"The simplest version of how it is going to work is: Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon’s viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months."
https://www.bungie.net/en/Explore/Detail/News/48758
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This game is about loot for many of us, first and foremost. We spend our time chasing specific weapons and rolls that will suit our playstyles, things that will make the game enjoyable for US to play. Many of us don't even chase meta weapons and perks, but more specific things that suit our specific playstyles. We spend a LOT of time chasing things and refining loadouts to find styles of play that WE enjoy.
And yes, I get that the paragraphs above the one I quoted specifically talk about the desire to create powerful weapons that won't create issues in future, but your overall point seems to be referring to ALL legendary weapons.
How about, instead, you create a third class of weapons that are time specific. Specific legendary weapons that people know will be finite that you can make powerful and interesting without concern for the future. Leave the things we have now alone, we earnt them, we enjoy them. Rebalance them so weapons below can have more room if you have to but so at least they're still viable and not just taken from us.
If I'm wrong about the overall idea of this applying to all legendary weapons, and if you mean this specifically for a certain TYPE of legendary weapons like "pinnacles then fine, but if you mean to lockout any of the stuff we've already earned... there has to be a better solution.
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[b]This is from another forum where a poster responded to this idea:[/b]
"It's weird; in the same article he talked about understanding how weapons in games often feel like an extension of you...his big idea is to add expiration dates to weapons you have found to be an extension of you.
I understand it may be a bit of an inconvenience for the balance team to have to worry about old weapons. I understand old weapons can still be used in PvP and such. That's not my problem. Let me use what I feel like I can perform best with in content where it really matters, you know?"
And I fully agree.
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Also, the post itself in the link is quite unfocused and unclear.
If they mean locking out all legendaries after a time, even random rolls, then "that lifespan is somewhere between 9 and 15 months" isn't even true.
What if I only get the roll Iv'e been chasing with a month or even a week left? Unless they hand out this stuff right away or are only talking about weapons tied to quests that are very quick to obtain, this "9-15 months" doesn't seem like a realistic idea.
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If it means new things its good, but its bad for it will be recycled
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Agreed. Bump
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1 ReplyIt is asinine and disrespectful to even consider it. Please do not take my guns away. I’ll dismantle when I’m done. If you need the space then lose all the blue garbage. Or institute a true MMO style forging that lets me turn a white into a green, into a blue, into a purple using mats so you only ever need one gun per style.
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3 RepliesEdited by COUCH-POTATO <3: 2/28/2020 3:26:10 PMPlay your way is now play the game how we intended it to be played.
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I find it pretty ironic that bungie's reason to expire weapons is that the loot pool is to big to test them all for future content and the common consensus from the community is that the loot pool is to small to begin with. It only shows that loot will forever be a struggle for the entirety of d2. Yikes
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1 ReplyAll weapons will still have complete viability in all activities... obsolescence of any weapons now would take place next christmas to summer, and even then it would be for only new content
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1 ReplyWe need clarification from them after that Directors cut. Even though we won’t like it.
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Funny thing is that they could’ve introduced Weapons “2.0” and we would’ve voluntarily phased out the older weapons. Much like how we sharded our Year 2 armor. But I’m thinkin’ they’re not confident that the new system is different and unique enough to so. Oh well, much like The Division 2, they’ll find out when they’ve gone a bridge too far.
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2 RepliesWhile I don't like the idea of retiring weapons I also think something needs to be done to make discovering new weapons fun. Once you have that godly 150 hand cannon why bother getting another one? I do think that they need to figure out a better solution besides just capping weapon power level. I'm not sure what that solution is though. Maybe remove a perk column from legendaries and replace it with a perk mod slot? Then they could do what they are doing with seasonal armor mods. Of course that means they would need to come up with new and interesting perks more often (every season?). I think the difference between this and just allowing certain perks to come on weapons from a specific season is that the mod concept allows for the ability to introduce some perks for a limited time, for example the artifact could provide them.
