First off, I don't believe the Speaker/Traveller/Vanguard are evil, I just disagree with the way they do things and with their objectives. I will list below reasons why I don't trust them and want to leave.
[b]Point 1->[/b] They claim all enemies are minions of the Darkness, this is an outright lie. The Fallen(or Eliksni) attack the city because they want the Great Machine back, they want to be in the Light, they even live off of an artificial form of it (ether). The Cabal are fleeing from it, or at least from Oryx (quote "Death comes on Wings"), hinting that they're one of the millions of worlds mentioned in the World's Grave. The Vex, to be fair, do contain one Divisive (their factions) who really does worship the Darkness. However, they're not spreading the Darkness, they're using it to further their objective. It was determined by their higher Minds that worshipping it was the optimal course of action because it grants them power. The Hive are the only ones who are clearly 100% certain minions of the Darkness, or if you want to be semantic, minions of the Worm Gods, who themselves are servants of the Deep/Darkness.
[b]Point 2->[/b] They banned Osiris and Toland. Both for roughly the same reason: knowing too much about the Vex and the Hive, respectively. Kicking out people who's function is to learn about the enemy for the heinous crime of knowing the enemy, seems legit. Unless I'm misremembering they even banned Toland while he was warning them instead of listening, which lead to the Great Disaster, so good job there.
[b]Point 3->[/b] The Traveller is a coward. It gave the Eliksni a Golden Age, then fled like a bitch and left them to die. Now it's helping us kill them. It gave us a Golden Age, then was gonna flee like a bitch again before Rasputin forced it to stay, quote "coerce pseudoaltruistic [O] defensive action". Which is smarty talk for "force the Traveller to be nice and protect humanity". And even then, it's not really protecting humanity, it's protecting itself. And if the Speaker is legit in contact with it, he's either getting fooled or he's in on it.
[b]Point 4->[/b] They ordered the Ahamkara exterminated. This one isn't as direct of a point so it will require some setup. The Ahamkara came from the Void around when the Traveller arrived, which either means they used the passage to come to our plane as the Traveller passed through, or (more likely imo) were just following it because they know it always leads to a civilization. Afaik there's no mention of them speaking to Golden Age people but they made deals with Guardians, giving knowledge in exchange for unspecified things (presumably it varied from individual to individual). They also fostered their egos and pushed them to violence. Which I know sounds bad when said like that but let me clarify.
Ego in this context refers to the "ahamkara" concept in hindu philosophy (that's why they're called that), and in this philosophy you're supposed to get rid of your "ahamkara" (or in this case, physically kill it) so that you stop thinking of yourself and become subserviant to the Lord , which in this case would be the Traveller, or maybe just the Speaker and/or Vanguard. Reinforcing this idea, here's the quote on the legendary Warlock helmet from TDB, Symmetry Fang VI: "There are six factors in true Csikszentmihalyian flow. First is the loss of self". There are 2 sub-points I want to make from this.
One: Csikszenmihalyian refers to Mihaly Csikszentmihalyi, who is an hungarian philosophy professor who posits that one achieves "flow" when one's skill level at an activity and the challenge of that activity are in balance, ie. when something is *just* the right amount of hard then things are perfect. Which is good in a videogame, according to most gamers, but not when you're defending your civilization, if your failure means the deaths of your wards it's better to win at all costs. And Two: the "loss of self" mirrors the idea of getting rid of your "ahamkara" and becoming subserviant, which is BS, that means the Tower wants obediant slaves, -blam!- that shit.
Further supporting this is the Stormcaller quest cutscene, where Ikora says that the true meaning of being a Warlock is channeling power, not controlling it. Basically, be a mindless vessel for the Traveller's power, an agent of it's will (wasn't gonna make the point but note that this would sorta make you "Taken" by Light). They would have us be angels when we could instead become gods.
