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#feedback

8/18/2015 7:49:06 PM
1

Hey, Deej! I Have Exotic Armor Ideas!

I hope the intro didn't sound too rude, if you are reading this, Deej. But I've generated ideas for clever exotics. I'm sure the community would find them useful, so I wanted to share them with you. Name: Helm of Namm Class: Titan Helmet Description: Suppression will be their first impression. Roll: Discipline and Intellect from 90-140 total. Perk 1: Grenade hits restore melee energy. Perk 2: Picking up an orb regenerates health. Unique Perk Name: Maleficent Field Unique Perk Description: Enemies that enter the Ward of Dawn are slowed (by 50%). Name: Dragonblades Class: Hunter Gauntlets Description: Cutting out vitality from the inside out. Roll: 80-125 Strength Perk 1: Increased grenade throw distance. Perk 2: Melee hits restore grenade energy. Unique Perk Name: Claws of Arrmen Unique Perk Description: Gain an additional throwing knife that catches enemies on fire (basically a skill tree exotic). Name: Mansago's Rise Class: Warlock Boots (finally!) Description: Sometimes, you just want to rise above all your adversaries. Roll: 110-170 Strength Perk 1: Carry more ammo for heavy weapons. Unique Perk Name: The Emperor Unique Perk Description: Glide jump is much higher and covers more distance (25% higher, 50% more distance).

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