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A better option would be to nerf the top weapon and add a new one. If they want people to desire and farm that new weapon. Example. Spare rations make aim assist go from 92 —> 63 and reduce the handling/stability on it by 20%. Now introduce a similar weapon that has better stats that people will want. You can still use that old spare rations but the new weapon will be better without introducing power creep. This solves their problem without removing our ability to use said weapon.
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Edited by TheHero: 2/28/2020 9:56:41 AMHi, first ill show you my playing time in Destiny 2 so you do understand i am talking from experience ingame: https://chrisfried.github.io/secret-scrublandeux/guardian/4/4611686018470548527 I do have a lot of time as you can see to sink into Destiny 2, and as you can also see i have missing grey spots in the last Monthes of not beeing online. Every time i am absent from Destiny it was because i felt that descision making for changes in the game go unrewarded to players like me. The decisions range from never done any most needed important User-Interface changes, over PvP Issues, general Itemization changes to the latest changes coming in with so called/ named "Lifespan of Weapons". ---- I will now talk about some insight how everything is connected in this game when talking about items and changes made ingame and changes which never came into the game, but are really needed. First hear my feelings for a game i really like to stick with but find it hard to stay in without thinking about how to not feel that i waste my time and call myself a guy without life. [b]I do feel that those decisions of changes ingame make me less excited but more like betrayed.[/b] I do have a lot of items. I do struggle with Item management. I do farm godrolls and potential good perk combinations on Weapon and Armor (Year one, Armor 1.0) and nice Armors with high Total Value Numbers in different Colors (Void, Solar, and Arc in Armor 2.0), plus the several exotic variants in diferrent color. Most of my time i am at the item Limit at 499/500, which makes the item management really another game in itself and i do feel more like i am a logistics Manager. Or a guy playing sliding puzzles. You may say that i should then delete more. Yes, i do this only when i find a better version of Armor or Weapon i had allready. So you can call this min./maxing. It is tedious work and i am most of time not in the action game Destiny but having to use the 3rd party itemmanagers to help with this puzzling all time, every day, week years since release. Some people allready do jokes when i do play with them. Not understanding the value i have there in items found by investing lots of time. I am a messy for the most people. And despite haveing one of the worst itemmanagement Interfaces in Destiny since release, no good change came up to this day. Besides the raise to 500 Vaultspace. [u]A solution would look like this and i hope you take an example without feeling to be ridden like a pony:[/u] - There should only exist 3 sets of armor, one of each. Solar, Void, Arc. Make them look like the new beginners armor when you first started game. - All Armor designs should be Ornaments which can be found in any Activities, the rarest ones in Raids or similar high rare activities. - Of course, armor Pieces drop too but those are just the standard beginners items with differrent Numbers/ Stats/ Total/ Color/ Point Values. So i can hold on to the new item if its better than the old. - Armor Mods: Make a mod slot which is a general one where every seasonal Mod can be inserted and also every Raid mod. At the moment you Bungie force us players to hold onto more items only for the reason to have access to older mods esp. the mods we find in Raids. This full change in itemization in Armor System alone can help to make up more room in the Vault and in the same time helps to keep things fresh and interesting. The hunt for the best items is not broken, as i want to have better stats and nice designs. [i]The Motto would be easy to prepare for hard activities but hard to master the activity. [/i] This Armor System would be a small progression system and is rewarding over a lot of Playtime for people who do spend a lot of time ingame. Currently i dont really feel the impact of Stats on Armor and mods besides energy regeneration management. Yet another fundamental change like expamples can help too to find the fun in the game more and last longer then the changes you lately announced about upcoming in the Armor System about seasonal Mods. [b]The latest changes announced to Legendary Weapons where a big downer for me. I really felt heartbroken. [/b] [i]I bet theres a lot of other gamers too who spend a lot of time hunting nice rolls on weapons and then the whole time commitment to do this, plus the Item-management time feel hollow now.