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Destiny

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8/2/2017 8:16:53 PM
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Nike

Create your own modifiers!

What's a cool modifier that you can come up with? Something that would be cool to see in strikes! Here's two I had in mind. Apollo - Gravity has less of an impact on you, jump to greater heights! Juno - Gravity has a greater impact on you, feel the weight of the world push you down. ~[i]TheGreatNike[/i]
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  • Edited by puppyk1sses: 8/4/2017 1:44:14 AM
    Permanent modifiers that have been added to D2 across all activities (confirmed list): Super Trickle: Abilities, Supers, Grenades recharge at half their normal rate. Tickle: Removed the special weapon slot so you can now tickle enemies, specifically bosses, using 2 primaries. Molasses: Movement speed and weapon handling reduced by 50%. Fun Police: Fun level decreased by 50% across all activities. Short But Not Sweet: Super duration cut by 30% across all supers. Super damage decreased by 30% across all supers. Scavenger: Heavy Ammo drops reduced by 75%. To counter-act this change, all of the best weapons were thrown into the same slot so you can pick (1) actual good weapon and use it very sparingly. I will keep adding to this list as more modifiers are announced by Bungie.

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    • Afk- the greater distance your fireteam is from you the faster your abilities charge. Zombie- the longer it takes for blueberries to res you the longer your overshield lasts. Quit rage- for every team member that rage quits you get a buff. Todd McFarland- each time you are "spawn" killed you become more powerful. Building permit- architect damage debuff Jumpman- Nike clad guardians get an overshield while airborne

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    • Salty McSaltface: You instantly spam all threads in Forum with 20 X Post modifier QQn about something you want Nerfed cause ya terribad and don't like other people having fun.

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    • Salt, salt everywhere: All enemies are now made out of salt, and regenerate health unless it's an ultra. Swish swish slash: All swords now take on the appearance of the energy sword from Halo 3.

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    • Radiant light: Supers have greatly increased damage, instantly recharge. Heavy artillery: Heavy weapon damage preferred, more ammo drops for heavy weapons. Speed of light: Agility maxed out for all classes. Movement speed and jump height increased by 100%. Unyielding resolve: Armor maxed out for all classes. Guardian shields doubled in strength. Radiant will: Recovery maxed out for all classes. Recovery speed increased by 100%. Onslaught: Enemies appear in massive numbers, enemies will rush at the player relentlessly. Out of time: The vex network has become unstable. Vex enemies appear throughout each strike. Whirlwind: The Fallen scavengers are frenzied. Fallen enemies appear throughout each strike. Hive infestation: You've woken the Hive, and they're seeking your light. Hive enemies appear throughout each strike. Iron giants: The Cabal Empire has ordered their scouting teams to annihilate whatever stands in their way. Cabal appear throughout each strike. Boss fight: Strikes are now composed of three boss fights from three random strikes.

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      • Just one: Peregrine - Combines the effects of arc burn, brawler, and airborne into one modifier. The damage output of a peregrine greaves airborne Shoulder charge is multiplied by a factor of 6.

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        • Dreadnought gun (Destiny's verion of scarab gun)

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        • PRIMARY - dont need to be explained 18+ - i think the same like by the first one And it will be in PVP and PVE

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        • Fading Light: You are unable to cast super abilities. Super energy may still be gained however your super meter will slowly drain constantly, while empty your health and abilities no longer regenerate. Mismatch: Using an incorrect element on enemy shields will result in damage being reflected back onto you. Wasteful: Any remaining bullets in a magazine are dropped upon reloading. Reload wisely. Legend: While in a Darkness Zone, Players can only be revived by those who are super charged and will fully drain their super to revive ally. Wiping in a Darkness Zone returns the fireteam to the start of the mission. Concentrated Light: Lose Grenade, Melee and Super Abilities. Primary Weapons gain a bottomless clip, Secondary weapons gain infinite ammo, Heavy ammo drops very frequently.

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          • Musketeers: - Incoming damage is shared throughout fireteam Unity - Only [choose element] subclasses allowed United colors - fireteam must include at least one subclass of each element Vampire - health and shield automatic regen disabled - damaging ennemies restore health Line of duty - Dead guardians are removed from activity and can't be replaced.

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            • Test of Pain - Health slowly drains over time. Kills restore a small amount.

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              • Edited by LRG21: 8/4/2017 10:09:27 PM
                Feedback loop: players can't manually reload weapons. Shooting and emptying the clip of one weapon, reloads the next in your loadout. Kinetics reload energy weapons. Energies reload power weapons. Power reloads both kinetic and energy weapons.

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              • I.Q. Where you actually play the OBJECTIVE in crucible.

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              • Edited by iMisai: 8/3/2017 5:42:36 PM
                Deez nutz-Every time you almost kill a boss, an ugly ass black dude shows up as a mini boss and keeps screaming ha gotteem every time he hits somebody

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                • Double Strike: players increase from 3 to 6, but the number of enemies is also doubled:

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                  • Edited by King Nate: 8/5/2017 2:50:45 AM
                    Haze Of The Worm •Guardian movement speed decreased by 20% in a Darkness zone. (Only appears in Hive game modes.) Hive Burn •All Hive attacks inflict damage over time. Pirates' Gaze •Weapon damage decreased by 5% under the gaze of a Fallen Captain. The Bungie.net Community •High sodium levels. Salt is everywhere. -KN

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                  • Edited by Emi: 8/4/2017 11:35:08 PM
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                    [b]Nightmare[/b] Revives and respawn are disabled. Ammo drops less frequently. Enemies do significantly more damage. If all players die the fireteam will be returned to orbit. I was thinking this would be a different endgame activity along with raids. Unlike nightfalls, nightmare strikes will always drop extremely rare items at endgame levels.

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                  • Edited by Rel The Sage: 8/4/2017 7:15:26 PM
                    We care about Esports: Every weapon and class that has the potential to be great have been downsized to fit Cruible's needs.

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                  • Boundless light: melee, grenade and super all charge much faster and do increased damage. All effects applied by these last longer. Super duration is doubled. All guns if every kind are disabled, and cannot be used.

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                  • Elemental - arc weapons chain lighting to nearby enemies, solar weapons set targets on fire, void weapons cause enemies to be pulled closer together. Elite warriors - Ultras and shielded enemies are much more common plus all enemies have a slight increase in health and damage. Drained light - No health or shield regen Radiant light - Increased ability damage with quicker recharge rate. Total Darkness - In the darkness zone there is a 30 second revive timer and the team has a limited number of lives. If all lives are used the strike restarts from the beginning, life count is also reset on restart. (More for Nightfalls)

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                  • yes - if you die I come to your house and smash your Xbox. hmmm - if you beat the strike you get nothing

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                    • Fun- You get normal Heavy and Special drop rates and your super charges normally instead of perma-trickle.

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                    • ME ME BIGBOY-If you dab on the haters and they dab back, you die instantly

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                      • Mirror-reverses everything in the game The Ground is lava- can only regenerate health while in the air regeneration occurs at a 2x rate Silent killer-melee only, melees do more damage the more powerful enemy you face, bosses deal less damage to you while punching them

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                      • ~The Great Nike: Telesto appears as an additional weapon.

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                      • Trials:They don't remove the thing that kept d1 alive. That's my modifier

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