* Sorry for the spelling mistakes, English is not my first language .
Hello, to begin with, the bug I'm talking about has been around for a long time. For several reasons, melee kills doesn't always count as melee kills and it's getting worse over time. From what I've known for a long time, and which was the main cause of the problem, when the target is affected by something like "unraveling" it won't count as a melee kill. Now since the consecration system changed (EoF launch), I'm not sure, but I have the impression that ignition from consecration MELEE aspect no longer count as melee kills. And now, there's the lightsaber, and I don't know exactly why since I don't own Renegade, so it's difficult to test, but the lightsaber has become the new biggest source of this issue , now I can get 5 melee kills back to back, no matter if its uncharged or charged or consecration, or even with finishers (finishers had always worked 100% of the time before Renegade to stack Burning Fist x5 never failed (Wormgod exotic) and i got over 13khours in game so i know a Little bit about it). If im playing with 2 teammates using lightsaber and spreading unravel everywhere , NONE OF MY MELEE KILLS WILL BE COUNTED AS MELEE KILLS and when i say none ITS NONE. How its possible?What I mean by "it doesn't count towards melee kills" is that perks like Facet of Blessing, Knockout, Hands On, Burning Fist (Wormgod exotic), Heavy Handed, all those perks which normally activate after a melee kill do not activate at all.
On top of that, for a reason I don't know, For years already there are a few types of enemies in the game, specific enemies like for example : any Knights that doesn't own an elemental shield at base , that will never count as a melee kill or grenade ot what ever, probably don't count as a frag at all.
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