After a lot of thought, I've stumbled across the answer to why Destiny continues to have 3.2 million players every day, despite the rage and frustration over the broken loot system, and other RNG mechanics.
I thought to myself: why do people continue to play despite being trolled by the loot system? Why do people continue to come back to Xûr every week, or beat the raid every week for their shot at loot, only to be disappointed by the endless wave of shards and sunbreakers? Why do legendary and exotic engrams drop armor for random classes? Why are rewards never tailored to your character? Why are they making [i]everything[/i] a dice throw? The answer is now plain as day, and actually quite simple.
Bungie is taking advantage of innate human gambling addictions.
There are reasons why Bungie continues to make everything RNG-based, despite the [i]obvious[/i] rage coming from the community:
This artificially extends the life of the game. There is not enough endgame content to keep players busy from launch until December, when the DLC (disc-locked content) unlocks. If players work hard enough to obtain the loot through a reliable method, they're afraid they won't stick around until the DLC. Why continue to play when you've got everything you've had your sights on, right? Creating three characters still won't last if there are reliable ways of obtaining a certain piece of gear for those who are incredibly dedicated.
Moving on to engram rates, they create exotic engrams to drop for random classes because A: they want to encourage people to start new characters (artificial lifespan), and B: they want to keep people coming back to Xûr. Didn't get the weapon/armor you want? Ahh, he might have it next week. But to get the materials to buy it, you've gotta play a bunch before you can buy it, when you have a 5/6 chance of [i]not[/i] getting the armor you want. They are capitalizing on the fact that people have innate gambling addictions, and [i]this[/i] is precisely what keeps people coming back.
The RNG in Atheon's teleportation is designed to artificially increase the difficulty of the raid. Instead of creating mechanics that are difficult at first to figure out, they create a mechanic that destroys all forms of strategy and role-filling, as it [i]should[/i] be.
The RNG in the Crucible keeps players playing for a shot at loot drops, which is why it's possible to get exotics as rewards, even for the player who goes 1-35 in Clash. Destiny does not reward performance [i]at all[/i]. It simply rewards you for being present at the end of an activity. There is no incentive to perform well.
See what I'm talking about? Everywhere there's RNG in the game, there's another example of Bungie capitalizing on the innate addiction to gambling. It's all a slot machine, people, and guess what?
[i]They own you.[/i]
They own everyone who hasn't realized this yet. They own each and every person who continues to check Xûr every week, hoping that their desired Exotic will be for sale. And this is exactly why the loot system will never, ever, [i]ever[/i] be fixed. There's not enough real content in the game for people to come back to, so they make the entire meta-game a slot machine so that they can rope people into playing their gutted, half-assed, disappointing excuse for what we were promised was going to be a truly engaging experience.
I'm on to you, Bungie. I'll be keeping tabs on the development of this game, but you have been exposed now. First it was the Disc Locked Content, then it was the unneeded nerfs, and then it was the RNG mechanics in the Vault of Glass. You may have everyone else fooled, but I smell bullshit. And I smell it [i]strong.[/i] It seems nobody cares about making a truly good game anymore.
Not even you.
[b]Edit:[/b] There are an [i]astounding[/i] amount of people in here who seem to think that I am complaining about having to work hard to get gear. That is [i]not[/i] what I am talking about.
The only way to get to level cap is by rolling a dice in the Vault of Glass week after week. This isn't grinding, nor is this hard work. One could theoretically join in as a 25 just before the Templar is killed and receive raid armor. This is [i]not[/i] how a raid should reward people. There is no hard work where the particular RNG of this loot system is concerned.
[b]Edit 2:[/b]
[i]Because some people are apparently brain-dead, read this before you post.[/i]
[quote]While every MMO has an RNG component to it's loot system, I feel that a loot system where you cannot get endgame gear other than playing a slot machine once a week creates artificial replay value.
Leveling up your gear? It takes a while, but you will get there. Buying faction gear? Could take a while, but you will get there.
Hypothetical scenario: The greatest Destiny player carries the worst Destiny player through the Vault of Glass every week. Because of this particular system, there is a good chance that the best Destiny player never gets raid armor, which is required to reach level cap, while the worst player acquires all raid armor and an Epilogue. Then Xûr sells him a helmet because the best player carried him through the weekly.
See the problem here? People ultimately aren't rewarded for their skill in this game, as they should be. Other MMO's reward one mostly based off of skill and how much time you put into a task. When there is an element of RNG present, it is usually possible to farm the sources of the loot because of this very reason.
In Destiny, it is the opposite. Players are locked out of the loot rewards every week after they complete the raid. Even if someone beats the Vault 50 times, it is theoretically possible to never attain appropriate rewards.[/quote]
English
#Destiny
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I agree to an extent but aren't nearly all mmorpgs this way-_- u ppl need to lay of destiny it's a good game loot system is not broken(needs tweeking in a few places overall nothing wrong) it's practically the same in all the mmos I give u an example diablo/order and chaos is basically the same as destiny u grind u find loot that's not for your specific class get the -blam!- over this shit man also loot is super -blam!-ing random in every other mmo u Freakn play I agree it does need a tweek here and there but nothing is really broken Except glitches where u find them xD and other stuff I won't talk about
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So that people like you will have something to complain about.
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Bro, it's our game of choice. Simple as that.
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Nothing better out right now and I like to play but thanks for your life story.
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Bought it on PSN so cant return digital purchase so ill just play it.
