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Destiny 2

Discuss all things Destiny 2.
Edited by zakalwe: 2/26/2020 4:44:25 PM
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zakalwe

Your proposed "legendaries will be shelved" idea is one of your worst "solutions" to date

"The simplest version of how it is going to work is: Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon’s viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months." https://www.bungie.net/en/Explore/Detail/News/48758 - This game is about loot for many of us, first and foremost. We spend our time chasing specific weapons and rolls that will suit our playstyles, things that will make the game enjoyable for US to play. Many of us don't even chase meta weapons and perks, but more specific things that suit our specific playstyles. We spend a LOT of time chasing things and refining loadouts to find styles of play that WE enjoy. And yes, I get that the paragraphs above the one I quoted specifically talk about the desire to create powerful weapons that won't create issues in future, but your overall point seems to be referring to ALL legendary weapons. How about, instead, you create a third class of weapons that are time specific. Specific legendary weapons that people know will be finite that you can make powerful and interesting without concern for the future. Leave the things we have now alone, we earnt them, we enjoy them. Rebalance them so weapons below can have more room if you have to but so at least they're still viable and not just taken from us. If I'm wrong about the overall idea of this applying to all legendary weapons, and if you mean this specifically for a certain TYPE of legendary weapons like "pinnacles then fine, but if you mean to lockout any of the stuff we've already earned... there has to be a better solution. - [b]This is from another forum where a poster responded to this idea:[/b] "It's weird; in the same article he talked about understanding how weapons in games often feel like an extension of you...his big idea is to add expiration dates to weapons you have found to be an extension of you. I understand it may be a bit of an inconvenience for the balance team to have to worry about old weapons. I understand old weapons can still be used in PvP and such. That's not my problem. Let me use what I feel like I can perform best with in content where it really matters, you know?" And I fully agree. - Also, the post itself in the link is quite unfocused and unclear. If they mean locking out all legendaries after a time, even random rolls, then "that lifespan is somewhere between 9 and 15 months" isn't even true. What if I only get the roll Iv'e been chasing with a month or even a week left? Unless they hand out this stuff right away or are only talking about weapons tied to quests that are very quick to obtain, this "9-15 months" doesn't seem like a realistic idea.

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  • [i]its just a game...[/i]

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    • change is good, roll with it

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      • Edited by UncleObscene: 2/28/2020 2:17:53 AM
        May as well make all weapon and mods available across the board to everyone at start and just sell ornaments/skins for them.... if it's going to go this route. Gaurdians want the rolls on certian archtypes they want, no matter what season or what they look like. If Bungo vaults a god roll Bygones, What makes them think that players arent going to want another/new 450 pulse rifle with the same stats...because they took the one they had already away ? Players better rethink this system that Bungie is rolling out on you. You are being taken for fools.

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      • god forbid you put down the recluse and have to find something else to use

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        • The weapons that will be retired are the weapons that required work to get. They are the weapons that help give people a fighting chance in end game pvp. None of these legendary changes are for pve. Revoker. Recluse. Lunas and NF. This is clearly aimed at pvp. And probably because of trials. No doubt this was a huge point at the last “summit” that only a handful of streamers who were big in trials were allowed to attend. And they are all rejoicing at this change. Because these weapons are what gave people a fighting chance at beating people who no life the game. Funny how they aren’t going full D1 Y1 with it though. They aren’t taking away exotic weapons and armor as well. I wonder why that is? Take away Thorn, TLW, Divinity, Whisper, Izanagi, Wardcliff... Stompees, Wormhusk, Contraverse Hold... take those away Bungie. But I bet you won’t. Because this is 100% based on taking away the weapons people were using to stand a fighting chance against the no lifers. As soon as this happens 2 things happen. End game pvp is dominated by streamers and only streamers. Carries will pollute the forums again. The other thing will be a huge uptick in viewership to YouTube and twitch of people looking to quickly hop on the meta train and see what they need to grind for next. Streamers are the ONLY ONE’S who will benefit from this change. They get to have their thousands of hours pay off, they get massive amounts of viewers coming back, and they get to capitalize on it from 3 different angles. It’s weird how all of the streamers abuse spare/bender combo 24/7. That’s 100000000% the meta. But Bungie is focused on knocking down the pinnacle weapons? The only things normal people had in their arsenal to stand a fighting change against them. Lol. This is so backwards it’s insane.

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        • One of the few key improvements in Destiny 2 was the ability to infuse weapons and play with the perks until you found a weapon that worked for you. Weapon collecting In Destiny is like the old hobby of stamp collecting you build up a collection and periodically you get one you like out and give it a run. Periodically retiring weapons -BAD, Bungie again shows it does not really understand the player base. I would have thought that even a five minute internal talk would have established that this was a really bad idea. Given its going forward it clearly shows there are some overpowering individuals in the Bungie management team who just bulldoze through their view of the world and bugger everyone else.

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          • Bungie will probably introduce an option to infuse old weapons. It will just require $1,000 worth of silver and your soul. All you have to do is sign the bottom line with your blood.

