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Destiny 2

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8/9/2019 8:08:23 PM
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Boss stomping needs to be looked at going forward

I mean, I get the design aspect, lazy as it may be, behind it... its there so we don't just waltz up to an enemy, and lay into them with shotguns or swords, which we still do, making it not only stupid, but useless... but its also cheap, which is a move in a boss's repetoire that should not exist. In any game. Ever. Even if a boss has a one shot move, it should be able to be negated by a countermove, or avoided completely through good timing and skill (lookit me describing a Dark Souls game). Going forward, Destiny bosses should be looked at with other games in mind... take a look at Monster Hunter, or Dark Souls, games that center around taking down big, bad bosses, and look at what makes them unique. That should be applied to Destiny. Rather than the current design method of "take normal enemy A, make it bigger, give it a stomp" which just doesn't work. Each boss should have something that makes it feel truly unique, and give us a unique fight at the same time. Could you imagine if every boss simply breathed fire in a Monster Hunter game? Or, if in every Dark Souls, a boss just had a giant axe and slammed the group whenever you were close? Finally, the stomp itself needs looked at. If I'm underground, and a boss stomps above me, I shouldn't die. If I am above a stomping boss, either floating, jumping, sword flying, or simply standing on solid ground 20 feet above a boss' head, I should not take damage, nor get knocked down. The stomp AoE is complete BS. If boss stomps ground, area around boss, on said ground, should be where damage is dealt... not a sphere around the boss. And, big wizards or hydras should not be able to stomp. Give them some sort of cyndrillic area around them so you can either slide under it, or jump above, the AoE/not stomp. Just a few ideas, going forward. I'm sure we'll still find a giant wizard that stomps the ground, in a sphere around them, in Shadowkeep, though. XD

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  • They need to reduce the distance you fly when stopped. Its hot cheese when I get stomped, and end up landing back into the first story mission of D1.

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  • Edited by Galactic Zones: 8/11/2019 10:25:12 AM
    There should be a cool down on the stomp. Say, once every 20 seconds. Why do Guardians have cool downs on grenades, supers, melees etc but baddies can infinitely spam their abilities? For example: Taken captains - unlimited teleport and blinding blights. So annoying.

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    • No! We need more stomping! I love getting stomped off the edge of the map, or off a building, or into a wall. Whatever kills you makes you monger. Also, please have more immunity phases in boss fights. It sure beats having to come up with an original idea! Seriously though, the game seems to be heading in the right direction. Even in the short time I've been playing I've seen lots of improvement, and the announcements for future development sound awesome. Just please tone down these tired mechanics. Also, if anyone knows where those -blam!-ing architects live I'd really like to pay them a visit...

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      • Atleast give the bosses unique swipe mechanics to clear the path infront of them

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      • So... Yesterday I did some EP and for funsies I was using a Sword as my heavy weapon. Fought a bunch of bosses. Was nigh useless against the Wizard in wave 2 (Since swords suck vs flying targets, since they don't want to combo or use their heavy attacks properly) Every other boss? SLAM. But, of course, using a swing of a sword propels you forwards (Via Space Magic I presume?) and can simply bypass the knockback or stop it mid-flight and get you going forwards again. Great! Mechanic countered right? Nope. Still take literally 90% of my health in damage. Die 2 seconds later as the boss Slams again (Or a random add snipes me) Oh... Okay... I guess I'll just stand back and bombard bosses with Sniper Rifles (Deal more DPS than Shotguns) and Grenade Launchers (Deal more DPS than literally any other weapon in the game, let alone "Just Swords") Since, you wouldn't want people to "Cheese" bosses by using lower DPS weapons right? /s

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      • I rather get knocked down and take some good damage than fly off the map, it just looks & feels lame as hell and it usually causes a wipe which sucks even more

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      • Give Guardians the ability to stomp enemies around and I think we can fix a few problems with this game by stomping enemies off the map RIGHT BACK.

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      • Bro my absolute favorite was during the shadowkeep/new light reveal, one of the devs was talking about how she was tuning a pushback mechanic for a future exotic weapon. When she showed it on her monitor, the enemy bounced back like 3 meters and she goes "see that's too much" Bungie's 5-year+ troll continues

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        • Oh 6th grade English 😗

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          • Bosses should grab people and throw them

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            • Wizard: Yall mind if I stomp?

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              • over abused mechanic that needs to be adjusted, its ridiculous right now

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              • that would require months of development, followed by a test server, followed by said testers reporting their logs, then back to the drawing board to fix or improve said testers notes, then another round of tests. about a 6-8month period per encounter(so if the raid had 4 bosses reproduce these steps 4 times). That would then mean they need multiple teams doing this. They dont do any of this or at least to the standard of other game producers. As an example Magic the Gathering tests a set for 8 months before its even spoiled some times longer. A card game puts more development into roughly 220 different pieces of paper then Bungie does into its entire game. No one knows why they do not have proper development/testing & your ideas sound great. But they either lack the resources for proper game development or just don't care.

