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Destiny 2

Discuss all things Destiny 2.
2/28/2023 8:54:46 PM
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Can't believe Destiny doesn't have builds anymore

So Bungie just casually removed buildcrafting from the game. No more ability spamming either, the no fun police strikes again. These new sad excuses of a gear mods are laughably bad. We are drifting so far away from the space wizard power fantasy you might as well brand this as worse Call of duty which has servers that won't work. You also stated in the patch notes that "mods are generally cheaper" which is only half of the truth because all the bad ones are, but the even remotely good ones are more expensive now or just as pricy as before which even further negates all possible build crafting. Not to mention how the new mods are expensive and you must have one of them on each piece in order you to notice any difference. Then the mods don't have bonus stats or effects anymore either i.e. the +20 mobility or strength boost. Oh and gear charges suck. The way you treat players by constantly underestimate and berate them with these idiotic design choices is not doing any good to anyone. What's your endgame for this game? Is the goal to make it as boring and bland as possible? If you think you know what people like, just look at tomorrows player retention numbers.

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  • Edited by Codykins: 3/1/2023 11:13:59 AM
    Firstly, Thanks for taking the time to read. I rarely get on here, despite over 15+ Years on this site, so I probably won't be back on here to read replies, but thought I'd post my thoughts. I fully expect downvotes anyways, because you're not allowed to have differing opinions from anyone on here. I've been experimenting quite a bit, and I honestly don't see what the hate on the new buildcrafting is about, [b]minus the disappearance of the +20 Stats from Radiant Light / Powerful Friends ruining some builds[/b]; I can't say I'm a fan of the Resilience nerf, and ALSO making the mod require +4 instead of +3. Also, can't say I'm a fan of Grenade Kickstart requiring charge now to use. It's a bit upsetting how much variety was taken away with the mod system; I know Bungie is trying to tone it down for newer players so they don't get confused (you have to admit, there was a LOT of Charged With Light / Well / Warmind Cell Mods that probably never got used), but taking away without replacing or simplifying is never good-- less content in general is usually never a good thing. Anyhow, my two cents: Mods: [u][b]Firstly, people need to understand that Armor Charge is ESSENTIALLY Charged with Light, and as long as you don't apply any mods that have a DECAY rate, then your armor charge will NOT disappear until a mod uses it; otherwise, it will go away over time, but that's the tradeoff for enhancement mods now like Surges; Try Siphon Mods + Time Dilation and you'll basically never run out of Armor Charge, even with Decay, in PvE.[/b][/u] Surge = Font of Might, but easier to activate now with Siphon Mods (Orbs galore). Scavenger Mods are across whole element types and are now more useful for multi-builds. Ammo Finder Mods are built across whole WEAPON types and FAR more useful for multi-builds. Reloader Mods are across either Kinetic / Weapon Element types, but cost basically the same energy amount (and even less now at times depending on the weapon before) Shield Break Charge requiring 4 energy is a [i][b]hot dog water change[/b].[/i] Lucent Blades requires less energy now, but requires multiple of the same mod to get the same effect as before, which takes up an extra mod slot. I would have rather kept it at 4 energy with it's old potency. Heavy'Special Ammo Scout is an amazing new mod for teamplay, and I can see it being extremely beneficial in Grandmaster Nightfalls. Artifice Armor is actually more useful now in my opinion; 4 pieces can give you just enough extra stats for some of those builds that are either a couple points off, or an extra +10-12 to one that might need it. ----------- Honestly, my builds (with more or less the same mods as before, with a couple changes) are actually more powerful than they were before the update-- just required a little tweaking. I suggest visiting the Harbors of Sorrow and test out some builds-- you'll be pleasantly surprised at the potency of some mod combinations. [u][b]Just my two cents[/b][/u]; to each their own though.

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