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Destiny

Discuss all things Destiny.
Edited by Fraser: 11/14/2016 10:19:46 AM
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Fraser

Skill Based Matchmaking NEEDS to go!

I will do my best to explain as to why Skill Based Matchmaking (SBMM) is of no benefit to the playerbase and is overall negatively effecting players, but first I'd like to clear some misconceptions about why people want SBMM removed: [u]Edit Note Before I Begin:[/u] This post was originally posted a long time ago, several months in fact. With the recent outrage about SBMM I decided to bump it back, especially after seeing the community manager's reply to this. In saying that I have edited the original post a little bit, adding extra points against SBMM. 1. [quote]Ha! You just want SBMM removed because you want to stomp scrubs and make yourself feel good![/quote] Well... Although that is partially correct, it is more along the lines of 'I don't want to sweat every game... Especially in 6v6'. Many players accuse good PvP players of tryharding too much and never using 'fun' guns... But then I must ask you, how am I supposed to have fun using non-meta guns when I'm in a sweaty game where everyone on the other team is using them? See what I mean? There's nothing fun about crucible when it's a sweat-fest and no games are fun. There should be a mix of sweaty games and easy games. That's what made year one crucible fun! 2. Well that's really the only argument against anti-SBMM I can really think of so on to my main points: -[b]SBMM is Unnecessary when the playerbase is low[/b] The destiny playerbase is at a rather low point... (Or at least from what I can tell with how long it takes to find games...) which therefore means most of the players left behind are of higher skill. Due to this SBMM isn't really needed as there are already a lot of good players in the game. -[b]Connection Suffers Due to SBMM[/b] You can't deny it. Since 2.1 came out connection quality in PvP games dropped to an all time low. Games started taking longer to find. Many games joined simply had horrible connections. Due to SBMM, player experience and enjoyment is being ruined as the matchmaking algorithm is not prioritising people with the best ping to you... It is prioritising people with a similar skill set. -[b]Trials has become the least sweaty gamemode[/b] Yeah that's right... Trials, the (intended)[i]pinnacle[/i] of random match made competitiveness is by far the least sweaty gamemode, due to the sole reason that a different matchmaking system exists in trials- based off of card wins, thus making in theory and in experience trials the least sweaty gamemode. -[b]SBMM Does Not Help Bad Players Improve[/b] To get better you need to play against people better than you, simple as that. For good players this means doing organised sweats (scrims) to face strong teams. For poor/new players, this means that a regular matchmaking is required to help them get better. SBMM merely gives them a false sense of satisfaction and makes them feel better about themselves. -[b]SBMM Punishes Returning Players[/b] Many people I've known have come back to destiny, then quickly left again when they realised they couldn't compete. After taking a several month break from destiny, then coming back, your skill level obviously would have declined, yet you still are in the high skill tier bracket. Therefore every game you get destroyed, and although that may sound like what will happen to bad players in a CBMM environment, my next point will debunk that myth. -[b]Skill Distribution, Skill Based Team Distribution[/b] Firstly, the majority of players are, by definition, average. Therefore match ups for the vast majority of players will remain the same. High end players are not that common, and an average player/bad player will not run into them very often, hence why CBMM would rarely change much for the majority of the playerbase, whilst greatly increasing the quality of the game for high skill players wanting to play pubs. Secondly, there is a big misconception that bad players will be 'blown out' by good players. This is simply untrue as skill based team distribution could be implemented, which will balance the teams based on skill so each team has a variety of average, poor, and good players. This creates different engagements during the game, some gunfights will be easier, some harder for everyone, which contrasts string with the current average gunfight of clever dragon vs clever dragon that high end players experience 90% of the time. -[b]There is Little Incentive so that Trying Hard to Win is Unrewarding[/b] [i]Suggested by user CSPARROWOFDOOM below:[/i] In other games with ranked playlists, trying to win and sweating was rewarded, for example ranking up in level faster, or in a more competitive setting (such as Black Ops 2 League Play), making your way into real divisions the player could actually see and understand as well as moving up ladders. In destiny there is no reward difference, whether actual loot drops or things such as ranks, for players in higher skill tiers or payers who excel in individual games. -[b]SBMM Punishes Playing with Friends[/b] Bungie have said it themselves on several occasions. Destiny is a 'social game' made to be played with friends. I can only ask then why is it that I dislike playing pvp with outside of a few people? Oh I know. It's because I feel bad when lesser skilled players have to play against my skill level opponents and frequently struggle to achieve well and it gets boring for them fast. Generally I have to play solo as well as playing with friends, even with just a fireteam of two to three, tends to mess up matchmaking and make games a lot laggier and take longer to find, but that might just be me. [b]TL;DR:[/b] SBMM takes the fun out of destiny, causes connection quality to suffer, makes trials the least competitive game type and prevents improvement of lesser skilled players. The Call of Duty community had an outrage when SBMM was introduced into BO3, we should have done the same. [b]Edit:[/b] Due to trending posts like these, we have forced bungie to take action on the matter and they now have acknowledged the matter. Now Bungie, do the [b]right thing[/b] and abolish SKILL BASED MATCHMAKING ENTIRELY FROM THE GAME!