[/i] This upcoming changes are not rewarding, it is profoundly wrong in long term thinking. I do understand that weapon balancing is a time consuming and costly thing. And then you also used the Cardgame example. And here we go. Card Games like Hearthstone and Magic are having almost no balancing. Everyone is using his set of cards to make his strategy working. The Balance changes in those games come when a card is to powerfull and dominates everything. Sso you cant rely so good anymore on your own strategies without using those Overpowerd/inbalanced cards. With my eyes on Destiny 2, making old weapons go away over time would benefit your time investment in balancing issues behind the curtain in developing, but new Weapons coming into game after old legendarys hit their time mark, would just be similar weapons with just another design and the ability to level up until they hit their lifespans end. You put away "old things" to replace with future "old things" with just a bit other design but similar in use. So theres no real benefit. An old Weaaon might do the same trick and thats why i like to hunt for good rolls, especially since the Season Artifacts came into the game. So much more potentials now. All in all theres no change here with your way to give "Lifespan" to Weapons besides a psychological one. I could think now that i just delete every weapon i cant level up anymore to save some space but then too why should i have grinded in the first place to get a weapon which is gone in some monthes. I would invest too much time for nothing. If you do want this so hard, then try out the idea about Pinnacle Waapons again but this time limit them with the lifespan. In the end even this wouldnt really work out. So just step away from the whole idea and let us hold on to the weapons indefinitly. Make instead the Activities harder and more interesting. Easy to prepare and manage my Gear/Equipment and hard to master the Activities. ([i]The Motto would be easy to prepare for hard activities but hard to master the activity. [/i]) And in hindsight another aspect which would be strange is that the world in Destiny 2 is made of Energy/Matter Transfer, "Transmat" and the Engrams which provide this Energy matrixes to make everything. In this case all Armor and Weapons. So why should it make sense in the Destinys Universe that energy is losing its power. Its not even possible in our real universe. Energy changes, but never goes away. Dont just say its just a game and everything goes. To close this big wall of Text and coming to an end. My feelings about this game are hurting at the moment and the last Year. I feel betrayed with my time investment and love i have for this game. Decisions in the last Year up to now are more and more turning me away. Yes i come back every time but more bec of "FOMO", but this is not fun anymore. I feel like i put too much work into the game and then i dont get paid up. Please. I do really want to get into action faster and have the fun in the game more. But bad Item management, controller optimized User interface and no respect to our invested time as a long time player is not helping. QQ, as im really having some tears in seeing a great game where decision making is not helping the gamers but more the developers for hope of optimization in time and money investment. [b]A game should be fun and this should be your Creed.[/b]
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17 RepliesEdited by Lord_Shar: 2/28/2020 12:09:21 AMI just realized that Bungie just kicked the legs out of Trials 2.0 with their item rot announcement. Now that we know Trials gear will expire in 12 months, there is no incentive to sweat for any of it. OK, pre-ordering Div2's new expansion tonight. EDIT: 100 uPlay points drops the Div2 expansion's price to $24. 2nd EDIT: Bought Warlords, and Div2 is now on sale at $3 USD. The PVE in Div2 is phenomenal, but Dark Zone PVP is cr@p. Just FYI...
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This is what Im for: - Vanguard and Crucible weapons should always be available, no retiring them - Raid weapons should be WAY more unique and powerful (Think Wrath of the Machine weapons) in their respective raid and out of it BUT these are the weapons that get retired - Damage increasing Perks GONE - Weaker/lesser used perks buffed up - Perks synergize with eachother Example: Rocket with Ambitious Assassins and Auto loading would be great if these to perks worked with eachother - Perks that synergize with our Subclass Where D2 currently is, and I HATE to admit this, weapon retiring is needed due to the fact that Bungie has changed their mind on so many things. What I mentioned above is basically a complete rework of our weapons and would be moot if our current weapons would remain. Again I hate the idea of weapon retirement, to an extent, but its needed now to hopefully bring us into a better ago. Now if these “new” weapons are going to have the same perks as in: - Damage Increasing Perks - Weaker/ Lesser Used perks Then retiring weapons is 100% pointless and literally only making us use weapons that LOOK different but have the same perks... which means we will go after the same perks we have now but just on a different gun. The problem is the perks... not the guns. Then we have toxic AF streamers such as Datto and Lono that criticizes and make fun of people that want to use the same weapons because they actually like using the same weapons. Guess what... people like the idea of using the same weapon. The issue right now is that the perks on those weapons are too strong. Personally I would be 100% fine with weapon retirement if Bungie could reliably make weapons that look good to me but this is a me issue. If retired weapon model would be ornaments I would be fine with it but that will never happen.
