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#Gaming

2/15/2013 2:01:10 AM
7

Solution to MMO low droprates farming (just my own idea)

I was lurking /v/ and stumbled upon a thread where OP asking for MMO with a merchant class. And I read a few post talking about a class where the focusis only on gathering stuff. That makes me thinking... So, this is just my general idea and maybe some MMO already implanted it, I don't know. I rarely play MMO anyway. How about making a class with the sole purpose of gathering items? Like in real life where trained people could identify which stuff is more valuable (like appraising diamonds, etc), the higher this class level is, the item drop rate will also increased. So where other classes have to do some farming just to get that rare item, this class have <i>much</i> bigger percentage to get the same rare item. Maybe this class could have a low offensive stats so they would need backups from other classes just for gathering items. Add the "community-based market system" like in SWG, maybe this could be a decent idea. Thoughts, Flood? (PS. My English kinda sucks, so maybe some stuff that I wanted to say doesn't translate well)
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