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Destiny 2

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8/27/2022 2:14:33 PM
2

Day one raids - just a critique

Bungie my friends and clan have done day one raids for a while now. And we've got thousands of raid clears between us. But my concern for day 1 raids is that the 20 power handicap creates a problem. A long term one. You make the raid doable for the best of the best, which isn't so bad. But the handicap allowing for a 20 under power completion means that the basic raid is going to be a joke to finish. This happens everytime, where we bust our butts against excruciatingly painful encounters, getting 2 shot by axion darts and 1 punched by knights. And then suddenly day 1 ends and we can slap enemies around like they're bugs to be squashed. I feel that this trend only hurts the raiding experience, and I'd personally love to see the base raid brought to a slightly harder level, and then day ones with a 10 handicap. This essentially creates a very similar day 1 experience but also keeps the base raid as a challenge. They're all so easy to do. In addition I think ALL raids should always be put at the current seasonal power cap, allowing g only pinnacle cap levels to push above it. This would in itself help create value to pinnacle grinding outside of gm or trials. I miss the function of d1 raids. It was so much better and exciting. Just a thought bungie.

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  • I just don’t want to spend 12 hours on totems. That’s it.

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    • I understand what your saying which would be great for people like you who do raids normally but people like me then struggle to do raids. Currently I can hold my own in a raid. I think a simpler solution would to simply add a harder difficulty mode with the chance not for more loot, but better rolls for weapons and better stats for amor. [spoiler]nibbles crayon[/spoiler]

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