc If u have a good connection. U get punished for it unfortunately

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  • Well it can still happen even if all players have good connection. It's because we all don't play in the same region. One can be from Texas and another playing in Japan. Lantacy is an issue even if we had dedicated servers. Now it does help if we have locks on regions but the issue is longer wait times for a matches.

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