[b]Point 5->[/b] They are deceptive. This links to a few elements above and reinforces Point 4. The Tower tells you all enemies are part of the same always-pure-evil overall group and when another voice than theirs comes along they silence it. Does this sound like a trustworthy pure-good lot to you ?
[b]Point 6-> [/b] The competition has a better offer. I'll start by quoting the Calcified Fragment 32 Grimoire card, Book of Sorrows verse 4:2 Majestic, Majestic: [spoiler]Oryx, my King, my friend. Kick back. Relax. Shrug off that armor, set down that blade. Roll your burdened shoulders and let down your guard. This is a place of life, a place of peace.
Out in the world we ask a simple, true question. A question like, can I kill you, can I rip your world apart? Tell me the truth. For if I don’t ask, someone will ask it of me.
And they call us evil. Evil! Evil means ‘socially maladaptive.’ We are adaptiveness itself.
Ah, Oryx, how do we explain it to them? The world is not built on the laws they love. Not on friendship, but on mutual interest. Not on peace, but on victory by any means. The universe is run by extinction, by extermination, by gamma-ray bursts burning up a thousand garden worlds, by howling singularities eating up infant suns. And if life is to live, if anything is to survive through the end of all things, it will live not by the smile but by the sword, not in a soft place but in a hard hell, not in the rotting bog of artificial paradise but in the cold hard self-verifying truth of that one ultimate arbiter, the only judge, the power that is its own metric and its own source—existence, at any cost. Strip away the lies and truces and delaying tactics they call ‘civilization’ and this is what remains, this beautiful shape.
The fate of everything is made like this, in the collision, the test of one praxis against another. This is how the world changes: one way meets a second way, and they discharge their weapons, they exchange their words and markets, they contest and in doing so they petition each other for the right to go on being something, instead of nothing. This is the universe figuring out what it should be in the end.
And it is majestic. Majestic. It is the only thing that can be true in and of itself.
And it is what I am.[/spoiler]
Not only is this honest, the Darkness actually tells it's followers exactly what it wants and it's not hypocritical about it. While the Traveller makes nice for a bit then -blam!-s off at the 1st sign of trouble, the Darkness tells people what it wants to do and why, and then does it. More importantly it's true. This is how the universe actually works, weak and maladapted things die and disappear, strong and well adapted things continue to exist. Friendship and peace aren't universal laws, they're just fleeting concepts that bags of chemical reactions tend to like.
Also, look at what it wants of it's "minions", to become the Perfect Shape. Be the best and most powerful you can be, strive to exist forever, your continued existence is all that matters because it's the only thing that's objectively true. Also also, before someone wrongly assumes, I don't want to join the Hive, I want to side with the Darkness itself. And I don't necessarily want to abandon the city either. The Darkness doesn't care who wins, if I used it's power to kill wipe out the Hive it would still be a good thing in it's book.
TL;DR: the Traveller/Speaker/Vanguard are dumb cowardly assholes, I don't want them in my Solar System anymore. The Darkness sounds pretty swell.
Edit: Annd this just passed 300 upvotes, so thanks everyone for all the interest. And also for nearly all comments being positive or constructive. Which btw, while I can appreciate being defended, please try to be polite about it, hateful back-and-forths are just a waste of time.
P.S. I don't think it's really relevant and personally don't mind too much but a friend of mine found it jarring that everyone in the comments refers to me as a "he".
English
#Destiny
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Don't listen to these guardains, listen to me. The voice of reason, look at how the traveler runs away. Look at how the hive fight. To become stronger. Look at me, I embody death now. I am death and it's what I shall spread.
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4 RepliesI would honestly love for the mid point of the Destiny franchise to allow us to choose a side to join and have that serve as the core of the rest of the franchise. Do you join. The War Cult Dead Orbit New Monarchy The Stranger Rasputin The Reef The Speaker\Vanguard Osiris. The Ahamkara. The Darkness.
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Anyone think it's strange that not a single part of the grimoire is mentioned in game ?
