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originally posted in: How Do You "NERF" Blink?
Edited by Mister Nice Guy: 9/4/2015 5:56:41 PM
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[quote]Putting a cool down in between the first and second isn't how to do it. Nerf the range. That's be so much better. [/quote]I don't see how making the jumping distance for both PvE and PvP shorter is better than keeping the same distance but adding a cooldown between Blinks (which include between how often you can have invincibility frames). Making the CD a single use recurrence may also fix the loophole that allows for triple blink, since there is no exception to the cooldown. The easier trail is the trail that can be better seen: cooldown per use would allow for a moment for your position to be identified before the next use. Like I said before, I'm pro this option because it simply makes no sense to me why it wouldn't be like this from the very beginning, as it is with every single game with a pvp mode that I've ever played that has a blink or teleportation ability -- and even in those, it is a delicate ability to approach and balance due to some of the same issues (without even having the lack of a cooldown). There's also the following suggestion, which, would still keep the invincibility issues, but not nerf the ability in PvE and would address the shotty combo in PvP:[quote]You extend the time it takes to ready weapons after blink[/quote]
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  • Well I mean shotgun blinking is the reason people hate it. Right? That coupled with the shot package range nerf, it'll suppress some of the complaints. *most*. *95%* and completely address the 3rd blink problem. Would that not work

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  • Edited by Mister Nice Guy: 9/4/2015 6:15:42 PM
    To quote from another post: [quote]Blink is broken how it currently works. It lets you cross most rooms almost instantly, it disorients mainly due to the low sensitivity and field of view, and it has immunity frames. It doesn't matter what they do to shotguns, blink will always allow for the distance to be closed quickly enough to get to the ohk range. Unless you are also currently using your shotgun you're dead. [/quote] [quote]Well I mean shotgun blinking is the reason people hate it.[/quote]It is, but it isn't the only reason, and your suggestion will do very little to undermine that, and also render it less usable in PvE. Do you know how many times people mis-blink my position to shotgun me, and then just blink again out of panic at a random angle? Or when they miss and blink right after? Some people just straight up double-blink then shotty (starting to see more triple blink shotty in trials as well). No cooldown is also part of that problem, and will continue to be it even with your suggestion. Since I have the same viable ways as they do, there commences the annoying minute+ long shotgun face-offs---ridiculousness ensues. Single blink + CD has the potential to make it more "high risk/high reward," imo. There is really no justifiable cause for anyone to have double/triple blink, be you a warlock or a hunter. [quote] Would that not work[/quote] As per above, not really.

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  • But what's the difference from panic jumping? Define the blinks trail. Adding a mid blink cool down is stopping the flow of the game. That's not how you should go about it. Yeah it's easy. But is it truly going to fix it? No. Because what people hate the most is the distance. Think about it. How many times has anyone said "man this guy blinking 2 times then being stuck on the ground is making me angry"? What I hear helping randoms in trials is "he was just on that side of the room. His blink and shot package got me. I'm ready for the nerf". Albeit it may be very close. Out of 10 complaints 4 are about quantity and 6 are about distance. How is incapacitating someone who enjoys blink by putting a cool down halfway a long term solution? That's a quick fix. You still have to deal with distance, the blinks trail, the cool down glitch that'd probably be able to bypass your "fix" completely and your gun readying. Why not remove the cool down idea of yours and COMPLETELY fix the cool down glitch. Cut the range, define the trail to get rid of confusion and have the weapons ready slightly slower? That's long term and doesn't disrupt the games flow. Tell me, how is making someone who blinks a sitting duck and disrupting the games flow, a long term fix in any way?

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  • Edited by Mister Nice Guy: 9/4/2015 7:41:47 PM
    [quote]Adding a mid blink cool down is stopping the flow of the game.[/quote]Nobody is asking for a mid-blink CD. Simply a cooldown after each blink use. [quote]That's not how you should go about it.[/quote]You say that because you are used to having a free jump--where no other game with a pvp mode has this, it is not common place and there's zero justification for it to exist--and is part of the problem with shotguns. [quote]But is it truly going to fix it? No.[/quote] Yes, actually. It will go a step further into fixing it than what you suggested, along with fixing the problem triple blink glitch. [quote]How many times has anyone said "man this guy blinking 2 times then being stuck on the ground is making me angry"?[/quote] Because most of the time, you don't have to blink twice, unless you're covering a very large distance or you panic. People simply complain/get angry about someone using blink in general -- most usually a single blink tactic, failing, and blinking again. Or someone blinking x2, then doing a quick slide, and blinking again (cooldown already over)--and with triple blink, you don't even do that. The main complaint is how often people can "blink nonstop, and just blink shotgun everywhere". The skill is simply allowed to be used "too often" (lack of CD, plus a short CD when it is up). Nobody should be able to blink that often without punishment or a CD of sorts. A single blink already has invincibility frames, serves as a gap closer, and disorients--any more than one without a cooldown is too much of a good thing. [quote]How is incapacitating someone who enjoys blink[/quote]Blink will be "incapacitated" for anyone who enjoys its current state because it is simply OP AF, including someone like me. In factuality, though, you hardly actually need to blink more than once to be successful if you're a good player, so really, adding a CD between each blink is simply killing a crutch for the lower tier players. [quote]Why not remove the cool down idea of yours and COMPLETELY fix the cool down glitch. [/quote]The glitch is possible partially due to the fact that the game allows for exceptions to the cooldown. If the cooldown operated the same with each jump, there would be no instance for this to be possible--and I speak of this from personal experience as a programmer. [quote]Cut the range[/quote]That will not do much other than make double-blink more of a common occurrence from both low and high tier players as a gap closer. And, it will also make jumps in PvE more awkward and less viable depending on the map. [quote]define the trail to get rid of confusion and have the weapons ready slightly slower[/quote]This alone, with removing invincibility, and whether range gets cut or not, would actually be more than enough of a solution, despite triple blink still being broken. [quote]doesn't disrupt the games flow[/quote]You keep saying this like any change won't "disrupt the game's flow". Whether it be cutting the range, or adding a CD, it will disrupt what players are currently accustomed to. [quote]how is making someone who blinks a sitting duck and disrupting the games flow[/quote]You are not being made a sitting duck, for starters--saying this just says anyone not using blink is a sitting duck. Second, stop using "flow of the game" as a catchphrase.

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  • amazing

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