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#Gaming

2/9/2017 4:18:55 PM
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For Honor P2P Networking

You'd think that for a game which's predicated upon precise, fast and reactionary gameplay that dedicated servers would be a no brainer. Nope! Think again. Enter ‘For Honor’ ― an incredible game with a slight flaw: it's almost impossible to stay connected to the other players for an entire [b]f[/b]ucking match. Well done, Ubisoft. You've drummed up one of your best new ips in years, only to cripple it with your unabashed avarice. Well [b]f[/b]ucking done.

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  • P2P is a joke

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  • Personally I haven't had a problem with the P2P

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  • Hopefully they'll set up some dedicated servers before launch or at least soon. I haven't had much problem. The loading into the game sometimes takes a long time though

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  • Agreed!!! Been stuck in custom games with friends all day as whenever we try to play an actual game of dominion were just met with networking issue mid game.

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    Don't think the game was that good to begin with

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  • It's a damn shame, but not the end of the world. As long as those you play with have good internet we can have us some good matches

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    • For those of you who are not familiar with the system that For Honor uses there is a great reddit QandA from the developers that I will be linking to this. For Honors P2P system is alot more complex then your traditional P2P than Destiny or other P2P games. Take a read and then make your judgements, don't base what your hearing from OP since he has no facts. Q&A on For Honor's Online System https://www.reddit.com/r/forhonor/comments/5t18mv/qa_on_for_honors_online_system/

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      • It's not just a host system. It's not on the level of dedicated servers but it's not too bad.

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      • Ah yes, P2P connection, the thing that people on McDonald's wifi complain about.

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        • Fast? It shows in plenty of time where the hits are coming from. The games a joke.

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        • Fast? It shows in plenty of time where the hits are coming from. The games a joke.

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        • The standard for fighting games is p2p.

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          • Sounds like a you problem. My connection is completely flawless.

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            • I read it as "pay to play"

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              • It's bad, but if you're disconnecting a lot it most likely means you need to port-forward or change firewall settings. Like I said it's bad, but you can do things to improve it.

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                • P2P was a bad move imo. I also think it gives players a chance to manipulate, lag switch for example. I didn't realise this game was P2P. Definitely not buying now I'm aware of that.

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                  • I have had no issues at all and ive been playing nonstop for the past 6ish hours. Havent lagged/DCd once. Problems probably on your end buddy.

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                    • Honestly P2P connection doesn't bother me. A lot of great games used that system in the past, and even then it didn't bother me. Game stops for a few seconds and resumes, who cares as long as the game is fun and works. Dedicated servers should be the standard for all AAA games today, but this shouldn't be a deal breaker.

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                    • They said the full game won't have dropouts like it does in the beta (can't trust that tho). I've yet to have a lot of issues with p2p connection. A lot of mmos have p2p connection as well

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                      • Eh honestly I feel like this will f up or eliminate a majority of the population dedicated to play the game. Due to the fact not everyone is tech savy or what not to commit that much to a game (what may be much for another may be not for some. .... .-_-). Me personally played the beta for day, had a blast then got home from work amd found that my internet changed to strict for some reason and no one I live with is at all or does not -blam!- with the router so it somehow happened. Due to that I decided to look up on how to make it open and what not but once I saw I could -blam!- shit up witj my internet I'm not going to bother, doing so would put a stall on the internet which could f people up due to school/work reasons. If I can get it cheap one day I'll do but for now it's a negative.

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                      • No surprise there

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                      • Ubisoft uses peer to peer for every game except Rainbow. They have to actually work on Rainbow so they can't cheap out. Servers aren't as bad as Assassin's Creed: Revelations though. Hot dayum those were awful

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                        • I don't recall anyone having these connections issues with Halo and that ran on p2p for over 10 years. And dedicated servers can have issues as well

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                          • It is pretty bad, almost beat a guy in a duel only to have him lag out and be replaced by a bot with full health, not to mention players disappearing and reappearing behind me, good luck keeping he lobby full till the end of a match, that's if you manage to make it into a game in the first place with the atrocious matchmaking.

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                            • Haven't experienced this problem very often. I think they may have done some work on it. [spoiler]Or I'm just a lucky little fella[/spoiler]

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                              • really? i haven't run into much problems, I got dropped from 2 matches so far but that's not too different from most games for me. (I use wi-fi connection)

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