One of the issues we have with classes at the moment, besides people feeling underwhelmed by more than a few aspects of each (hunter's dodge, dumb as shit nova bomb, etc.), is that people see the second skill trees that were blocked off to us as perhaps the solution to the issues we had in the beta. That's not okay, though. That's literally just giving you one option for subclass tree. Perhaps the others are better for PvE, but the issue remains that there's only one "way" to do your subclass perk tree in PvP then. Variety feels narrowed, gunplay feels less crisp, movement feels slowed down and less rewarding. Shit like this needs to be fixed in release. There's no excuse.
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