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Gambling part not so much. Hoarder yes. Yet my room is surprisingly clean. I love packing mats and guns into my vault. And killing 100+ mobs a strike. In short. I love shootin and lootin.
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2 RepliesYou can continue to edit your OP until your fingers bleed. Your post is based on nothing BUT your own opinion and continuing to "re-post" your own quotes will not change that fact.. Perhaps YOU are the one with the "addictive personality"? Narcissism perhaps? Your flaming at anyone that disagrees with your myopic view seems to verify it.
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Or, you know... They enjoy the game, because its a [i]game.[/i] If I enjoy something, I'm going to continue doing it. I don't understand why people make these threads anyways. Does it really bother you that much if someone else plays a game that you don't like?
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I don't so much play the game as I farm the game. You're 100% spot on when it comes to gambling reward systems and the way the human brain (especially those of us conditioned as gamers since the 1980's) reacts to it. Bottom line bro, the entire game's loot system is a slot machine. Killing a level 2 enemy can get me a legendary engram which can turn into an exotic weapon (supposedly the best item in the game) - that not only proves beyond a shadow of a doubt that there is absolutely ZERO incentive to work harder or do challenging things aside from the sense of accomplishment in your own pride... the first time you do it. It also makes exotics worthless (sic). Hell you can get the greatest gear the game has to offer shy of hard mode raid armor and ONE gun from the crucible and even then you don't have to be there for the entire match (just join at the end) and you don't have to do anything (you can get loot for zero kills zero assists zero objectives captured). Let me ask you this question; for whatever exotic you ever got, did you feel like you earned it? Besides Thorn that is, but every exotic engram or everything you purchased off Xur, did you feel like you won? I sure as shit haven't.
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5 RepliesI play for Entertainment and Enjoyment now that I'm level 29. Why? I stoped seeking biger and better gear as it's no longer needed. Gaming adiction produces Enjoyment it's a good stress. Having the Thrill of killing a Boss is very Entertaining. Life is how you make it, It's perceptive. Now Take your medercation and don't give a Dam about life. That's What I do.
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Or people just enjoy the game. Sorry its not for you but there's no need to rant if you don't like it. Just take it to your local game store and sell it back while you can still get most of your money back. And when/if you do, stay off the forum. Don't act like a crazy ex that goes around telling everyone how bad your ex sucked, just move on.
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5 RepliesPeople only continue to play because MCC isn't out. For ps4 players.. Well who knows
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1 ReplyEdited by PsYcHoNaUt 009: 10/20/2014 11:17:12 PMRNG is gambling? How is this different from any other random drop in any other video game ever made? Couldn't you make that same argument about all video games? Lets all sue the video game industry and ruin the fun were having. Who's on board? Any game that uses anything random must go. The only real problem I see here is that there is [b]absolutely no true algorithm for randomness[/b]. Only the appearance of randomness.
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He gets it.... He gets it..... HEY EVERYONE HE GETS IT
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[quote]Bungie is taking advantage of innate human gambling addictions.[/quote]DUH. Every MMO and F2P phone-game knows this already, or at least their wallet does. 😏
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I think you are very right my friend, it's saddening.
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5 RepliesWow. You haven't played many looter shooters, or video games in general, have you? All video games are based on the rewarding feeling when you accomplish something. Every. Last. One. RNG is RNG. Sorry that you're a bit salty that you didn't get the gear you wanted from the raid this week.
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I'm missing titan fall now....
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Bump you sir are a genius but don't hate on all the people that are sending you hate mail they don't know anything right now they are addicted and obsessed with Destiny's "Slot Machine" hell, I'm still gonna play destiny after this.It is an addicting game and Bungie DOES control and own us and lie to us as you said, but it's still fun for me to commit mass genocides of enemies. This is also why I continue to play Warframe even after it has degenerated into a farming hell.
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Edited by Trezomnar: 10/20/2014 11:14:54 PMI've put in over 120 hours since release and I can honestly say it's out of fun. Yeah, it is fun to see what you get at the cryptarch (vegas?) but I actually enjoy running around the world, helping random level 3's, doing strikes with my friends, laughing at how bad I am at jumping across that friggin' jumping puzzle in the VoG, and a lot of other things. I also have fun letting my kids direct me. They enjoy being able to see aliens come out of the walls and they know the devil walker fairly well. It's all about just having fun. They don't "own" anyone. We just enjoy a fun game. That being said, I will agree that the RNG has some issues....but that's also the nature of "random". I think the biggest complaint I have about the game is I want more content, an active weather system, more social things to do in the tower (or even take it to the city itself) and for the love I wish they'd remove the glass walls. Even if there isn't anything out there, we should be permitted to climb that mountain if we want.
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Negative its a fun game lol, despite all the bullshit.
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Took me a year every week clearing bwl for my last piece of tier 2 warlock gear... It is the mmorpg way.
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Destiny is like a free to play mobile game, where instead of being free you paid upfront and instead of micro transactions you pay with time investment. Although if they added micro transactions it would be like a mobile game "Sorry, you've reached your weekly cap for crucible marks." (Spend $$ to reset cap for the week?) (Spend $$ to increase glimmer limit?) (Spend $$ to reset daily strike?) (Spend $$ to reset raid rewards?) "Would you like to buy a golden chest?" (Contains 1-3 random items) (Spend $$ for extra character slot) (Spend $$ for customization options)
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MFW: Most of the people in this thread aren't old enough to gamble.
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I don't know how I feel about this...
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I enjoy the game for fun not being a hardcore player well in pvp aside from that