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#feedback

Edited by FoMan123: 1/17/2018 1:08:08 AM
244

Next DLC- Why not some new enemies?

Thrall, Vex, taken, Cabal, bosses, etc. are all old news and boring. We have been seeing them from D1 onward. The only difference is new planets and maps. New enemies with new planets would be a nice change. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • didn't you see the leak a while back 2 new enemies

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  • Nah fam they'll just "upgrade" some taken with like an extra eye or a horn and call it a new enemy

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  • Oh there will be new enemies: vex have brought back cabal: FROM THE PAST! These NEW enemies will have different coloured slug rifles than the usual. That’s it. [spoiler]NEW ENEMY INCOMING![/spoiler]

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  • Can the Taken just go away forever? I hate those guys.

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  • Why not Zoidberg?

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  • I want to to see Manhattan Nuclear Zone inhabited by moth people. Google images Spider-Man web of shadows city pictures, it should look like that with high ground focused level design. Traveling between skyscrapers on thin poles having to balance would be dope.

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  • making new content is hard

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  • A good game would also surprise us

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  • That's too hard. Their tools are hard to work with.

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  • #contentistoohard

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  • SIVA frames. The game babbled on about them in RoI, but we never actually got to battle an army of SIVA robots. Hopefully we'll see them in the Mars expansion.

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  • "Creating new enemies is too hard...". -- Bungie

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  • For real, like a big ass cabal with a rhino horn coming out its helmet armed with a Warhammer. A hobgoblin 2.0 with a burst line rifle and a arc whip, but he can dash like taken thrall. Or anything, they need it.

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  • I guarantee at least one new subtype of a new enemy race will teleport. That is, you know, if it's not too hard to create new enemies.

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  • New enemies would have to make sense in the lore, too. The established enemies make sense because they each have their own goals in mind when fighting us. So Bungie would need to think of a backstory, and establish why the new enemies are here, what they want, etc. Maybe the Traveler's huge blast of light at the end of the game attracted ambitious aliens from a distant world, so they set off to find out where the source came from (maybe we'll see this from those pyramid-like ships we saw at the end cutscene). Maybe they need the energy for something, and now they'll have a target. Anyway, I agree though, some of the enemies we have are stale (but I wish some could be expanded more). I do not agree with the idea of, "Oh, I don't care about story, I just want something to shoot." It drives me nuts when a game does that.

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    • I thought that Charlemagne created an army of SIVA enhanced, weaponized frames [i](frames like you see in the tower like the Postmaster and sweeper bot)[/i] to protect itself in Gods Of Mars.

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    • Cuz that would require work and talent from these hacks ... I mean bungie.

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    • And a new class while they are at it

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    • [quote]Next DLC- Why not some new enemies?[/quote] Because it's Bungie. They are just Lazy, Lazy, Lazy.

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