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Destiny 2

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Edited by Ranthop_II: 3/24/2021 3:47:34 PM
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I've said it multiple times and I'll say it again, Celerity should be intrinsic!

Celerity is an awful and hyper situational perk that does not belong in the perk pool for Trials of Osiris weapons. Make the perk intrinsic or rework it into something better, something that doesn't depend on your fireteam being dead. This extends to Bottomless Grief as well. Bungie I'm trying to paint you a clear picture here. Understand that this is how most players, who can interact with Trials or GM Nightfalls, view these perks. The only logical way to use these perks is by switching weapons when the conditions for Celerity or Bottomless Grief are met. However, you can't switch your weapons in activities that lock your loadout. So, you can either use a weapon that will serve you better more often or haul around a weapon that only works half the time. Even if a player were to consistently carry their team, while their team is dead, I'm fairly certain that player would pick a more reliable loadout than choose to use Celerity or Bottomless Grief. [b]Silly Stupid Metaphor That Describes Celerity[/b] Imagine what would be your "meat and potato" perk columns. Rampage sits with the meats while Subsistence sits with the potatoes. Celerity is certainly not a meat perk so it should join the potato column. Even then every potato perk is screaming to 'get this vegetable out of our column!' (Because the perk is good for you, but no one wants it. Vegetables.) [b]EDIT:[/b] Celerity, aka Last Resort to all you veterans, was once intrinsic to Trials of Osiris weapons in the original Destiny. If Shot Package, which was once a random rolled perk, can become an intrinsic trait in Destiny 2 why can't Celerity or Bottomless Grief. It just made sense to the player base back then. I'm leaving this note for people who weren't aware of Bungie's history with Celerity.
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  • Bungie: We’re Listening! Bungie Buffs the RNG of Celerity 10 fold....

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  • [quote]Celerity is an awful and hyper situational perk that does not belong in the perk pool for Trials of Osiris weapons. Make the perk intrinsic or rework it into something better, something that doesn't depend on your fireteam being dead. This extends to Bottomless Grief as well. Bungie I'm trying to paint you a clear picture here. Understand that this is how most players, who can interact with Trials or GM Nightfalls, view these perks. The only logical way to use these perks is by switching weapons when the conditions for Celerity or Bottomless Grief are met. However, you can't switch your weapons in activities that lock your loadout. So, you can either use a weapon that will serve you better more often or haul around a weapon that only works half the time. Even if a player were to consistently carry their team, while they're team is dead, I'm fairly certain that player would pick a more reliable loadout than choose to use Celerity or Bottomless Grief. [b]Silly Stupid Metaphor That Describes Celerity[/b] Imagine what would be your "meat and potato" perk columns. Rampage sits with the meats while Subsistence sits with the potatoes. Celerity is certainly not a meat perk so it should join the potato column. Even then every potato perk is screaming to 'get this vegetable out of our column!' (Because the perk is good for you, but no one wants it. Vegetables.)[/quote] Totally agree. It should be intrinsic on both regular & adept Trials weapons, but obviously, the regular version would have the perk watered down a bit. For the non-sweats grinding the game mode, there is nothing more demoralizing than finally getting the weapon you’re chasing only to have it drop with this perk. It’s too situational and will very rarely be utilized. As for bottomless grief, same thing. One of my Palindrome’s dropped with it. What a waste, lol.

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    • monday night i tried to get an igneous hammer, stopped playing for a while and was SUPER rusty. got rapid hit celery, kinda want to die

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      • [quote]Celerity is an awful and hyper situational perk that does not belong in the perk pool for Trials of Osiris weapons.[/quote] If this is how you feel why not ask for it to be removed completly? Instead you want it “intrinsic”. Which tells me you just want a free perk (according to you) that pretty much does nothing. Which also tells me u like the perk.

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        • [quote]Bungie I'm trying to paint you a clear picture here. [/quote] Lol like they care what we think.

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          • Celerity makes me uncomfortable. I have to invest in my team.... dying?

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            • Celerity for trials adepts and bottomless grief for gm adepts. So many rolls ruined because of those perks man :(

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            • -blam!- celerity, maybe QuickDraw on trials guns. Actually a useful perk.

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            • Two out of my three win cards had celerity. I don’t mind it though I don’t want them to make it so everyone gets a god roll. There is no satisfaction with that. It is much more satisfying to put the work in and get a roll that not everyone has. I like RNG as it is.

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              • It was intrinsic in D1 adept trials weapons, I have no clue why thats not the case here. They are trials weapons, you would think the weapons would cater to the trials mode lol.

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                • So should bottomless grief. Both are generally useless and would be less painful to see if they were intrinsic on adepts.

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                  • Edited by GMDeece7: 3/23/2021 5:27:33 PM
                    They are apparently looking into modifying both celerity and bottomless grief. The problem is that no perks should be tied to teammates deaths at all (except maybe a few exotic armors maybe?....). You normally would rather avoid having dead teammates in all activities, and a goal in both trials and grandmasters is to have as many people up as possible to cover one another. Even if they change the perks to provide better stats and abilities per downed ally, it still doesn’t justify taking a perk slot for something like outlaw. Both perks should simply be given to adepts as intrinsic, as neither will be more viable to other perks in high end content, reguardless of changes. It’s simply not a good idea to base a possible weapon perk on downed allies.

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                    • i said something similar in the linked post with a modification on how it works to improve as you wear more of the trials armour

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