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Destiny

Discuss all things Destiny.
Edited by Player 1: 7/4/2013 3:55:27 AM
6

Difficulty Levels & Skulls

Anyone who's played Halo is familiar with the four difficulty levels from Easy to Legendary. And of course it doesn't even stop with Legendary when you account the various skulls you can activate to further intensify the challenge. Since Destiny is a shared world shooter where you will be experiencing the game with others how do you think the difficulty settings will work? Do you think the waves of enemies will be determined by the number of players in a specific area for something such as a public event? What if one player feels that the game is too hard while another desires more of a challenge but they're in the same fire team? Do you think there will be ways to make the game more challenging like the skulls in Halo and do you think there be way to increase the amount of enemy waves?

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  • I think a nice way to implement difficulty would be checkpoints. the higher the difficulty, the further you spawn from where you died. and maybe there could be dayZ style hardcore mode, where if you character dies, it and all the items and customizations you strived for. of course all of this would only apply in story or cooperative modes, not competitive.

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  • Edited by FairlySplendid: 7/4/2013 6:49:47 PM
    I think a better route to go is, imagine a game that learns from you. As you get better the game seamlessly gets harder. I have a feeling that's what we'll see in Destiny. But that's pure speculation. Until we get official word, I personally am steering clear of making parallels other games like Halo (MM, Campaign), COD or even Wow or Borderlands. EDIT: fixed auto-txt

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    • As we know so little about this game I think its best to keep our minds open and I don't see why difficulty levels wouldn't still be possible. It could be set as a parameter beforehand and then servers match players to that difficulty. Either that or areas are ranked by difficulty against the player level. So you would have areas ranked "legendary" even for players at the level cap. Kinda like Borderlands but it honestly doesn't work very well in that. Skulls could (or whatever the Destiny equivalent might be) have a personal effect on the player, so you can further customise each area for yourself without it hindering another players experience.

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      • I like the idea of having more players = more enemies. If there is one player, but 15 enemies, it might be difficult. If you have a party of twenty, not so much.

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        • Could gimp the player character to increase difficulty. Like playing with blind skull, no shields or something

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          • well there's the borderlands 2 model , vault hunter , then true vault hunter , and then ultimate vault hunter , and while the world is the same there are different difficulties in each modes for enemies , but for a world as big as bungie claims this feels impractical and extra work for bungie . honestly its a pickle to make it fair for all in my mind , the simplest way I can think of is some areas will be easier for begininers like the area they demo'd in E3 , and that some will be alittle harder . the other way it could is it will pick the stongest and the weakest teams and make the enemies level and average it out .

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