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Destiny 2

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1/10/2021 11:17:17 PM
56

Sunsetting is a joke

The fact that 2/3 of my weapons and armour became useless with beyond light doesn't make me very excited to farm god rolls of new stuff. The fact that there was barely any loot to refill the stuff I lost when the game already had a rising problem of not much loot being added was worrying. The fact that some weapon archetypes are now completely unusable in light level content is beyond a joke. Wanna use a 540rpm pulse? Too bad, Bungie didn't make any new ones and took away your old ones leaving you with nothing. Adding 2 new weapons to each mode will also not solve the loot problem. An immediate fix would be to take the infusion caps off all weapons and armour so that people can at least go get the old stuff. Sunsetting also makes 60% of all the content in the game redundant. Want to run forsaken content? No point, the loot which you earn NOW isn't even usable. Sunsetting is ruining the loot economy of a looter shooter which already has trouble filling up the loot pool every season. Get rid of infusion caps.

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  • Edited by EnglishPete: 1/11/2021 5:07:16 PM
    Bungie would have been better off making weapons fall into four categories plus exotics. Grey weapons have 1 mod slot, green have 2, blue have 3 and legendary have 4. You have all the weapon types still but all perks become mods that either drop in world, can be bought from Banshee with mod components or require certain triumphs or in-game activities to obtain. You then have to 'unlock' the mod slots on a weapon using upgrade currency. Each slot being more costly in currencies than the last (a bit like armor is now). Weapon 'rarity' (color) dictates how often they drop in world or again, you could 'craft' them using currencies. I think the armor system works just fine as is. Just drop sunsetting on it. If this happened, there would be no need to sunset things. Once a mod is slotted into a frame, you cannot remove it and thus if you want a different combo you have to build another frame. This would also allow them to introduce new, desirable perks and frames and players might just enjoy grinding out what they want. You could even have the champion mods be available this way, one mod for each champion type that can be slotted in any weapon but only one champion mod per weapon. In fact, you could make this super simple. 1. Make all perks mods. 2. Give all mods a cost like armor mods 3. Give weapons 10 upgrade points like armor has to govern how many slot points you have and when masterworking occurs. 4. Have frames drop as outlined above (masterwork type is a mod as well, energy type is random and can be changed just like armor) 5. Provide methods for farming/obtaining mods. 6. Player slots a mod permanently into their weapon frame.

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