Titan Patch Notes:
[b]
Sunbreaker[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
-Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
-Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
-Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
-Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
-Flameseeker: Turn down Hammer tracking bonus (-25%)
-Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
-Fleetfire: Added +1 Agility stat
-Firekeeper: Added +1 Recovery stat
-Cauterize: Added cooldown (0s -> 3s)
Movement
-Catapult Lift: Faster Initial velocity (+5%)
[b]Striker[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
-Storm Fist: Increase base damage (+18.2%)
-Overload: Now also provides faster melee recharge (+50%)
-Discharge: Additional Damage (+7.69%)
-Discharge: Changed AOE to spherical shape
-Amplify: Increased Super energy bonus (+30%)
Passives
-Headstrong: Now also provides Faster Sprint
-Transfusion: Improve cooldown(5s ->3s)
-Unstoppable: Now provides a total of +2 Armor (+1 additional)
-Unstoppable: Increased damage resistance (+25%)
-Juggernaut: Improved Shield health (+14.3%)
-Juggernaut: Now works when airborne
Movement
-Catapult Lift: Faster Initial velocity (+5%)
[b]Defender[/b]
Melee
-Titan Melee: Extend Titan Melee range (+12.5%)
Super
-Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
Movement
-Catapult Lift: Faster Initial velocity (+5%)
https://www.bungie.net/en/News/News?aid=14083
English
#Destiny
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13 RepliesEdited by oXx-Carnage-xXo: 12/5/2015 1:11:46 AMI'm done with Destiny, how are Tanks/Dps of game get nerf to damn near nothing. They might as well remove Titans altogether, next mfers going to complain about Fist of Havoc again... Then another nerf to the Titans will happen