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Destiny 2

Discuss all things Destiny 2.
Edited by Wes: 9/1/2019 5:47:57 PM
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Wes

Problems with Temporary Content.

I get it, Bungie. You want to create an evolving, dynamic world with those "you had to he there" moments. However, is taking away content really the best way to so that? We say the example of Ada and her forges. At the end of that season, Drifter would have strolled on it to her story and Ada would have left, along with her forges. Now the next season, Calus comes along and there goes Drifter and Gambit Prime/Reckoning. Let's think about this for a moment. I've done several hundred forges trying get a perfect Kindled Orchid and Blast Furnace. I've gotten neither. I've done several hundred Tier 2 and Tier 3 Reckoning along with several resets worth of Gambit Prime trying to get a decent or perfect Sole Survivor and Spare Rations. I've gotten neither, which is pretty bad considering I've set aside 15-20 perk combination on Spare Rations that I'd be happy with. Now hunting for top tier loot is supposed to be engaging and borderline addictive, to the point people don't ever want to stop, until they get frustrated, take a break, and try again. The system should also be designed to minimize the amount of frustration in all honesty. (Not exactly the case with D2, but with the drop rate buffs coming we might be in better shape.) With this new system of temporary content, you have broken this system. There is now a time limit on all loot. With my current RNG, I wouldn't get any of it I want. And I HIGHLY doubt I'm the only one with this experience. This does not create "you had to be there" experiences. This creates "thank God it's over" and "guess I'll never get that" experiences and just overwhelming feelings of disappointment from putting a lot of time into an activity and getting nothing. (No. The battle pass doesn't fix this.) Part of grinding for gear is the possibility that you'll actually get it. You just introduced a time limit, thus severally limiting that potential. Unless loot rains down like crazy, this next year is going to be a lot of disappointment. Edit: A lot of people are bringing up the fact that the activity will return after it's taken away. While this is true, it doesn't remove the time limit they are enforcing with this new annual format. Rather, it just breaks the time limit in to sections. Imagine Reckoning disappearing for half a season and then the loot returning for a week. That's still a time limit for gear that people will want to grind for. Granted, none of this is a problem if the drop rates are generous and there's a way to target what you want, but I doubt they'll be the case.

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  • They said very clearly that all loot associated with each activity that goes away will come back into rotation in another way, so this entire post is null and void.

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