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Yeah it's time quit and search for another hobby Maybe one with a bit more sport Just saying Bungie doesn't respect the player and the efforts put it to get all the guns. Instead of just making interesting stuff, they are just going to stop the infusion of our hard earned weapons Fk that
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Edited by WiLDRoCKeR334: 2/28/2020 4:11:13 PMLet's just take the guns away ppl grinded for after reset. Oh wait... [spoiler]They actually did.[/spoiler] Rip for those guardians
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6 RepliesEdited by TarloDenn: 2/27/2020 4:45:58 PMBungie - hey lil Timmy, you like playing with yer dawg? Timmy - Sure do Mr Bungle.. I play with him a lot cos he's the best & most fun.. and you said I should put the effort in to get my favourite doggo pal Bungie - well, that's great Timmy. But your having "too much" fun.. so we're gonna take a leg off the little fella to give the other pets a chance Timmy - *whimpers & tears Bungie - and then.. maybe a year from now, we'll jus take the whole damn dog 👍 Timmy - f**k you Bungie 🤬
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Edited by Cant Bear Puns: 2/28/2020 5:56:17 PMJust dropping my two cents on this one too. Bungie, you asked for my money (to buy the DLCs) and my time (to farm for the weapons). I provided both of them to you. I think I am eligible to keep what I put effort to obtain. Please don't throw this away. Addendum: making the pinneacle weapons exotic (from legendary), would that solve [i]part [/i]of the issue? I'm curious about this. Ninja edit: I also play FFXIV and I understand that recycling gear is important and needed. The point that I'm trying to make is that guns in Destiny 2 differs from gear and weapons in MMOs, where they are just status sticks. Players will farm for the best possible weapon perks, but they'll also pick specific perks based on how comfortable they feel. For example, some will prefer a Go Figure with Firmly Planted, while others will prefer with Moving Target. This is the difference between Destiny 2 and other MMOs. Players do not want to let go of their weapons, because it aggregates how they play. Whether I'm using an ilevel 490 weapon or an ilevel 470 weapon in FFXIV, doesn't really change how I'll play my class in that game, which greatly differs from the Destiny 2 experience. This happened in D1Y1 and we accepted it; then, we lost all our gear moving to Destiny 2. Giving a life expectancy to our guns will defeat the purpose of ever creating the Infusing system, in Destiny 1 in the first place. Cheers,
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5 RepliesNobody complained in D1 when they retired weapons after a dlc it just gets boring if they don't retire stuff
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I’ll take anything if it means I won’t see a mindbenders ever again
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Goes right back to play our way (Bungie), not yours.
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They simply need new leadership. There is no innovation to make people look forward and get excited. That’s why people (including LS by his own admission in this letter) keep lamenting over the state of the game and wanting things from the past. So, they react based on some of that history and create these shortsighted and “artificial” attempts to try to keep people engaged or to try to “balance” the game.
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BUNGIE MANAGERS RIGHT NOW: https://media3.giphy.com/media/13aqrrkreDgKKQ/source.gif "ARE YOU GUYS ON DRUGS?!"
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Going back to d1 model we get guns and instead of having them nerf them we just can’t infuse them after a certain time period. Thanks bungie for helping me save money
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6 RepliesLuke Smith is playing a dangerous game with consumer protection. What he is proposing basically creates a cause of action for fraud in the inducement to purchase seasonal content, eververse items and expansions. He better run this by Bungie's legal department. I predict a fair number of consumer complaints will be filed with the FTA if this goes into effect.
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2 RepliesThey’ll retire our weapons, then later down the road allow us to use them and act like they did us a favor LOL!
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People need to abandon this game, it isnt going to get better.