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3/8/2016 8:05:14 PM
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[quote]We will have to agree to disagree. I don't see it as a rushing HC. TLW, is a CQC/rushing HC. Year 1, I ran Hawkmoon swapping between Quickdraw and hammer forged. The range then with Quickdraw active, is the same range now using hammer forged. And the range I'm talking about, is from rubble to door, at a target square on B point. After 30k kills, most in PvP, I'm pretty confident on where that gun should be functioning at as far as range is concerned. Even after 2.0 and before the most recent tweak in December, I was still using it reliably in PvP with no issues. Something went wrong in December.[/quote] I'm more arguing bungies point of view. I actually don't use hawk moon because it has lost its niche to me. I don't rush so it isn't practical and last word is so unbalanced it's not even smart. And like I said don't compare to no damage drop off year one it's like apples and oranges to year 2. But now I'm confused because handcannons were worse from 2.0 to December I'm not sure what you're referring to then. I stopped using it except in pve the first month because I prefer slow rate of fire and never really had a problem. so if it actually was made worse instead of improved with the rest then I can see where you are coming back from. [quote]What they said as far as getting "closer to your target" means that if you are pushing the weapons intended range, you will need to close the distance to be within intended range, for the follow up. However if you are firing within intended range, the push for follow up isn't needed and shouldn't be needed. But again, it's a matter of view points. You see it as a rushing handcannon, where I see that I should reliably be able to engage in mid ranged encounters without being required to rush my target. I should be able to run laterally to my target, or even back pedal If needed as long as I'm within intended range. Saying a weapon must be used distinctly, one specific way, and no other way, is wrong IMO.[/quote] That's kinda bungies new philosophy on weapon design now unfortunately. Exotics are made to fit a niche and bungie isn't too creative. Highlighted by hawk moon getting nerfed specifically to give first curse a place. As weapons increase without much perk innovation this gets more and more apparent. Probably why so few weapons have been added. They are out of ideas. [quote]Damage drop off is fine, you see that with AR'S trying to shoot out of their intended range, but you don't see an accuracy bloom with any other weapon aside from HC's. Even Eyasluna without any range perks, is more accurate and reliable at mid range than Hawkmoon. All they need to do, is make follow up shots reliable and lessen that bloom, it still rewards a skilled hand to control the recoil and readjust quickly for the second shot, to reap the benefits.[/quote] I can understand that it will just take a small precise change. I actually like and advocated for the bloom in year one to limit the range, but with many they went too far. With most hand cannons when they improved the aim down sights accuracy they became viable for me at least. If hawk moon was really made worse again at the same time then I'll all for your changes.
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  • That's fair. And I can see you trying to view it from Bungies perspective. As someone who loved Hawkmoon, wrestled with that recoil and never gave up at becoming proficient, it's hard to see a weapon I loved be basically nerfed, for no reason other than to introduce a new toy. It is frustrating to say the least. As to the changes from 2.0 to December, I honestly wish I could explain. After December, even with the decrease to bloom, Hawkmoons accuracy feels worse than after 2.0. I wish I could articulate it, but as of yet, I can't really place my finger on what the issue or potential cause is. Maybe someday, Bungie will figure it out, and realize that a large part of the fun of this game is the gunplay, but that gunplay isn't fun, if the weapons aren't reliable and fun to use. I honestly hope.

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