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          • Disagree. In this game after this many seasons and guns, the only way to make people care about new loot is to make it better than old loot. Since you can’t power-creep into giving everyone 2-tap handcannons etc., the old stuff has to age out like in most MMOs.

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            • Edited by Lord_Shar: 2/27/2020 11:16:48 PM
              Darn it, time to bust out the real cannons: [spoiler]https://i.imgur.com/hX4otKA.jpg?1 Luckily my work place has a rec room with a decent pool table. At least I know Bungie can't touch these items. [/spoiler]

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            • I wouldn't mind if they let player skill have priority over the RPG aspects. For example levels don't factor when precision damage is dealt. Of course you have guns that aren't capable of precision requiring a different solution, but all in all it's the concept that's important.

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            • So Bungie your saying to the people all those long grinds is a complete waste of time .. GREAT IDEA ! YOU BLAMED ACTIVISION FOR YOUR MISTAKES ha Ha ha ha. Not worth playing after hundreds of days played thanks a bunch.

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            • I think we all agree the problem is valid but the solution is flawed What about an actual MMO style weapon system where we have different stock weapon types and frames. These frames are then customised using perks/mods that are already in the game eg rampage, feeding frenzy, kill clip etc. To get these mods you will have to complete some sort of heroic grind. Example... I want outlaw for my stock pulse rifle... I have to get 5000 headshots using the pulse rifle... Then if I want feeding frenzy then I have to get 5000 kills with outlaw active. This perk is unique to my pulse rifle and if I want the same perk on a sniper then I've to grind out with the sniper.. Then tie different weapon archetypes to different activities with the most popular/best types tied to the most epic activities... Imagine going on a fantastic journey to get that rapid fire frame scout rifle... A journey that is so epic that it rivals thor in his quest to forge storm breaker Then have unique, new perks that are specific to that season and if you don't get it then it goes away... Once forged we could name our unique weapons. You could still release pinnacle legendary weapons ad-hoc that can't be re-rolled, curated weapons as such

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              • Tbh while I agree that this isn't the most ideal solution, consider the "golden age" that was Destiny 1. This is exactly how things worked then, only it was even more extreme. Not only were exotic weapons also subject to this, but they were power capped at the release of the next expansion, which in some cases (fatebringer) was only 3 months. While not seen as perfect, it allowed weapons like Fatebringer to exist as they would eventually fade out and be replaced by new metas and new powerful drops that we would chase. And at the time, [i]people liked this. It worked.[/i] Now they're proposing setting a limit again, only a much more reasonable limit of around 1 full year, and the community is losing their shit. The issue isn't Bungie, the issue is this moronic community with no idea as to what they want and whining like children every time Bungie proposes an idea.

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                • I think until we understand more about what exactly we'll be locked out of, it's hard to decide how much I need to care about what is happening. In activities where light isn't enabled, or perhaps has a floor that all weapons will work for, like patrol spaces and crucible, you have evergreens. That pool could probably be expanded too, depending on how they design it. For highly-controlled, skill-based activities like Raids, NF Ordeal 980+, or Trials, I don't think it'd inherently be a bad thing to limit the weapon pool. For PvP You'd be able to develop strategies for countering weapons and build load outs more effectively in Trials/IB. The artifact would be present, but at least you'd know what you're in for. For high-level PvE there would be a clearer path for optimization and resiliency based on what you can best power-up. All this said: [b]I really, really need assurances that the trade-off is worth it. [/b]If I have to forgo previously earned god rolls or weapons that I just really like, I want really good alternatives, with a reasonable path to obtain them and optimize with strong rolls. Honestly I wouldn't mind going back to the preset rolls method if they offered trees like the ritual weapons have. This allows us to craft strong rolls for the situation, and worry more about obtaining the weapon than getting the right roll for it. If they can balance that, but also keep the loot chase exciting, we'd have a winner IMO.

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                  • So don't play it then if u don't like it 👍

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                    • Edited by Pr0t0Zer0: 2/27/2020 1:00:26 PM
                      Its almost like they dont realize that all looter shooter have "meh" gear to make the rare coveted drops stand out. Its called loot contrast. For every 20 autorifles no one realy uses theres one everyone wants. And you need the 20 crappy ones so people are excited when they get the one that counts. This is known as dilute loot. The loot that is useable but not optimal and often falls to the way side as just "meh" gear that is there just to make other gear look good.

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                    • Dmg? Cozmo? You guys just sitting about doing f all again? Community managers hello? Trending post here with 0 acknowledgement.... Wait....hahahah what am I talking about? NO ONE AT BUNGIE CARES.

