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9/9/2024 3:23:09 AM
17

pulse rifle in pvp

nerf 2 burst pulses

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  • They should still 2-burst, but they need a rpm nerf for sure.

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  • You people never learn.

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    • They are just fine. Certain hand cannons need to be chilled out.

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      • Edited by s: 9/10/2024 6:27:56 AM
        3
        hand cannons actually kill nearly 15% faster peeking from cover. 0.531 seconds of peek time per kill vs 0.67 of pulse rifles. 120s also have a higher % of headshot forgiveness needing only 60% headshot accuracy vs 83.3%-100% of 340 pulse rifles. as well as 120s max range igneous (even a non adept god roll) can get up to 40.5m on paper without really sacrificing any stability and handeling (though diffizle has claimed with precision instrument its more around 45-ish meters) compared to a god roll adept messenger hangs out at around 39 meters on paper and probably only a little bit further with damage fall off/low resil. youre essentially throwing your handeling in the garbage bin on the messenger by doing so and the gun has 18 zoom which is pretty awful. elsies can also only get up to 38.04 on paper without completely trashing your recoil direction but again completely throwing any and all handeling away doing so. both 120's and 140's also have much much lower zoom values, higher aim assist, strafe speeds, ads speed, in air accuracy etc. not to mention hand cannons are significanly easier to combo abilities such as grenades and ranged melees with and achieve similiar ttk's to that of 340s doing so. so by your logic hancannons should 4 tap--which of course no they should not. what really needs to happen is all other guns asside from hand cannons and 340 pulse rifles need buffs. instead of reducing the gun archetype meta to 2 guns, extend it past 3 guns by buffing stuff that isn't used because it needs buffs. i love my prosecutor and bxr and wish they could be more viable options in sweaty environments. anyhoo i linked a video from someone much much more knowledgeable than either of us to edjucate you on the matter. in otherwords... skill issue.

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        • Well. Then nerf HC range. It shoot like scout. If can’t then pulse keep what it is. I need counter that HC.

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          • Nah

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          • No

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          • Counterpoint, buff other guns

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          • Or get a two burst of your own.

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          • 2
            Guardian, Archon Of Light
            Guardian, Archon Of Light

            Archon Priest Of House Light - old

            [quote]Nerf anytving that isnt a handcannon[/quote]

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            • Nerf Nerfs

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            • Yesterday I've made a topic about pulse rifles 2-bursting me, while all of my 340's are a 3-burst. Also i've seen a couple of youtube video's where players were complaining about a double dmage cheat. I often also have a feeling that every enemy's weapon has at least a double damage.

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              • Have you ever read any of these posts? When I do it comes across as "Nerf anything I can't outplay or I'll quit the match and while we're on the subject of quitting, remove the quitter penalty too."

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              • *WHEEZE*

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              • Skill issues

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              • This is the way

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              • 😳

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