In my humble opinion Black Armory is a failed experiment and proves that this kind of long drawn out content does not work for Destiny
[u]The BOREges[/u]
The forges are boring and are really only challenging if you are severely under-leveled, they have little replayability aside from grinding for meh weapons. There is still one yet to come but I'm assuming it will end up like the first three, challenging for a day and then face roll until you get the weapon you want. The forge weapons are OKAY but nothing exceptional, the armor in my opinion is hideous and has no new or interesting perks, the gameplay loop itself is exceptionally boring and unengaging. The forges are not a good start for this Annual Pass concept and if this is the standard for whats to come I find it unlikely I'll be playing much Destiny in the future.
[u]The Rest of The Game[/u]
There are no new strikes, Crucible maps, no new armor for any section of the game, no new Gambit maps, no new weapons for any vendor. The Factions for some unknown reasons have not returned and have kinda broken my immersion just sitting there doing nothing, I have no idea why they have not reverted to the Destiny 1 system and just added onto that. These core sections of the game have seen ltitle love in an expansion meant to add to the end-game. New strikes and strike specific loot would be great for keeping players in the playlist as it stands now I can't even bring myself to do my dailies. For some inexplicable reason Bungie thinks players wanna keep playing the same strikes they have been playing for a year now just to get enough power to do the "new" content. I love crucible, but playing on the same maps is getting old and not to mention the lack of Sand Box updates to keep the meta fresh. No Trials for yet another unknown reason, a mode that arguably kept Destiny afloat during the major PvE droughts. In an expansion all about keeping players interested through end-game content there is a stark lack of interesting or diverse things to keep players coming back.
[u]The Game is becoming Stale[/u]
I have been wearing the same armor set for about 3 months now because its the only one I can stand to look at. The design team has really shit the bed on the new armor and weapon models most of which I can't stand. I want to grind for new armor or better looking weapons, but almost every set has some part that ruins the whole thing and the new guns are some of the most visually unappealing in the franchise. I feel unmotivated to play the new raid more than once because the gear from it is so lackluster. What happened to the Fatebringer, Vision of Confluence, Black Hammer, Hawkmoon, Gjallerhorn, Thorn, Bad Juju, Zhalo, Ice Breaker, Invective, all great looking weapons that were fun and powerful.
Truth be told this hardly feels like an expansion, this doesn't feel like it should be payed for content, it should have been a free update akin to the April Update, I don't care if they want to add more micro-transaction if they give us free updates but instead we have both micro-transactions and payed updates which feels extremely scummy and ruins all the goodwill built up from the excellent Forsaken DLC.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
English
#feedback
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1 ReplyBlack Armory may not have been the thing that set your world on fire, but it is hardly a flop. 1. Not all of the Black Armory content has been revealed. 2. Available Black Armory weapons are interesting. La Monarque is the best bow in the game and its fun to use. Hammerhead is a great legendary heavy if you have the right roll for it. 3. We are halfway through the season and we still have exotic weapons to unlock and a mission for the Last Word. All of this content should be compelling. 4. Black Armory added a significant endgame activity with the Scourge Raid Lair. Scourge is probably the second most fun raid event in the game, behind Last Wish. 5. For Triumph collectors, the DLC added several thousand points of possible score. I am sitting on 66K and I still have a few thousand points to collect and grind for. This will keep me engaged until March. 6. The Annual Content DLC did not break the game for those that didn't buy it. You still have a viable game if you didn't buy the DLC but have Forsaken. If you are not a hobby player, there is probably much more for you to do. For the hobby player, the DLC content provided is worth the low price for it. 7. You are not wrong about strikes, vendor inventory, PVP maps, etc. I think that the game needs to be freshened up on a regular basis. While I do not agree with you that the BA DLC was a flop, I do agree that it would be much better if Bungie would have given us one new strike (even a re-work of a D1 nightfall would have been ok by me) and one or two more PVP maps, along with a gradual re-release of Year 1 weapons and armor with random rolls. Thanks for taking the time to post your thoughts and consider mine. See you out there.
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2 RepliesIn my opinion... I read posts like this and a question comes to mind: [b]Have you ever played an MMO or is Destiny your first experience?[/b] I have played MMOs since the early days... games like World of Warcraft (though I never played that one). These are the kind of games that appeal to older/mature gamers who want games that are a hobby... not games that you "beat" and then collect dust. We are not the type of people who own an entire library of games... and ignore the story only to play the PvP mode. Destiny is a game that fits into the same style that an MMO is. It is largely story driven with PvP being more on the side. There are quests to do. There is gear to earn and perfect. There is a large amount of "grinding" involved because of the nature of the game. Now, I have my gripes with Bungie for how they've handled various aspects of the game. But, if you are going to gripe about things that are inherent to MMOs, then maybe Destiny really isn't the game for you.
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Edited by TrooperHR: 1/9/2019 1:29:39 AM> Black Armory was a Flop What's the matter? You don't like mindlessly throwing aim assisted orbs at a stationary thing for hours every day? I can hardly believe you, that's the pinnacle of 21st century game design. It's so not repetitive, extremely challenging and fun!
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My friend calls it: Lack Farmery. 😂😂😂😂😂😂😂😂😂😂😂
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9 RepliesThe last forge will be trash. Watch the Houndish video. Raids as part of the forge activites? NO THANKS! I won't waste my time. Now you know why the Black Armory seal has so many raid triumphs. Just another stupid design decision.
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Black Armory says to me; -Bungie quickly realised sales/player numbers had plummeted and plummeted far quicker than even their worst predictions. - Cut costs and time by cutting out story to streamline new content. Pointless spending tonnes of cash if you have a small % to sell it too. What gets me is its so obvious, especially noting the game shops full of copies of D2 they cant give away.... The level of detail has dropped off, inconsistent story telling and most things recycled from D1, but put into dlcs that cost you more. I dont recall in D1 ever feeling like I had to buy a dlc/expansion to get the best weapons, to compete in crucible etc but that is the case in D2. Bygones, then blast furnace....its kinda funny how dumb Bungie are not realising this just alienates players and newbies and drives them to more balanced and compelling rival games. D2 has become a bargain basement game! I bought the base game and all dlcs upto Forsaken for £30,and tbh, thats about right I think with all the broken game modes/bugs and issues its had. Its on a slippery slope.
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[b]*Destiny 2 was a flop[/b] here, i fixed that for ya OP
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109 RepliesEdited by TheShadow-cali: 1/6/2019 4:17:57 PMLooking at how D1 base game released especially CoO afterwords, you would have figured Bungie would have learned something. Or, they did and as usual, refuse to pay attention and do what they want in spite of gamers pleading to make a better game. I know I'm going to get hate for this, but there isn't a gaming company out today that has one of the top games out that acts this lost. Sure, they may have their issues in their game but to keep heading in the same direction as Bungie is continuing to do this late in the game? No, they don't, they try and get their act together and make a better game. This "Annual Pass" was literally another D2 base game and CoO pushed out the door just so they could say, look Activision! we pushed something out the door. Edit: It's interesting to watch how many gamers are trying to defend the poor decisions this company has made, and they don't even pay attention that this is no different than how Bungie treated D1 when it released. When does learning from one's mistakes take place knowing it's going on 5 years? The thing is, a lot of the "mistakes" are the same repeated mistakes. How can one (not learn) from all the years of working on a game since 2007?
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I kind of like Black Armory...as in the forge and seeing what will drop...but the grind of doing all these ridiculous quests for an item does get a bit old.
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I think it's funny. You guys were all like "It's my money and I'll spend it how I want" And you were like "Forsaken was a great fix, and combined with Black Armory, I'm excited" And we were all like "You guys shouldn't risk it, you know if you skipped ONLY ONE DLC they'd get their shit together" And you were all like "We spend our money how we want, too bad you're poor! Hahaha!" And now you're all like "Wahh Wahhh Wahhhhhh"
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1 ReplyEdited by NiceGuyMLGFTW: 1/7/2019 11:24:55 AMIt’s not a complete flop. Probably 50% flop. What ruined it was that: they locked the game away behind silly quests and ridiculous light level discriminations. We paid and Volundr should have been unlocked at 600 or 585. At least, we could’ve had a sample of this whole forge thing and built up more buzz and hype about it—but instead, it felt like: I paid for food and the restaurant tells me I can’t eat what I paid for. It was a very disrespectful move and appalling. The design is also very unfriendly: you throw a ball and it bounces out. It’s already made unfriendly with the light level discrimination, and they had to make it less fun by barring the balls from simply just going in. Overthinking the design and making it mud in the process. I feel that there is a very unhappy Dev within Bungie who wants to destroy everything and pretends to be a part of the team. I mean how else can ridiculous game-stifling decisions like this pass as quality. It’s company sabotage. Whoever you are: Go somewhere else. Go develop “match four-of-same” kind of games and eat peanut butter jelly sandwiches...and I hope when you go to the refrigerator: guess what?... you ran out of milk and your wallet attached to your car keys is missing! No Uber, or access to milk for you. Your throat is twisting like a dry barren desert, while making sounds that resemble a cat wheezing from a ginormous fur-ball stuck inside a nasal passage: Why? Because you ate too much peanut butter and jelly sandwich and it’s now super-sticky inside your mouth and throat—with zero chance of getting milk. Oh yeah, somehow beverages just became nonexistent within 500 miles from where you live. Enjoy your peanut butter and jelly sandwich with zero milk or beverage.
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3 RepliesEdited by Calevis24: 1/7/2019 8:11:00 AMThey need a complete character design / graphics overhaul in D3. The MAIN goal of Destiny has always been to beat the toughest content to get the best looking gear! Trials / raids / age of triumph. Those always had amazing looking gear, shaders etc. For SOME reason, they switched to more of a stylized (think Overwatch and Fortnite) design style for D2 and it just DOES NOT WORK...at all. Some of the early concept designs before D1 even came out are cooler and more realistic looking than what we have now. Here’s an example of stylized vs realistic. Go look at the Drifter’s look in the promos for the annual pass. He looks really cool. Detailed, and more realistic...THEN go look at him in game...just cartoonish, stylized...not as cool. Imagine if Destiny’s design philosophy was more like Red Dead or GoW or Horizon?! A lot of the armor sets and guns would look amazing. The ideas are there; the approach just needs to be different. I will say however it seems they are moving the needle towards more realistic since Forsaken. We will see.
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14 RepliesIt doesn’t feel like an expansion because it isn’t one. Bungie is replicating the sort of steady drip feed of content you get from subscription fee-based MMOs. The Annual pass is a $3 a month sub fee... and Black Armory is $10 worth of content. If you feel you didn’t get your $10 worth then your expectations are the problem. Especially with you criticizing it for not having what Bungie made very clear NOT to expect before they asked for our money. What I find both sad and silly is how many people posting to this thread are the same people who have spent the last four years bad mouthing a Bungie and Destiny... yet they [i]never[/i] leave. Like they have nothing better to do...
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1 ReplyEdited by TheWagn: 1/7/2019 3:23:50 PMI love the forges and the weapons/armor you can farm for. What I didn't love is the boring quests to unlock them. People..don't you realize now we have a GUARANTEED powerful engram drop now? Like if you need a power weapon to level you up now you can pick up a machine gun frame and boom you got your powerful heavy. This is so big and nobody realizes it. Next time the level cap goes up we have guaranteed ways to get powerful drops for all weapons slots. Also we still have xur bounties, another forge, TLW quest, and the rest of the BA exotics to come. The dlc is not over you can't call it a failure yet. I'm so tired of the "destiny is trash now" circle jerk on these forums. Forsaken was amazing, and now bungie is finally focusing on the endgame instead of giving us 3 useless badly written story missions to slog through. I'm actually so proud of bungo for keeping dreaming city relevant and not just throwing it away like they did with the dreadnought. And yet everyone is crying "wahh it's the same old content". Dreaming city is the best destination in this series and if they made in non-relevant you people would have a meltdown. Not to mention the raid is freaking awesome and anarchy is a beast of a weapon that I will be grinding for months probably.
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1 ReplyEdited by Hells Assailent: 1/6/2019 3:51:46 PMWort parts of Black Armory: Forge Timer starts before entire team spawns Forge will MM with 0 teammates No time to back out between Forges Quest was long and tediously boring To many bad rolls on forge weapons to want to "farm" them Time gated quest(s)
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3 RepliesBlack Armory is heavily promoted for its new exotics, they are in every trailer. 6 Weeks later those exotics have yet to show up and even then they will be more timegated and rng gated if rumors are to be believed. This is similar to how Forsaken was promoted to feature new exotics, but for the average player they will not show up att all. There is a quality between a game that wants you to keep playing because you still desire something and a game that offers you more options, exotics and builds than you have time for. Forsaken definitely leans too strong into the first direction. By comparison Hearthstone leans in the opposite direction, more cards lead to more decks than you could ever play, if you engaged with the systems instead of min/maxing the meta. Bungie should be tough on themselves and ask: what is a game-changer and what is a game-extender. Because the PR certainly is not on message when they promise game changers all the time and yet the game delivers game-extenders. Don't get me wrong, I completed 175+ forges at this point, they are a fine game-extender. But there is certainly no change to be felt. I do not need Black Armory weapons to run forges, in fact, it is better to run non-armory weapons. This disconnect will be more important by the end of February when direct competition comes along. But even when you hold everything back until then and then dump it on players by increasing the droprate tenfold, it will still not change the game more than another totally fresh game will. I not only have a tough question for Bungie, I have one for myself? Why care about Joker's Wild and another bunch of timegated quests?
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D2 is reminding me of a mobile phone game lately, keep doing the same boring things over and over for barely any reason.
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1 ReplyBungie did another oopsie?
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13 RepliesThis is what the community asked for. More horde modes Matchmaking into activities like EP Easier raid mechanics. No story.
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1 ReplyYeah i agree with everything your saying here but u missed out another factor. There is NO story, how did ada-1 just appear in the tower. Is it an unexplored part of the tower that nobody thought of looking. Instead she just pops up there all of a sudden, hating light bearers(us). There is a few new exotic weapons, no new exotic armour. Personally myself I liked the new age black armoury shader(red+black one). This dlc makes curse of osiris look amazing in comparison. But as you said no new strikes, maps, the end game content doesn’t even earn the title of a “raid lair”
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Jet Set WillyIt’s all going concording to plan 😂🤣 - old
Bungie knew there was hardly any content so decided to set the power requirements above the old level cap of 600 to ensure we had to grind more to level up before we could even complete the first forge. That wasn’t enough for them though, they had to go and pad it out even more with an unnecessary and increasingly long grind to unlock the other forges. A lot of people that used to play thee guardians have dropped to just playing their ‘main ‘ as the grind is too time consuming to complete three times. -
The laundry list of chores to open a new Forge or weapon frame smacks of padding. Like not enough butter spread over too much bread. Keeping us busy doing mindless tasks isn't content. It's meant to hide the small portions this annual pass installment has to offer. I hope the next two aren't as anemic.
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20 RepliesEdited by Th3ViRuS Z: 1/6/2019 9:40:35 AMMy mash potato recipe for anyone that loves potato. Use a potato peeler to pare off the potato skins as thinly as possible, then cut the potatoes into even-sized chunks – not too small; if they are large, quarter them, and if they are small, halve them. Put the potato chunks in a steamer fitted over a large pan of boiling water, sprinkle the salt all over them, put a lid on, turn the heat down to low and steam the potatoes until they are absolutely tender – they should take 20-25 minutes. The way to tell whether they are ready is to pierce them with a skewer in the thickest part: they should not be hard in the centre, and you need to be careful here, because if they are slightly underdone you do get lumps. When the potatoes are cooked drain off the water and lift out the fan steamer leaving the potatoes in the pan and cover with a clean tea cloth for about 4 minutes to absorb some of the steam, then add the butter, milk and crème fraîche or cream. When you first go in with the whisk, before you turn it on, push the beaters down through all of the potatoes to break them up. Next switch the whisk on to slow and continue to break the potatoes up, then gradually increase it to high and whip them up to a smooth, creamy, fluffy mass. Who else likes mash potato ?
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The downfall of bungie The title is fitting as this video shows how our beloved bungie has strayed from the right path, to a darker one we hoped they would never follow. https://youtu.be/P1T__yrloCY I found it eye opening and sad at the same time.
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13 RepliesI’m happy that i passed on the Anuall pass
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I agree that Black Armory is average at best. And there isn't enough challenging activities to do. The raid is one of the easiest raids ever and it's only difficult if you are under powered. It is a fun raid though so my point was only about the lack of challenging content. With regards to black armory weapons being good but not amazing. This one is difficult because if the BA weapons are too OP then there will be understandably 1000s of complains about the best weapons being locked behind paid content?