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If I could choose my side, I would be part of the Reef and work for the queen, because awokens are -blam!-ing amazing.
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6 RepliesOkay heres the master post i promised, it'll take a few parts since this is somewhat a piece of work. *ahem* you are incorrect. You have misunderstood not only the grimoire, which has led you to a false conclusion, but also the nature of the sword logic, which is in itself betraying to its own law. Firstly, you claim that the Traveler is a coward. Ill address this first. The Traveler is no coward at all. It has gone from race after race bringing gifts and asking nothing in return. The Traveler is representative of life; new, strong, and flowing freely into the universe. Essentially its the antithesis of entropy. The Fallen, or Eliksni, were once given these gifts from the Traveler and advanced greatly. However, the Traveler left the Eliksni and went away. INCORRECTLY (and partly due to some retarded youtubers who are self proclaimed "lore experts"), the Fallen are victimized for this. They refer to the Eliksni as a once great race who were brought low when the Traveler heartlessly abandoned them. However this is incorrect. Variks is very clear about this. While not all the reasons the Traveler left are known in explicit detail, what is known is that the Fallen lost favor with the Traveler in a big way. Not one or two incidents, but decades or centuries of infighting, violence, and betrayal led to the Traveler being so offended it strait up left. The Eliksni chased after it, which led them to Earth, but the Traveler wants nothing to do with them, certainly not after watching the atrocities theyve committed on Earth. The Fallen are largely considered to be refugees or desperate victims by this community, but lets not forget they killed a HUGE percentage of the human population of Earth, and continue to occupy, burn, loot, and cause havoc around the globe. Not to mention attacking the Last City with the intent of butchering everyone there before forcefully taking the Traveler. Battle of Twilight Gap. Yeah, not so innocent. So yes, the Traveler left the Fallen, but not out of cowardice. In fact, if you read the later chapters of the Books of Sorrow, youll see that the Traveler stayed and fought with another race until the very end, until Oryx was right on top of him and there was no other solution but to run. This is not cowardice either. This is wisely living to fight another day. If the Traveler died, the light would have been defeated and there would be no hope for the City or humanity and Oryx wouldve presumptively been the universe's dominate force. Another point you make is that the Traveler is only here begrudgingly because Rasputin is forcing him to stay here. This is because the community can not read, or at least, understand what they read. Rasputin 5 is one of if not the most misinterpreted card in the whole grimoire. In this card, Rasputin asses the theoretical state of the war without the Traveler and finds that it is absolutely necessary it stays. To this end, it is willing to force it to stay if necessary, however, this plan does not go through (notice how he says STOP about 10 times?) and he notices the Traveler is not leaving. YES: in fact, the Traveler is here not because its being forced to but because it wants to. As we see in The Traveler 1 & 2, it is here because it knows it must fight and win here, and we are the only ones who can help it finally defeat the Darkness that has chased it and hunted it across the universe. If it was a coward, it would've fled when the Fallen came to the system. Or when the Hive came and decimate the moon. Or maybe when the Cabal arrived en masse to conquer the system. Or when the Vex gutted Mercury and then moved to do the same to Venus. It definitely would've run, as it did before, when Oryx came to the system. But no. Its right here, with us, protecting the Last City and doing whatever it can in its weakened state to preserve all of us. And me? I think thats something worth repaying. Worthy of repaying. And even an honor to fight on behalf of that which has already done so much for us. END PART 1
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I was actually thinking about this today, and how I would love to leave the Light and be more of a freelancer. Maybe throw in a quest line (don't know how it would be triggered though in current Destiny), in which you have to turn down yor ghost, and go get an equivalent so you can serve the darkness instead. Or eve be a freelancer, in which you have to assemble a new "ghost" so that it doesn't think that you have to serve the traveler, but rather thinks that working for yourself without being told what to do is a better way to go. Maybe throw in a base in Europe for the freelancer's, or on some planet like Saturn on its surface. And if you join the darkness make it so you only get one checkpoint and have to survive most of the