Can someone explain to me why newer dungeons bosses/encounters have a significant increase in health as they are released? Holy molly I’m railing on them for more than 30 minutes straight if not an hour or so.
I get the appeal for the hardcore gamers but holy crap, the largest player base is mid-core to casual players with families and jobs. I suggest to Have reduced drop rate and mid gear. If anything, have story based difficulty (with a challenge of course, not too easy.) to understand the story.
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3 RepliesAre you referring to sundered doctrine? The bosses have less health than vespers host bosses. They feel pretty balanced to me.