I hope the intro didn't sound too rude, if you are reading this, Deej. But I've generated ideas for clever exotics. I'm sure the community would find them useful, so I wanted to share them with you.
Name: Helm of Namm
Class: Titan Helmet
Description: Suppression will be their first impression.
Roll: Discipline and Intellect from 90-140 total.
Perk 1: Grenade hits restore melee energy.
Perk 2: Picking up an orb regenerates health.
Unique Perk Name: Maleficent Field
Unique Perk Description: Enemies that enter the Ward of Dawn are slowed (by 50%).
Name: Dragonblades
Class: Hunter Gauntlets
Description: Cutting out vitality from the inside out.
Roll: 80-125 Strength
Perk 1: Increased grenade throw distance.
Perk 2: Melee hits restore grenade energy.
Unique Perk Name: Claws of Arrmen
Unique Perk Description: Gain an additional throwing knife that catches enemies on fire (basically a skill tree exotic).
Name: Mansago's Rise
Class: Warlock Boots (finally!)
Description: Sometimes, you just want to rise above all your adversaries.
Roll: 110-170 Strength
Perk 1: Carry more ammo for heavy weapons.
Unique Perk Name: The Emperor
Unique Perk Description: Glide jump is much higher and covers more distance (25% higher, 50% more distance).
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1 ReplyMaybe buff the hunter