That just highlights what Destiny does wrong. Neverwinter was something I used to play lots of, and you got to higher level, could one shot adds in dungeons and do like half health to bosses, and you still played them, because you were grinding out specific stat rolls or upgrade materials. If we could walts through Strikes and easily kill stuff, but we were getting enhancement cores every time, we'd be able to infuse everything up and masterwork all our armour sets, or speed through the big long quests they give us like Wendigo and Edgewise. The game isn't designed as a true Shooter/Looter or a true MMO style game, and it suffers for it so harshly.
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