JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by UberFonzie: 9/28/2015 5:51:20 PM
175

You have $40 to make a new DLC

You are now the king of Bungie. Lead developer of everything, with total control. And you are tasked with developing a DLC for 40 dollars. Pick any number of additions from the list below, and keep your cost at or under $40. Spending all of your money on the DLC is not a smart idea. The more money you don't spend, the more money you make. So, pick some of the gameplay additions below to use in your DLC, along with a brief description of what it is. [spoiler]For example, if you buy a new Strike to add to your DLC, elaborate on the strike. Something along the lines of "New strike on the Moon, where you fight into a domed city and kill the Fallen Ultra Walker that is residing there."[/spoiler] So, here are the prices: [b]Mission:[/b]50 cents [b]Strike:[/b] $2 [b]Raid:[/b] $5 [b]POE mission:[/b] $3 [b]Playable Area:[/b] $8 [b]Social Space:[/b] $3 [b]New Subclasses:[/b] $5 [b]New Class:[/b] $15 [b]New Race:[/b] $4 [b]New Vendor:[/b] $4 [b]New Enemy Type:[/b] 5$ [b]Exotic Weapon:[/b] $1 [b]Exotic Weapon (with quest):[/b] $2 [b]Exotic Armor:[/b] 50 Cents [b]New Weapon Type:[/b] $5 [b]New Crucible Gamemode:[/b] $2 [b]New Crucible Map:[/b] $1 Oh, and here's an example DLC: [spoiler] [b]The House of Dust[/b] [i]The House of Dust has revived itself. The newest Fallen House, formed only briefly after the Dark Age, the House of Dust believes that the only way to defeat the Traveller is to obliterate Earth. Stop them from activating the Panama Protocal using the long dead Alexander Warmind. [/i] [b]Two New Playable Areas (16$)[/b] Fight the House of Dust and the Hive in the swamps of Old Boston. From the mossy skylines of the inner city to the crashed Hive dropships in the wetlands outside to the sewers underneath, nowhere is safe from the House of Dust's grasp. And don't forget about taking down the House of Dust's massive Ketch and hunting down the Cabal command in the ice fields of Europa. Cabal and Fallen are fighting for the entrance to the massive vault of the Warmind Alexander, with the Cabal hiding out in the frozen mountains outside. [b]7 New Missions (3.50$)[/b] Track down the House of Dust's Archon, Tekliks, who is hiding out in the ruins of Old Boston. However, after finally finding him, you'll be too late, only to have Tekliks escape in his Ketch, hidden completely underwater. After a brief fight onboard the Ketch over Europa, get to the heart of the Warmind Alexander's vault and stop Tekliks from activating the Panama Protocol, a last ditch protocol designed to detonate every nuclear weapon on Earth to kill off the Fallen and Hive. [b]3 New Strikes (4$)[/b] [u]The Ice Giant[/u] Hunt down the Cabal Colossus on Europa, a massive four legged tank thrice the size of a usual Cabal tank. Drop down on an ice field, and climb a heavily defended frozen mountain up to the Colossus. Survive aerial fire from a Dropship on your Sparrows in the crevasses of an ice field and defeat a powerful, although stationary, Cabal AI to take down the Collossus' shields. The fight itself actually [i]doesn't[/i] involve shooting it's legs, it actually centers around getting someone inside the tank itself to deactivate its infinite shields. [u]Eye of the Storm[/u] Sneak deep into the skyline of Old Boston during a strong lighting storm which cuts off Fallen communications. Be wary of structural collapses in the buildings and lighting strikes taking down you shields. Disarm a high ranking Captain and interrogate him to find the location of Lyeiox, a Fallen warmaster. Be careful, however, because if you take too long fighting him, the building that you're on will collapse and kill both your fireteam and him. [u]Panama Protocol[/u] A raid difficulty level 43 strike, kill Tekliks in a climactic fight inside the heart of the Warmind Alexander. However, you won't start there. Environmental hazards and House of Dust command are ever present dangers in the underground caverns of Europa. Time is not on your side, you need to get to the heart of the vault before Tekliks does. However, before you meet Tekliks, Alexander awakens and attempts to purge his vault of any and all intruders, Fallen or Guardian. With the reluctant help of Rasputin, shut down the crazed mind of Alexander. Finally, defeat Tekliks in the three part fight, taking down his shields permanently in a flooded cavern, bringing him to 25% health at the door to Alexander's heart, and killing him at the core of the moon. This strike has exclusive Warmind themed armor and weapon sets, along with an exclusive exotic Hand Cannon. [b]Six Exotic Armors and Three Weapons(6$)[/b] [u]Star Hunter[/u] [i]All stars die. However, the star never goes dark until centuries after it's death. Be sure that the light remains. [/i] A square shaped Warlock helmet with several vertical glowing stripes on the face of the helmet. Grants Self Revive for Sunsingers. [u]Body of the Ahamkara[/u] [i]Your prey is everywhere, bearer mine. Be as omnipresent as the darkness. [/i] Warlock Chestpiece that appears as a plain, burlap-ish cloak with a rib cage around it and a spine on the back. Melee kills grant weak overshields and faster movement when charged. [u]TACPAD MK.3[/u] [i]Some Guardians like to integrate their Ghost into their armor. Doing this provides many perks, granted you can stand listening to your Ghost all day.