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                    • At 777 upvotes it's clear Bungie needs Jesus to save them

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                      • Funniest thing about this, Is ... the new weapons will just be re-skins. anyone who thinks these will actually be “new weapons” doesn’t understand the M.O. of Bungie

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                        • It's so bad that all the Destiny 2 streamers are just as pissed as the rest of us and are saying how stupid of a move it is and Bungie continues to hold their ground! 😂🤣

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                          • Basically they cannot be bothered with making new content so their plan is to get rid of your current guns and sell them back to you at "current light level" in a newer season. Which has honestly been what they were doing the entire game including this one. Luke flat out brings up the whole reason they "destroyed" the tower was to get rid of our stuff to make us start over. I really wonder if it would of been possible to move our loot over from D1 or even just expand upon it like a lot of us just wish they did. Also hate how he just parrots what Datto said in a video about the game a month so or ago. "So much to do in the game but none of it means anything" We get it you cater to streamers you don't have to repeat them verbatim for us to know that. Also the entire article wreaks of the arrogance of someone who sniffs their own farts. He truly thinks his ideals are best despite the player base. I gotta say I'm not spending another dime on this game. Just the same tactics over and over again. Force us grinding for the gear we've already earned and forcing us into playing they way they want us to because its easier for them. Such a trash and lazy way to run such a visually beautiful game. Eat shit Mr. Smith. Your devs and players deserve so much better than you and your self pat on the back circle jerk party you throw yourself.

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                            • -blam!- you Luke Smith....-blam!-ing up my legendary weapon I grinded for and can’t infuse higher each season is lame and dumb...play my way dicks not Bungo’s way....

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                            • This expiry of Weapons is basically "the Vault was Destroyed" as in the start of D2. Bungie has no solution to the issues they have created and perpetuated, so they throw the Baby out with the Bath Water. They need new leadership, new management, new blood who sees things differently.

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                              • Funny how warframe has seven year old weapons that can still be used...

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                                • If I'm going to have to re-farm a whole set of god-roll weapons every 9 months, I'll just go to Borderlands where they don't hate the player base. There is no way that I, a college student majoring in engineering, can afford to take the time to farm 40 hours a week to get my 20 god roll weapons back. And what about pinnacles like Luna's and NF? You can only farm those once per character. (Edit: just counted. I have 22 god roll weapons right now. Definitely don't want to have to re-farm each of those. Especially my twilight oath) Bungie, your players are not just streamers and youtubers. There are normal people out here who have lives outside of D2. Your casual players are suffering and getting frustrated because of the time sink you've made the game. I shouldn't lose progress by not playing.

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                                  • not to be blunt, but I absolutely hate the idea that was presented in the Director's Cut about weapons and infusion. you start by explaining how it's like having every 'Magic' card available to play, my only retort is Destiny is not Magic, weapons are not cards. you also went onto add that it incorporates power creep and that your team has to spend more of their time testing old weapons and supporting old weapons which honestly shouldn't be a big issue. when destiny started it was pitched as a MMORPG and since then Bungie has been stepping away more and more from the RPG aspect of the game and I feel they are doing so again. you mentioned how it reduces players desire for new items and I think this is outright false, having owned almost all of the previous weapons (and grinding for hours to get God roll versions of those weapons) I never felt a lack of desire to obtain newly released weapons, having worked with the weapons that were out at the time and experiencing the rolls I got on them drove my desire for new weapons with new rolls, but did those new weapons ever make me say 'I got this new stuff, who cares about the old weapons, shelve them' no it did not. you also do not create a ton of gear that just ticks the 'i got it box', for some you may do that but for me and people like me this is one of the few things that actually keeps the game interesting for me is obtaining rolls from all the weapons new and old and not having the value of the weapons deprecated based on when they were released. we need to stop leaning towards timed content and look more towards forever content, the game should be about player choice, not developer choice. you go onto mention that this isn't value, to your team it may not be but what value does it provide the player who spent their time pain stakingly grinding a weapon just to have it devalued for end game activities 9-15 months later? your combat team work extremely hard to make weapons feel unique and we (some) as players work extremely hard to obtain the most unique versions of those weapons, to have them devalued would be a shame. our weapons should hold value wherever we the player see fit, not where you the developers deem permissable, because yes you may make the game but a lot of us players just have more time invested in playing your game than you do making or testing it and to make a change as drastic as this (or even bring up the possibility of making it) is a slap in the face of a part of your most loyal community. you go onto mention how you miss the days where weapons were more rare and special and I hate to say this but this should come down to player choice not the developers, because in the long run you create the game and service it sure, but we play this game day in and day out, we should determine what is important to us and special to us individually (we need to stop being pooled together, there is so many different types of players, raider's, PVP player's, collectors, the guys who love soloing everything in the game, etc.), if a player wants to make the Mindbender's the most important gun in the game to him/her then they should be able to do that. should they have to grind maybe 50± hours to get the roll they want, to have it devalued in end game activities 9-15 months down the road? I don't think so. this goes for every weapon, not just a nightfall specific shotgun. to end my rant, you can still have guns that feel special to a large group of the community and still allow the more hardcore players to have there guns too, because yeah new exotics and raid weapons happen to be the talk around the water cooler at the beginning of the season amongst most players but you still have a very dedicated group of people who go after every gun (for the most part) for rolls they enjoy using, sharing with others, talking about, and also using in end game activities. yes it would be less work for you in the long run, but this is what you signed up for, to make a console MMORPG, as the days go on you are stepping more and more away from that goal and more towards trying to please the casual gamer.

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