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  • Oh it happens in trials as well, was doing a double carry with some people i know in RL. I have around a 2k/d in trials they were around 1.35 and .95. 8-0 still have mercy i was like good we have a game to spare, get matched with Everyshot (top X1 player and his co sherpa). ONE more thing this is 3 Canadians (us) getting matched with someone from Georgia, that makes sense Bungie (wouldn't matter where he and i were from i would still lose but in a p2p game maybe don't have it match against someone that far away when there is hosts etc .

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  • Oh... there was this applied? Is this why it takes me 30+ minutes to find a rift match? Because no one around my skill level even plays rift...

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  • I tend to disagree. SBMM keeps newbie players interested, ensuring that their early Crucible sessions aren't totally humiliating. Believe me, that it a huge turn-off. I gave up Trials for good because one of the first times I did it, my team was absolutely obliterated. Ditto with Skirmish matches. Do we really want to drive new players away, with playership already in decline?

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    • Edited by SMmod: 1/8/2016 3:23:13 PM
      Good post and read. But doesn't really explain why I can go thru the first match like a wrecking ball spend the next three matches getting destroyed and then wrecking again in the forth. Is that the SBMM in action? If so random games are fine with me I know when I'm out matched.

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    • Skill based matchmaking doesn't exist

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    • Edited by WaSabiii: 1/7/2016 8:09:33 PM
      A solution to both sides of this argument, simply make a fun or unranked playlist along with a ranked playlist that is in someway connected with your guardian (such as color coded border around the player card or another numerical or alphabetical rank under your player level). This would add an additional perk to the game and another goal to accomplish. When you want to sweat a game, play in ranked playlist. When you want to pop off with a new "fun" weapon, hit the unranked playlist.

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      • We need SBMM, it's called ranked play. And then we need Non-ranked play.

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      • LOL at people who haven't noticed. It's so obvious. I very often play on my buddy's account to help him with his crucible quests (he has .6 k/d) and the competition his account gets matched against is mind-blowingly bad. Sad part is, he's never going to get better playing against people at his level.

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      • bump

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      • Yea I'm not a fan of skill based matchmaking. Better to have a diverse mix of players in a match IMO.

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        • I wonder if Bungie snuck this in to protect the Christmas guardians from the already established and geared up players..... I tried to que into a rumble game with some friends in a 1000 mile radius. Destiny wouldn't match me with them. They all got a lobby within a minute. I was left waiting and ended up joining and in progress game of top tier players. We tried to que as teams into classic 1-1. The team I had we sat queued for ages while the others went in almost instantly. TLDR My stats show me as a top 1% player in some category's and I can't get matched with my friends who play casually because of it.

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          • Bump

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          • I agree, it's making the game no fun at all..every match is ears pinned back 100 mph tlw Mida thousand..-blam!- this shit..also red bars everywhere.

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          • Ok that explains why I loaf into games that feels like I'm playing the sweatest 6 v 6 matchs ever . I'm at Dtr 25 top 3 % in kills and top 2 % in assist. Tired of having the shit kicked out of me and struggling for positive kd each round.

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            • Agreed

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            • Ah. So there's skill based matchmaking now. Thought I was just getting bad at crucible cx

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              • So sick of this. I try to run around using my fun guns, Plan C and such, but every game I get into it is TLW/Mida with 1KYS or Conspiracy Theory. Then when heavy rolls around....Truth.

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                • Edited by Snake Rain: 1/8/2016 6:15:50 AM
                  Is there any proof to this? I have been hating Destiny lately (all I play are pre-coping head glitchin 1k stare sweats). So much so that I got off and gave up for a few weeks. OP - people keep saying there is intrinsic true skill, and from the games I'm playing...I'm starting to believe it. But is there any proof? I haven't seen Bungie post anything about it, no patch notes, no tweets, nothing. Can this information be verified?

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                  • I completely agree with you good post ....love the bit at the end, the funny thing is that it works like a dream.

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                    Sometimes it feels like Destiny only has SBMM for the team opposite me. For my teammates, it tries to find Guardians that bought the game less than a week ago. Then again, it just matched me up on tripleWRECK's team the last few games, so I guess I accept that as a compliment from SBMM?

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                    • Skill based matchmaking is a myth

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                      • ( ͡° ͜ʖ ͡°)

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                      • Wont ever happen. So get over it and yourself and either play or do not play.

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                      • destiny's pvp playerbase doesnt have enough good players for it to work

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                        This explains why i wreck a lot but tend to have a bad KD overall

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                        • Affecting players

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