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Destiny

Discuss all things Destiny.
Edited by Fraser: 11/14/2016 10:19:46 AM
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Fraser

Skill Based Matchmaking NEEDS to go!

I will do my best to explain as to why Skill Based Matchmaking (SBMM) is of no benefit to the playerbase and is overall negatively effecting players, but first I'd like to clear some misconceptions about why people want SBMM removed: [u]Edit Note Before I Begin:[/u] This post was originally posted a long time ago, several months in fact. With the recent outrage about SBMM I decided to bump it back, especially after seeing the community manager's reply to this. In saying that I have edited the original post a little bit, adding extra points against SBMM. 1. [quote]Ha! You just want SBMM removed because you want to stomp scrubs and make yourself feel good![/quote] Well... Although that is partially correct, it is more along the lines of 'I don't want to sweat every game... Especially in 6v6'. Many players accuse good PvP players of tryharding too much and never using 'fun' guns... But then I must ask you, how am I supposed to have fun using non-meta guns when I'm in a sweaty game where everyone on the other team is using them? See what I mean? There's nothing fun about crucible when it's a sweat-fest and no games are fun. There should be a mix of sweaty games and easy games. That's what made year one crucible fun! 2. Well that's really the only argument against anti-SBMM I can really think of so on to my main points: -[b]SBMM is Unnecessary when the playerbase is low[/b] The destiny playerbase is at a rather low point... (Or at least from what I can tell with how long it takes to find games...) which therefore means most of the players left behind are of higher skill. Due to this SBMM isn't really needed as there are already a lot of good players in the game. -[b]Connection Suffers Due to SBMM[/b] You can't deny it. Since 2.1 came out connection quality in PvP games dropped to an all time low. Games started taking longer to find. Many games joined simply had horrible connections. Due to SBMM, player experience and enjoyment is being ruined as the matchmaking algorithm is not prioritising people with the best ping to you... It is prioritising people with a similar skill set. -[b]Trials has become the least sweaty gamemode[/b] Yeah that's right... Trials, the (intended)[i]pinnacle[/i] of random match made competitiveness is by far the least sweaty gamemode, due to the sole reason that a different matchmaking system exists in trials- based off of card wins, thus making in theory and in experience trials the least sweaty gamemode. -[b]SBMM Does Not Help Bad Players Improve[/b] To get better you need to play against people better than you, simple as that. For good players this means doing organised sweats (scrims) to face strong teams. For poor/new players, this means that a regular matchmaking is required to help them get better. SBMM merely gives them a false sense of satisfaction and makes them feel better about themselves. -[b]SBMM Punishes Returning Players[/b] Many people I've known have come back to destiny, then quickly left again when they realised they couldn't compete. After taking a several month break from destiny, then coming back, your skill level obviously would have declined, yet you still are in the high skill tier bracket. Therefore every game you get destroyed, and although that may sound like what will happen to bad players in a CBMM environment, my next point will debunk that myth. -[b]Skill Distribution, Skill Based Team Distribution[/b] Firstly, the majority of players are, by definition, average. Therefore match ups for the vast majority of players will remain the same. High end players are not that common, and an average player/bad player will not run into them very often, hence why CBMM would rarely change much for the majority of the playerbase, whilst greatly increasing the quality of the game for high skill players wanting to play pubs. Secondly, there is a big misconception that bad players will be 'blown out' by good players. This is simply untrue as skill based team distribution could be implemented, which will balance the teams based on skill so each team has a variety of average, poor, and good players. This creates different engagements during the game, some gunfights will be easier, some harder for everyone, which contrasts string with the current average gunfight of clever dragon vs clever dragon that high end players experience 90% of the time. -[b]There is Little Incentive so that Trying Hard to Win is Unrewarding[/b] [i]Suggested by user CSPARROWOFDOOM below:[/i] In other games with ranked playlists, trying to win and sweating was rewarded, for example ranking up in level faster, or in a more competitive setting (such as Black Ops 2 League Play), making your way into real divisions the player could actually see and understand as well as moving up ladders. In destiny there is no reward difference, whether actual loot drops or things such as ranks, for players in higher skill tiers or payers who excel in individual games. -[b]SBMM Punishes Playing with Friends[/b] Bungie have said it themselves on several occasions. Destiny is a 'social game' made to be played with friends. I can only ask then why is it that I dislike playing pvp with outside of a few people? Oh I know. It's because I feel bad when lesser skilled players have to play against my skill level opponents and frequently struggle to achieve well and it gets boring for them fast. Generally I have to play solo as well as playing with friends, even with just a fireteam of two to three, tends to mess up matchmaking and make games a lot laggier and take longer to find, but that might just be me. [b]TL;DR:[/b] SBMM takes the fun out of destiny, causes connection quality to suffer, makes trials the least competitive game type and prevents improvement of lesser skilled players. The Call of Duty community had an outrage when SBMM was introduced into BO3, we should have done the same. [b]Edit:[/b] Due to trending posts like these, we have forced bungie to take action on the matter and they now have acknowledged the matter. Now Bungie, do the [b]right thing[/b] and abolish SKILL BASED MATCHMAKING ENTIRELY FROM THE GAME!