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              • [quote] Even if a boss has a one shot move, it should be able to be negated by a countermove, or avoided completely through good timing and skill (lookit me describing a Dark Souls game). [/quote] This literally already exists. Just melee.

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              • Keep the damage, get rid of the massive BOOP.

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              • You know if you melee at the right time it cancels the blast

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                • Edited by Rocket3497: 8/10/2019 10:43:13 PM
                  Well said, for the hydras and servitor bosses they should have an energy shield that comes up and makes them invincible for a second, the shield charges up and then detonates in an AOE. For bosses that stomp... what you said. For bosses that lay down with a weapon instead of stomping, you should be able to block with titan bubble or a sword. Being in bubble should negate any velocity that your character would normally gain from being in direct line of fire of a boss melee, and sword block would grant greatly reduced velocity, you’d be able to walk back up to the boss immediately. Cabal should stomp Walking vex should stomp Taken should get a new mechanic entirely Hovering bosses should get the first thing i mentioned Fallen should seldom stomp but instead use a melee type weapon or attack Skorn should be a lot like fallen but have a berserk attack mode. Hive are VERY well done the way they are but some new mechanics would be welcome for sure. And there needs to be counters that guardians can utilize to get at each and every one of these boss attacks, for a select few it might mean just moving away for a second but most of them should be counterable by guardians.

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                  • It was looked at back in D1. They kept it because they can't think of any other way to make bosses but to give them huge stomps and fully automatic bazookas.

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                    • [quote]I mean, I get the design aspect, lazy as it may be, behind it... its there so we don't just waltz up to an enemy, and lay into them with shotguns or swords, which we still do, making it not only stupid, but useless... but its also cheap, which is a move in a boss's repetoire that should not exist. In any game. Ever. Even if a boss has a one shot move, it should be able to be negated by a countermove, or avoided completely through good timing and skill (lookit me describing a Dark Souls game). Going forward, Destiny bosses should be looked at with other games in mind... take a look at Monster Hunter, or Dark Souls, games that center around taking down big, bad bosses, and look at what makes them unique. That should be applied to Destiny. Rather than the current design method of "take normal enemy A, make it bigger, give it a stomp" which just doesn't work. Each boss should have something that makes it feel truly unique, and give us a unique fight at the same time. Could you imagine if every boss simply breathed fire in a Monster Hunter game? Or, if in every Dark Souls, a boss just had a giant axe and slammed the group whenever you were close? Finally, the stomp itself needs looked at. If I'm underground, and a boss stomps above me, I shouldn't die. If I am above a stomping boss, either floating, jumping, sword flying, or simply standing on solid ground 20 feet above a boss' head, I should not take damage, nor get knocked down. The stomp AoE is complete BS. If boss stomps ground, area around boss, on said ground, should be where damage is dealt... not a sphere around the boss. And, big wizards or hydras should not be able to stomp. Give them some sort of cyndrillic area around them so you can either slide under it, or jump above, the AoE/not stomp. Just a few ideas, going forward. I'm sure we'll still find a giant wizard that stomps the ground, in a sphere around them, in Shadowkeep, though. XD[/quote] So what you're saying is....... Buff baryon bough drops. Cool. Got it.

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                      • Boss slams should not proc Blackout.

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                      • I think it would be more interesting if some bosses did electric,burn, or poison damage for example and that the damage would increase the longer you stood there. The generic stomp is just boring,lazy,and annoying when you get sent flying into a wall. How do floating bosses stomp anyways?

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                        • Honestly after playing as a Spectral Blade Hunter for the last couple hours in the EAZ I would suggest at the bare minimum make Supers immune to slam attacks, there is nothing more frustrating then getting yeeted across the map everytime I try to use my blade super on a boss, I'll get 1-2 hits in then I'm slammed then spend a good chunk of my super just running back to him just to be yeeted away again the second I get a couple more hits in....it's ridiculous and makes close range supers pointless on bosses imo.

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                        • Aksis stood no chance with a bubble tether and 6 dark drinkers lol

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                          • Let’s not forget how OP the stomp is. We should not be launched halfway across the damn game space from a stomp. For example: I just love going at a boss while in a super like my sith lord Warlock, only to be knocked back, slowly make my way back to said boss just to be knocked back again as soon as I’m in range, and then slowly get back to the boss just in time for my super to end. Completely wasted super.

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                            • Edited by GrandStyles: 8/11/2019 11:58:03 AM
                              Yes Bungie, please make it easier for us to melt bossed (even though we already do.

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                              • pls bungie make all boss masochist, no stomp or attacck pLs

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