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12/1/2017 10:17:56 PM
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How Luke Smith Destroyed Destiny

On November 30th, 2017, Luke Smith and Chris Barrett (Game director and Project Lead for Destiny 2 respectively) released a public statement entitled, “The State of Destiny 2” amid the overwhelming amount of criticism and frustration from both the media and players surrounding their precious franchise since its launch. If you read their statement and found yourself unimpressed by it, you’re not alone. In fact, its likely that if you play the game (or used to), found yourself further enraged by their response. How did things go so wrong so quickly? How is it that Bungie still doesn’t know what the hell they’re doing after four plus years of developing and publishing Destiny? Well, for one, we need to scale down Bungie’s identity as a whole and focus solely on the men responsible for the major decisions regarding the game up until this point: Luke Smith, Chris Barrett and CEO of Bungie, Pete Parsons. The entire team of incredible developers at Bungie cannot be held accountable for doing their jobs while under the direction of these three men...
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  • So funny to see someone who undoubtedly bashed D1 for years, now looking back on it with rosey glasses on. D2 suffers from loot Overload and a lack of content.(maps planets strikes)

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