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12/1/2016 7:12:02 AM
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You're simply stating that the crucible isn't an important part of destiny, and with all due respect that's a downright stupid thing to say, because if something is in the game, it's probably worth bungie's time to invest in it to make it a better experience. And about PvP not being a fundamental part of the game is absolutely incorrect. The PvE experience is obviously a large focus but there is only so much replay-ability in Destiny's PvE content, however the PvP content provides a ridiculous amount of replay-ability which is essential to keeping a game alive. P.S you say crucible doesn't really matter and it's not the main focus, that's just what you think, for a lot of people PvP is the thing they enjoy the most.
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  • Pvp is what broke the game. Year one awesome. Ttk great at first... after 1st update, went down drain, till u playable now. All the modder and cheaters in pvp cause others to bitch and whine about this weapon and that weapon or class being OP... and guess what, bungholie nerfed the FUK out of everything. If was primarily pve... we'd still have a playable game, not this trash. And to the idiot above, i HIGHLY doubt they will get 70% players stupid enough to buy destiny 2. There are not THAT many mentally challenged individuals playing this game, that wouls actually believe 2 would be any better or less broken. If they cant fix this one, only break it more and more, same programmers making #2 for christ sake lmfao

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  • Not to mention with the ridiculous amount of replayability you get from PvP, it's also the least amount of development time to player spent in-game time. I mean, how many hours did Bungie spend building the opening story mission for TTK? How many hours did they spend making Momento (my guess is not very long)? Then compare that with how many player hours have been spent in both of those activities - Number of times that story mission has been completed, vs how many times that map has been played. You bet your ass, that garbage pvp map has a much higher cost/time played ratio.

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