This game is annoying as fack sometimes.
I do a lot of stuff that I don’t want to do to earn things that I want.
There’s some psychological crap going on probably that I don’t understand.
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There you go: https://youtu.be/g79dWuqXe5o They also used a behavioural psychologist in the development of the game. If you ask me this game was a social experiment 😂😂
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The vast majority of games involve a behavioural psychologist. However in the case of Bungie, they were specifically using theirs to find out how to make the least amount of content, the most replay-able as possible.
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Yep, that’s where the addition comes in.
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Bruh I’ve been thinking that for a long time now lol. I am an extreme over thinker though
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They really have figured out how to trigger my fear of missing out. I need to guild my dredgen title. I need to have the catalysts done. I need to up my triumph score. And I complained about almost every minute of it! I will say that Presage and Harbinger were awesome. Beautiful missions. (Although having to run them over and over gets tiring.) I’m glad that crucible feels better, also.
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Why guild something if it’s going away?
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Because I just can’t have it not gilded. No other reason. It was also something I could do solo.
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This season is, I think, the one I've played the least time on. I've taken breaks before with Destiny 2 because I got tired to do the same thing over and over again - for not much reward. While there are some real life changes that affect my time and how much I can play, the main reason with me not playing D2 is that I'm back feeling the grinding, annoying, repetition again. I gave Presage a go a couple weekends ago, and I enjoyed the atmosphere in the ship. I did not really enjoy the mechanics though, having to go forward, go back, go forward etc... IMHO it is just annoying and destroys the pace. Now, I did this solo both times. The first time I came to about half the mission, then I had to leave the game after having played maybe two hours. The next weekend I started the mission again. I had a weak hope that perhaps it would have saved somewhere where I left off, but of course it had not. I had to begin again with the annoying jumping, then going back and forward on the map having to shoot the glowing stuff. Now, this time I came to the boss. The first time I fought him I nearly came to the last level. Then I died a couple of times. Of course it had to start all over from the beginning at the boss fight, not from the level you died on... After having played for over two hours I quit the game, knowing I will not play Presage again. Why did Bungie not make this long quest in several parts (with saves in between), so all players could enjoy it? Having to start everything from beginning in such a long quest makes it impossible for many people to play it through. Not everyone can sit 2-3 hours in a strech and play. Yeah, yeah, yeah... I know, "git guud...". Some probably say they can run through it in the blink of an eye... Hey, not everyone, though. For me, the FOMO, timesinks and the need to put so many hours into this game to get any valuable reward, makes me enjoy this game less and less. Yes, I've taken breaks, I also play casually - trying just to do the things I want. I would like to play through Presage as the other stuff feels old, it is just new cosmetics from all other seasons, I would have liked to be rewarded for the hours I spent playing Presage, but I got nothing of value. The very few things I got was with a light lever lower or equal from what I already have.
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https://youtu.be/g79dWuqXe5o They also used a behavioural psychologist in the development. Destiny, the social experiment! 😂😂
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I totally get where you're coming from. I'm a completionist too, almost to the point I've become a dick to people just to try and complete things, but that's not something we can fault Bungie for. If I feel like I have to complete all the catalysts and get all the triumphs that because I'm a completionist, Bungie didn't make me that way.