[/i] Hunter Gauntlets with a large, blue glowing rectangular touchpad strapped to their left wrist. The rightshoulder has a sensor array on it. Grants faster revives and revival, along with marking all materials and chests on the map. When you pull out your ghost in gameplay, you pull up your left arm to look at the touchpad rather than having your ghost appearing on your hand. [u]Martian Cowboy[/u] [i]They call me gunslinger for a reason.[/i] Regular looking Chestplate with a large dirty burlap scarf. Grants much faster rate of fire with all weapons. [u]Grips of Punching[/u] [i]/SUBROUTINE/#[face-punch]/ACTIVE[/i] Bulky Titan gauntlets with several tubes running along the arm down to the fists from the large shoulder pads. Non-fatal punches throw enemies back. The effect doesn't activate on bosses and non mobile enemies. [u]The Architect [/u] [i]Who says Titans can't build walls just as well as they can defend them?[/i] Regular Titan Helmet with a large, round goggles on the face. Ward of Dawn charges significantly faster, at the cost of Grenades and Melee charging slower. [u]Steel Bible[/u] [i]Live by it.[/i] Double Barreled sawn-off shotgun in the primary slot. Several marks are on the barrel. The [u]Divine Intervention[/u] perk allows bullets to occasionally miss the wielder when at extremely low health. [u]Stealth Tactics[/u] [i]Although "Shoot Everything" is a tactic proven useful in battle, sometimes stealth is necessary. [/i] A sidearm with a large suppressor. The gun has a extremely low impact but a large clip, visibly extending beyond the bottom of the grip of the gun. Kills don't alarm enemies, and the player's gunshots aren't audible in he Crucible. This is paired with the player not appearing on radar in the Crucible. [u]The Protocol[/u] [i]Total destruction doesn't always mean self destruction.[/i] A Hand Cannon shaped to look like it's made out of parts of a Warmind. It quickly charges before firing, like a fusion rifle with a very high charge rate. Shots over penetrate and bounce on surfaces. Occasionally drops in the Panama Protocol strike. [b]Three new Crucible Maps, and a new Gamemode[/b] [u]Subroutine[/u] A Small, enclosed map inside the depths of Alexander's vault. Electric fences pop up occasionally, blocking off areas. [u]Decay[/u] Very large combined arms map in a portion of Old Boston. Tight passageways in the buildings along the street, and long sight lines with low cover along the streets. There's verticality along the upper levels of buildings, making sniping a greater threat. [u]Flooded[/u] Medium sized map inside a Ketch, hidden underneath the wetlands of Old Boston. Corners everywhere and short sight lines. [u]Taken[/u] 12 person Gamemode, with everyone to one team. At the start of a match, two Guardians are are 'Taken.' They lose use of their guns, and are restricted to melee. Their grenade switches to a grenade that disables guns and creates a ring that deals damage to those inside it, and a ranged throwing harpoon that pulls their target towards them, with two shots. Their super becomes a Nova Bomb that blinds targets nearby and stuns those in the blast radius. Anyone killed by a 'Taken' becomes Taken when they revive. Supers, grenades, and melee recharge much faster. One match is played with three 5 minute rounds. The winning team is either the best 6 Taken or any survivors. Total: $36.50 Saved: $3.50 [/spoiler] So, you've got 40 dollars and the limits of your imagination. Make it good. [EDIT] That Halo Dude gets two enemy types for free, because I completely forgot to add that and didn't cost money at the time. [EDIT] In the case that you're European, read the below: [spoiler]speak American [/spoiler]
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Gogmazios: 9/29/2015 1:47:13 PM
    House of Worms After the defeat of Oryx, the Hive command is in severe disorder. Some Hive join with former members of the House of Wolves. Together these enemies form a Fallen/Hive alliance, now known as the House of Worms. They find guidance from a new Worm-God and become hosts for its progeny. Both Variks and Eris take notice of this, and both are very concerned. By this time Variks has started the reconstruction of the House of Judgment. Variks and Eris coordinate an investigation and Variks tasks his Fallen in assisting the Guardians. However, Eris notices something strange about the new Worm-God. $8: one new playable area, Io, Jupiter's volcanic moon. $4: one new playable race, the Fallen. $6.50: new subclasses based around a new damage type, Plague(poison/corrosion/body) along with a quest for each. $5.50 11 new missions. $6: three new strikes. $5: one new raid. I will probably edit this post later.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon