As title states.
Edit:
There are a lot of misconceptions fabricated by those who don't understand SBMM and what I want done with it to help with lag.
Top 1% suffers the most due to low population and distance
Top 25% get introduced into more higher skilled lobbies especially with a poor connection. Some could say that this is fine so that there is room for improvement. But it should be balanced.
Top 50% have relatively smooth match making. Only if you have a good connection.
If you have a bad connection you still have a good chance at getting into laggy matches with higher skilled team mates and enemies.
Lower skilled players don't really complain about SBMM but again connection is a major factor in the outcome of the MM settings so I seldom see complaints.
A great solution would be.
To remove the algorithms that expand connection requirements and skill requirements. And introduce a GEO FILTER so that you will not connect to people outside of an area in your country or your country as a whole.
This suggestion will create an improved MM system. Longer times in orbit maybe. But we dealt with it in Y1. We can deal with it again. It depends on if you're comfortable with it.
Also if the community wants something and they realize it was a mistake. Then the developers should be able to recognize that it isn't fully working as intended and it needs a fix.
English
#Destiny
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Players have complained about long match making times before. That's why Bungie expanded the groups in sbmm (which created a greater skill range in matches) and made it so the sbmm and cbmm parts of match making are relaxed further if it takes too long Bungie also made it so matches will start with incomplete teams to shorten matchmaking times after player complaints about long times in orbit