mission or start over since it wants people that are strong (just the current mission, not whole quest-line). There would have to be a ghost equivalent however since there has to be a way to be revived in this game since it is a MMO. I am a warlock with a Hunter's way of thinking, which is why I am so down for something like this. Like, let me go do my own thing. I don't agree with the traveler (or speaker) in the sense that he says we have to kill everything. And even though Toland and Osiris were loyal to the end, I still think it was messed up with what the Vanguard did to them. I would love to see other main factions join-able, with you starting out with the Light since they do revive you from the dead. It could be triggered with the Darkness reaching out to you at one point and telling you it's views, and says if you want to join come to this place, otherwise go back to the vanguard to continue on with them, and now you're an enemy to the darkness, with the neutral freelancer faction also reaching out and asking if you agree with the Traveler or the Darkness, and again go to this spot if you do to meet up with them, and start the creation of a new neutral ghost for yourself. And maybe make it so you have to do a mission to make artificial like like the Fallen had to in order to keep using their abilities. (am I the only one that noticed the similar abilities of Fallen and Guardians?) We would then have to, only as story missions, go and make some of this Ether every so often (maybe once or twice), and have our new ghost hang on to it. It would also make a bigger bond between your ghost, knowing that you could get rid of him, and leave all you've done together behind, or you fall in love with the new ghost THAT YOU MADE and feel a connection there. Several cool opportunities with something like this. TL;DR make a neutral and darkness faction, each with new ideals. Quest-line to renounce light and join them. Get new ghost type thing so you can keep reviving and have a info dude. Different story line for each as well.
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Petition to become the darkness or we quit bungie. Nerf light
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10 RepliesThe reason you shouldn't side with the Darkness is that it doesn't want you to live forever. It wants you to prove your strength against everything in the universe by obliterating it. Then when the millions become thousands and the thousands hundreds and the hundreds tens and then finally the tens you and him. He'll kill you too. You won't live.
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1 ReplyHey there, cool post! It's nice to see when someone has enthusiasm to dig into the game world lore. You mentioned the Speaker briefly, and that he possibly communes with the Traveler. I haven't read all of the lore, but I get the idea that no one, not even him, have communicated with the Traveler. I see him as a priest: someone who studies, parses and interprets all of the hints available of a higher power for the rest of us lay people, and disseminates those interpretations that we all then accept as the next best thing to truth. Just like a reverend speaks in God's stead, the Speaker is the chief scholar who has amassed all of the clues about the Traveler, but has never actually spoken with it. This seems more interesting to me, I guess because it comments on religion and our religious figureheads. Anyway, good post. Just some of my thoughts :)
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1 ReplyAnakin Skywalker turned from his order too because he felt they were wrong. Think of all the year two guardians you'll murder. Not the YOUNGLINGS!
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2 RepliesLook at all this story And we got shit
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I'd wanna join the reefs crows personally
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1 ReplyTake my hand, let's explore the wild. Forget the tower. Forget the traveler. It brought me life and war-I did not ask for this. It gave me power, sure, but I died and I deserved my death. I have died many times, only to come back stronger. This is the problem with me. I'm unkillable. Each time I die, I hold onto a thought, a glimpse of something more, something... Brighter. And then darker. And my eyes are open, and I'm burning. I feel as if they use my power. I die and die and die only to kill. I have killed endless foes, only to kill more. There is no end. And I am terribly lonely. There were 5 others, but each fell a different way. Betrayal, darkness, knowledge. All died for that Traveler. I say again, will you come with me? It's cold out here. Please, take my hand. Let's conquer it all. [spoiler]What am I doing with my life.[/spoiler]
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Darkness imprisoning me
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2 RepliesI believe the link has already been made between the Ahamkara and and Worm Gods... Oh reader mine.
