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Edited by TheLastNerf: 1/6/2024 8:30:23 AM
6

Ruinous Effigy Rework

[u]Transmutation[/u]: Sustained hits draw from the lifeforce of enemies, empowering this weapon's damage while continually pulling ammo from reserves and disrupting combatants. Strong against Overload Champions. Final blows collapse targets into Void Transmutation Spheres. [u]Evolution[/u]: Transmutation Spheres you create can be wielded as weapons by you and allies. Kills with Transmutation Spheres have a chance to generate special ammo. [b]Light Attack[/b]:  Perform a sweeping slash attack that can damage multiple targets and applies Volatile to struck enemies. [b]Heavy Attack[/b]:  Slam the sphere into the ground, causing heavy impact damage as it creates a lingering pool of Void light that suppresses targets and damages them over a short duration. [b]Block[/b]:  Raise a protective sphere of Void energy around you which guards against incoming damage while disorienting and leeching targets caught within. Leeching targets grants ability energy and health to you and nearby allies. [u]Catalyst[/u]: +14 Magazine Transmutation Spheres have additional effects. [b]Light Attack[/b]:  Hold [Input] to throw the Sphere. Thrown Spheres track targets, explode with high blast radius, and deal greater damage.  [b]Heavy Attack[/b]:  While the Sphere is above half energy, Void pools also apply weaken; While below half energy, the initial slam deals increased damage. Killing suppressed targets supplies Devour. [b]Block[/b]:  Move faster and use less energy while guarding. When all energy is depleted after blocking, create a large disorienting blast around you and gain a Void Overshield. [i][u]Value[/u]s[/i]: [spoiler] • Damage ramps up by 10% for every 15 hits landed, maxes out at +50% • 20% chance for the next light attack kill or leeched enemy to generate special ammo. • 35% chance for special ammo on heavy and thrown attack kills • Heavy Attack void pool deals 2000 damage per 0.5 seconds over 5 seconds in a 4x4 area • Leeched enemies restore 40 health and 2.5% melee, grenade and class ability energy per tick [b]W/Catalyst[/b] • Thrown Attack deals 40k damage on hit within 8m radius (also applies Volatile) • Void pools apply 20% weaken effect when above 15 energy • Heavy slam deals +40% damage when below 15 energy • Move 50% faster and expend energy 30% slower when guarding. • Create 5m disorienting blast and gain 70 hp overshield after sphere dissipates [/spoiler]
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  • As a fellow ruinous effigy user, I (respectfully) disagree to this degree of a rework. However, I think: -Throwing the void orb -Inherent overload capability -Volatile on light attack Are good ideas for a potential buff. I'd also like to keep its old catalyst function.

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    • [quote][u]Transmutation[/u]: Sustained hits draw from the lifeforce of enemies, empowering this weapon's damage while continually pulling ammo from reserves and disrupting combatants. Strong against Overload Champions. Final blows collapse targets into Void Transmutation Spheres. [u]Evolution[/u]: Transmutation Spheres you create can be wielded as weapons by you and allies. Kills with Transmutation Spheres have a chance to generate special ammo. [b]Light Attack[/b]:  Perform a sweeping slash attack that can damage multiple targets and applies Volatile to struck enemies. [b]Heavy Attack[/b]:  Slam the sphere into the ground, causing heavy impact damage as it creates a lingering pool of Void light that suppresses targets and damages them over a short duration. [b]Block[/b]:  Raise a protective sphere of Void energy around you which guards against incoming damage while disorienting and leeching targets caught within. Leeching targets grants ability energy and health to you and nearby allies. [u]Catalyst[/u]: +14 Magazine Transmutation Spheres have additional effects. [b]Light Attack[/b]:  Hold [Input] to throw the Sphere. Thrown Spheres track targets, explode with high blast radius, and deal greater damage.  [b]Heavy Attack[/b]:  While the Sphere is above half energy, Void pools also apply weaken; While below half energy, the initial slam deals increased damage. Killing suppressed targets supplies Devour. [b]Block[/b]:  Move faster and use less energy while guarding. When all energy is depleted after blocking, create a large disorienting blast around you and gain a Void Overshield.[/quote] This is actually a good change, but the sphere slam should make nearby enemies volatile. Ye' or nay?

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      • I think it would be just fine if we could shoot the spheres or if the longer they're held, the more damage could be done with the slam that suppresses or weakens enemies.

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      • That is a good rework.

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      • I just wanna be able to throw the orbs to teammates or enemies

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      • Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes

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