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  • Signed and bumped

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  • Agree 100% it made the game go from great to absolute SHIT

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  • Yeah its annoying cause i play solo and match against teams of 3 with 2.5kd which is fine and i enjoy it but its hard to win when they have communication and my teammates are incapable of pushing and sit in the back hardscoping when im trying to make plays

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  • Crucible is AIDS right now. I refuse to play this crap.

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  • Edited by Diddy: 1/9/2016 1:42:49 PM
    I have a 1.4 kd on my hunter, and top 1% in a lot of categories for crucible. Every since TTK launched I've played nothing but sweats. Every game has people with 4700+ grimoire, and like a 2 kd. SBMM is real, HOWEVER there is a trick you can do to ease the strain. True story. Im ok with playing against people my own skill level, but I'm also a solo player, which means if I run solo, then I'm more than likely gonna get threw in a match where someone quit. Problem is I'm always 5-10,000 points behind from the start and as soon as I spawn in I'm eating rockets and machine guns.

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  • Edited by iSuperkyIe: 1/9/2016 4:32:36 PM
    This is wrong In so many ways. Bad players should lose every game, that's how the world works.

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  • There's SBMM? I thought I heard devs say they weren't putting in SBMM. Might be confused.

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    • Edited by KaoticsKill: 1/9/2016 12:38:17 PM
      Everytime i play anything in crucible its a mission now, truely annoying and its not like im getting much help either which would make things better but nahh I ALSO WANTED to add that matchmaking is an all time low right now so many games started already due to ppl leaving cu they dont want to sweat!

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    • Yah this skill based matchmaking is a pain. I just returned from playing ESO, needless to say I'm a little rusty. I'd like to jump back in with some epic players and practice up in one day, instead I'm slowly working my way up the ranks of bad players. Then when I finally do come across a challenge it only lasts one game, then says something like "we're breaking up this team to find players around your skill level". It's turned what should have been a 1 day ordeal into 3 days and counting.

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    • Agree

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    • If you wanna run around killing things with bad guns go play patrol. I don't understand the term"tryhard" because it's crucible, it's a COMPETITION, if you aren't trying to win why are you playing? No disrespect intended by the way I just don't get the logic

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      • Edited by Dona: 1/8/2016 10:02:22 PM
        I feel irona banner has no skill base match making... Seems much easier than the regular crucible.

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        • I like sweaty game but man i haven't played much lately and every time i go to the crucible i get a festival of headshot it gives me headache at the end pf each game im good but not a pro.

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        • It just trashes my internet. I have very average Internet and when it's skill based instead of region based I red bar every game.

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        • Does anyone know how the skill level used in matchmaking is decided if you are in a group of mixed skill players? Does it just automatically go to the highest ELO? Does it average them?

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          • If I could bump this literally 500 times, I would.

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          • Agreed. SBMM should only be in events where level advantages are enabled... Iron banner and trials.

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          • ? Say what? I'm.not gna lie but for the past 2 months every game has seemed like a sweat fest. I ha e gotten.to the point of looking up everyone on the other teams stats and I see everyone but maybe 1 has a positive kd. That being said, I don't have a positive kd but I get matched with God's. Is it broken or could it be that kd doesn't totally reflect a players skill?

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            • Edited by TronCat: 1/8/2016 5:26:19 PM
              I don't think they've introduced anything new to their skilled based matchmaking in regular pvp. I think people just aren't playing the game and the scrubs aren't playing pvp anymore, it just leaves the hardcore pvpers left to be matchmade with you.

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              • [quote]Ha! You just want SBMM removed because you want to stomp scrubs and make yourself feel good![/quote] Think about it from the other end. I wonder sometimes what the stats show for new crucible players. How long do they stay when they get curb-stomped over and over in games that don't skill match? With SBMM, as new players improve, so will their opponent's skill level. Some players will excel and some will take it all a lot less seriously. Allowing players to progress at their own pace will keep them in the game longer. Curb stomping noobs is a sure-fire way to kill their enthusiasm for the crucible.

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                • We need to make a ruckus about this. I at least want official confirmation of SBMM. So far we've been given very little information.

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                • If they could make a separate playlist for that it would be pretty cool

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                • I had no idea the implemented sbmm, it makes sense now. All this time i was thinking everyone just got good at it. Maybe elimination should be the only sbmm mode?

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                • Edited by Jiggyfly1701: 1/8/2016 4:03:37 PM
                  They need to go back to connection based matchmaking in trials. It's terrible to be paired up a team of 8-0 red bars. It's a utter mess. As the game dies off until the next content drop, it's making the stretch for people to play with even farther away then normal. Thus, bad connections. I don't care if trials gets easier because of this, don't even get me started on being 8-0 then playing a team of sweaties who go on 30 win streaks and have 100s of flawless runs together and have insane Stats versus your average stats and lesser trials experience, putting you at a disadvantage often

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                • if there was no reason to win, then why would anyone play. We might as well just be given participation awards from the jump. The struggle is the fun part.

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                  • Oh it happens in trials as well, was doing a double carry with some people i know in RL. I have around a 2k/d in trials they were around 1.35 and .95. 8-0 still have mercy i was like good we have a game to spare, get matched with Everyshot (top X1 player and his co sherpa). ONE more thing this is 3 Canadians (us) getting matched with someone from Georgia, that makes sense Bungie (wouldn't matter where he and i were from i would still lose but in a p2p game maybe don't have it match against someone that far away when there is hosts etc .

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