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very compelling guardian, well done.
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1 ReplyPART 3. Idk how long this will be but ill finish the rest tomorrow. The Ahamkara. These are going to appear at some point. At least one. Im sure of it. The Ahamkara were hunted down and exterminated in an exercise that may be the one time Warlocks and Hunters both got along. And while there is truthfully not a lot known of this event, what is known is that the Ahamkara appeared with the Traveler but were not his allies. They had their own agenda and would give wisdom and knowledge at a price, one that differed from person to person but was always in their ability to pay so long as they were willing. However, the Vanguard assessed them as highly dangerous due to their large amount of power and the hunt began. Why? Because they would make promises to people that always seemed to come true. Think about it. You hate that Guardian who keeps shade stepping and grenade spamming you. His K/D is always worse then yours but he always seems to kill you, and after each match he gets better gear. So you go the Ahamkara and ask to get rid of him. You pay the price and hear their words, and a few days later he mysteriously dies. And you know its no coincidence because other people all have similar experiences. So they were actively influencing reality with their thoughts, it seems. Clearly, thats a threat. Even the sword logic would agree. And so they were exterminated. But perhaps the scariest thing is that they were still strong /after death/. Their bones were incredibly powerful and strong and gave off hallucinations and influenced behavior, even sometimes voices were heard. This is true in the exotics and can be seen in the Warlock 2 card. Ahamkara are a threat even now. Their death sentence was hardly unjust, and made even more so by the fact that they weren't bothered by it in the slightest.
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7 RepliesAre you fun at parties?
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Welp, looks like another guardian has fallen to the sway of the darkness.
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Aren't hateful back and for the the nature of things?! Joke aside great post well made points :)
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Burn the heretic!
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12 RepliesEdited by Spectre Ronin: 4/19/2016 5:10:35 PMBut you would have to build a power devouring pyramid scheme like Oryx and his sisters did just to survive, remember its constantly devouring you. Also people like to twist this shit way too much for that ridiculous "we're the bad guys" thing. At the end of the day the Vanguard COULD be manipulating you but they're doing it for the protection of the city, not just us guardians but all those people down there who can't defend themselves the same way we can. While the darkness is very upfront with you, it decides it can be because it preys on the weak willed, those who seek power and vengeance at all costs. It preys on your desires so you can feed it more power, all while its endgame is to devour you whole by assisting you in slaughtering everything and anything that can/might/does exist. Its kind of like the difference between being a foot soldier who doesn't get told things above his paygrade and being a hitman who gets told exactly why he's being paid to murder so and so, only at the end of the day the hitman gets shot in the head once he out lives his usefulness. Edit: I trust the vanguard, I trust the factions, I see the traveler as a Great Machine trying to stop a threat it cannot fight on its own. Even though I don't much trust the Speaker in particular, I will fight whatever shoots at me because we are at war, FWC, its just what we do.
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Edited by eleven11911: 4/21/2016 5:13:37 PMSo you would rather have to keep killing to feed your "worm" so it doesnt consume you until you cant keep it fed anymore? thats making a deal with the devil, you will lose no matter what.
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But then how will I get my ldr??
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8 RepliesPART 2. Short and sweet. Toland and Osiris. They both read too deep into the two most dangerous factions fighting us, the Hive and the Vex respectively. The reason they were exiled was for the same reason people exposed to nuclear radiation are isolated. Because the nature of the knowledge they were playing around with was highly dangerous. One only read their grimoire cards to see that while not necessarily harmful, they weren't totally docile either. Now, one is floating around the Hive netherworlds and the other is lost but likely exploring the Vex gate system. Both are physically dead but their conscience lives on. So its a null point. Yes they were exiled for better or for worse. But they still fight for the city. They were loyal past their last breath; clearly they understand the City's position and don't hold animosity for their choice.
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Nice stuff. I would totally use the darkness to feed my flames.