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Destiny

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8/2/2017 8:16:53 PM
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Nike

Create your own modifiers!

What's a cool modifier that you can come up with? Something that would be cool to see in strikes! Here's two I had in mind. Apollo - Gravity has less of an impact on you, jump to greater heights! Juno - Gravity has a greater impact on you, feel the weight of the world push you down. ~[i]TheGreatNike[/i]
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#Destiny

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  • *inserts CoD zombies power ups*

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  • Pitstop- no vehicles allowed Oiled up- agility is greatly increased Reflex- swap weapons faster Lock n load- reload almost instantly 6 man strike- 6 people can participate, but only the top 3 get loot Freeze- enemies freeze upon death, and then explode, killing nearby enemies Deja vu- reverses the order of the strike Plz sub or at least watch and dislike my youtube: Ethan Gangar

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    • Muted

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      • Edited by Demise: 8/3/2017 5:38:30 PM
        [b]Savathun's Wish[/b]:Hive enemies are much stronger, they gain shields. [b]Ghaul's Might:[/b] All damage output is reduced by 25% expect your super which is increased damage by 30%

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      • Edited by CrazyMan1065: 8/3/2017 5:17:46 PM
        [b]Full Arsenal[/b]: While having your grenade, melee, and 3rd ability on full recharge, you gain + 3 in all stats (+1 for 1 fully charged, +2 if two are fully charged, supers do not effect this.) [b]Empty Clean[/b]: While having your grenade, melee, and 3rd ability depleted, you lose -3 in all stats (-1 if one is used, -2 if two are used, supers do not effect this.)

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      • Keeping with the mythology Poseidon/Neptune: your weapons feel water logged; decreased weapon handling and reload speed And my own idea Dawn of the Dead: low tier enemies have a chance to self rez, (they'd charge at you like a bed does after the armor has been knocked off) takes greater damage and deals greater damage than usual.

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      • [b]Broken:[/b] Every bad modifier is active. (the other modifiers for the strike are all positive or neutral) [b]Guided:[/b] Every good modifier is active. (the other modifiers for the strike are all negative or neutral) [b]Balanced:[/b] Every neutral modifier is active. (the other modifiers for the strike are all positive or negative) Neutral modifiers are things like Exposure, Elemental Burns, basically anything that is both good and bad.

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      • Modifier blinded ... each section of the strike has a check point where the blinding effect will start and based on your time to clear that section you maybe almost completely blind while trying to kill the last of the enemies . Once section is clear visibility returns until next section . Ha ha

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      • Cannon fodder- a seemingly endless stream of enemies rush forward to claim your light, but are in a very weakened state.

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      • Torment Enemies within Melee range are hurt over time

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      • Didn't we have 'juno' at the start of the Croat raid?

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      • Wiping sends you to orbit:)

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        • Nightmare street - every single enemy is a strike ultra and mayhem mode on Nuk'em - rocket launchers only,infinite amo and 10X spawn multiplier for all enemies,ultra has 10X health Fast and furious - vehicle damage greatly increased Rocky - melee damage greatly increased

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          • You Can Quote Me On That - User: TheGreatNike is not allowed to access this strike while this modifier is active ~ ♡ Bungo [spoiler]no h8 m8[/spoiler]

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          • 1
            [quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote]no[/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]

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          • How about a modifier similar to catapult, but for charged melees? I don't know what you'd call it

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            • Speaking of gravity, shouldn't the moon have 1/6 the gravity of earth, mars should have a higher gravity, and so on....

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              • Ravenous: when the enemy causes damage to gaurdians their health is restored based on the amount of damage you take

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              • Salt - adds salt to every forum post. Oh, sorry... you said [i]strikes[/i]

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              • Invincible- Take no damage at all but you must complete the strike within a specific time. (Fast completion required)

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                • Vex Infection: Vex Radioloria Fluid will spontaneously seep through the ground to attack you. Drains your super but can give you glimpses into what the Vex see.

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                • Old school-health does not regen. Can be restored by meleeing enemies

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                • Edited by bruins--hockey: 8/3/2017 1:48:09 PM
                  [b]SWINDLED[/b]: Health and Super Energy start full. Over time, super energy and health is lost. To return health, kill enemies; to refill supers, get precision kills

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                • Paint Game: The old 007 Paintballs instead of bullets

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                • Or go in as a six, two teams of three race to finish and the fastest team gets the rewards, or most points accumulated wins, bonus points for having time left over

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                • Random, the game randomly selects your subclass and weapons and then they are locked for that strike

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