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Edited by MiamiG95: 9/28/2015 9:19:33 PM
994

You want to nerf Sunbreaker?

So many on these forums are already crying for a nerf to the [i]only[/i] Crucible viable sub-class Titans have. The operative word here is [i]already[/i] - you know why that is? It's been a [i]week[/i] since Sunbreaker has been released, and now we have all the self-proclaimed PvP experts pouring in to tell us in their self-righteous tones that Hammer of Sol is [i]over-powered[/i]. A week was all it took for a few Hunters to decide they didn't like this new contender to the Crucible throne - before, they had little competition, but now, a [i]week[/i] after Hammer of Sol arrived, they've decided they've had enough. Remember when the Arc Blade insignia would flood your kill-feed game after game, indicating to you that some unstoppable Bladedancer was wreaking havoc on hapless victims for [i]fifteen[/i] seconds straight? Remember when the Golden Gun icon would pop up in the bottom left corner of your screen faster than you could track it? Now, Hammer of Sol is doing the [i]same thing[/i] and all of a sudden it's [i]not[/i] okay? Why was it okay for Bladedancers and Gunslingers to slaughter entire teams, but not so for Sunbreakers? Bungie, I ask that you don't take to heart what this group of spiteful Hunters has to say - they are bitter and have no interest in balance, they seek only to keep themselves at the top of the food chain and appeasing them would do more harm than good. They propose reductions to health, Hammers, and Armor - the things that are the very essence of the Sunbreaker. Changes to these aspects of the Sunbreaker would ruin the sub-class, and for that reason I ask you to [i]not[/i] listen to them, but to [i]me[/i]. The aspect of the Sunbreaker that skews the Crucible in his favor is [i]time[/i] - we are given twenty-five seconds to roam around the map to do as much damage as possible. I must say that is a bit much. A plausible change would be to reduce the time from twenty-five seconds to twenty - amplifying the sense of urgency while Hammer of Sol is active. This would also make it easier for bystanders to stall it out, which is already a [i]very[/i] viable tactic for surviving Sunbreaker onslaughts. That would be the [i]perfect[/i] resolution to everyone's problems. Do not reduce damage resistance. Do not reduce number of Hammers thrown. By reducing time, you would raise the level of skill needed to properly handle Hammer of Sol, seeing as right now it is [i]very[/i] forgiving of user error and can turn even the scrubbiest into slayers. Please, Bungie, don't ruin the greatest gift you've given us such a short time after we received it. [b]MODEST PROPOSAL:[/b] [b]Since everyone's greatest gripe seems to be the high damage resistance in combination with the healing factor, I'm going to suggest something. Eliminate Cauterize and replace it with a perk that enhances damage resistance, something like the following:[/b] [b]Fire Forged: Enemies brought down by your fire grant you ten percent damage resistance. Stacks up to three times.[/b] With this in Cauterize's place, opposing Guardians wouldn't have to worry about a Sunbreaker's health replenishing after each kill, making it that much easier to bring him down. The armor boost would make the Sunbreaker tough, but not invulnerable. Thank you for listening. If you have any suggestions other than the knee-jerk Armor and hammer reduction, please feel free to share.

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  • You might wanna go outside ....take some time off..

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    • Snipe them in the face is my answer to deal with any super in Destiny, I honestly love nightstalker and I believe that when you put this in a tactical sense being able to shut supers down you can effectively shut hammer of sol down soon as they activate it as well as tethering him and his friends which could then lead to a team wipe all bc they got overly aggressive, on top of that we can dissappear right after taking people out sooooo..... Did I mention we can run super fast lol

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    • I main a titan. Hammer of sol lasts too long and has too much kill ability. It also has too much armor and the health regen is not balanced

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      • I hated you sunbreakers in IB but calling for a nerf on a super is stupid a warlock or Hunter can take out just as many people with their shiny new supers as titans it's called a super for a resson!

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      • Man don't bother just let them cry and cry

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      • Edited by BigAJD54: 10/24/2015 10:41:30 PM
        I am so sick of titans whining about it being the only viable subclass because it isn't. Defender titans have their bubble which is by far the best super for control. Strikers are also just like nova bombs except you need to be close when activating it. Not to mention the one hit kill melee that has basically no cool down and the ability to grenade someone out of their super

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        • So are we ignoring how crazy a shoulder charge Titan can be...? Because that seemed like a viable crucible setup

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          • Lol these are probably the same kids who thought voidwalker and striker were OP

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          • Why are titans the ONLY ones making these arguments?

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          • Edited by green: 10/19/2015 7:49:25 AM
            Health regen every single hammer. Its like being defenseless and running away from an armed person.

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            • Edited by Fox: 10/17/2015 11:24:50 AM
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              [quote]crying for a nerf to the only Crucible viable sub-class Titans have. [/quote] Stopped reading here. Lost count how many times I've seen this baseless opinion thrown around as a fact. If you want me to take your thread seriously OP, Do NOT post opinions, as facts.

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              • Op is right. Titans finally have a good super that was meant to give hell upon others, just like a titan would. Plus, the titan is about armor. The duration on the hammer of sol is ridiculous, and should be fixed. Other than that it's fine.

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              • Edited by SteezyGuy21: 10/19/2015 7:25:48 AM
                Stopped reading after sunbreaker Posts about his super are always stupid asf

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              • Just take away the health regen for hitting hammers and reduce the armor,less hammers to. I don't really care about the AoE

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              • Hunters have an exotic helm to one shot HoS lol

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                • I'd say keep Cauterize, just alter it. Just so that the Hammer doesn't activate it. Grenade and Melee charge to get your Health back is amazing On your Super it all but guarantees you won't die.

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                • Idc about the sunbreaker nerf, how about bungie just give back our bladedancer. 2 arcbolt grenade yesterday thrown by myself and my buddy and the enemy didn't die.

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                • https://youtu.be/OurkPJiWBdA Here:)

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                  • Why do people claim Hunters to be the only ones with a grudge against Titans? How many Warlocks think the HoS has to many benefits and not enough downfalls? I'm a Hunter and I only have Two problems with HoS, one, being the shield and health regen and two being the movement speed. I don't think you should get both. You're either a really slow tank with regen, or a rocket with no regen. That's my opinion.

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                  • Can't wait for the nerf.

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                  • Sunbreaker doesnt need nerf. If anyone playes crucible the variety in subclasses is awesome. And subreaker doesnt disturb it. Just the voidbow class. That needs a nerf

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                    • It's broken

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                    • Don't listen the community listen to me cause I'm a special snowflake. When they take two golden shots to kill it has too much health. When it can have tracking and healing hammers at the same time, is op. How about you nerf the damage reduction so it's slightly higher than stormcaller. That way high impact snipers and golden gun can beat it.

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                      • Or they don't get any damage resistance... why should they? Blade dancer requires you to get up close to use thensuper.. u just need to throw for titan

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                      • Bump

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                        • ya lets buff sumbreaker

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