The point is what is said in my original post.
A legendary lost sector is basically the equivalent of running a solo NIGHTFALL. Actually running solo night falls in D1 were MORE difficult because you had to go flawless in orders complete it. Die once and you had to start all over. I used to solo D1 Nightfalls all the time.
The issue isn’t difficulty. Managing the mobs really isn’t that hard. The issue is the tuning of ONE kind of champion that is simply not REASONABLE. To the point that people’s loadouts are literally being determined by trying to find a way to beat this one enemy type.
One that can literally heal itself faster than a super can damage it. Faster than one of the best legendary weapons in the game can damage it.
And when content is so badly designed and so one-dimensional that basically only two weapons in the game are effective against it?
That content is broken. Because it invalidates 99% of the game, and the point of playing the game.
That’s not challenging. That’s stupid.
English
-
None of my gear is exclusively for Overloads. Sword is to melt the boss. Salvo is for add clear and arc shield breaking, SMGs are the best primaries in the game. This is a you problem not a bungie problem lol.