Honestly. After 5+ years. How do tone def changes and "finales" happen?
In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y.
If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there.
That is a simple breakdown of any loot based system. Do X, get Y.
Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward".
That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in.
And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff.
That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important.
And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game.
Because you prioritize your "vision" over giving people reasons to buy into that vision.
When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented.
All of these cool little areas. Fun encounters. And what was the reward?
Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear.
Huh?
What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point?
You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot).
Again, huh?
WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME?
Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task.
Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched.
If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc.
Or you need to remove them altogether. Why?
Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind.
So they too need to be rewarding.
50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector.
This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward.
The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem.
That is how you keep people happy. And ultimately that is how you keep people coming back for more.
English
#destiny2
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Edited by kinga: 11/21/2019 5:00:03 PM“How is it possible.....” We have all been wondering that at times over the years. We are a capricious bunch at times though too so hitting a moving target can be difficult at best for Bungie. We have all placed so much hope in what Destiny could be over the years. We all listened to the first whispers of an open world shoot and scoot in the early days of D1. We all saw the stops and starts in those early days but stuck with you until you got your feet under you, started crawling, then walking. We were all proud of your accomplishments at the middle of D1 and mostly thankful to be a part of your created universe through its conclusion and with D2 anticipation you were running. We all at D2s launch were running with you excited at the prospect of a continuation of all we had built in this awe inspiring world only to stumble. We all who have loved this world, investing thousands of hours of our time, some for the community, some who just want to test their metal against other guardians and others just looking for story and hope. We got much of that through D1 and in early to midlife of D2. We unfortunately kept the hope of those early interviews, articles or TWABs to long, repeatedly tripped up by you. We all have believed in you and to your credit this last season has been a positive step forward over a few past poor decisions. We have had so much content available over the years but so many times while you had us running alongside you we got our feet cut out from under us. I believe three times having to rebuild our characters and gear was to much to ask. We may have had expectations which were excessive in many respects but we got those expectations from you. We saw so many positive in game areas removed which should have been updated with story elements as the world evolved. We saw cool ideas in game shown to us and abruptly ripped out of the world and replaced with collections which would be okay if you could pull minimum standard roles for gear received for that random role. We look at collections and think trophies as it is now and of little use but still with so much potential. We want you to succeed and we believe making money on us is okay but not at the expense of the game world we hold so dear. We with the thousands of hours played, devoted to your vision, not always understanding your path or our place in it. We your guardians deserve your respect as much as you deserve ours. We have been here for the ups and downs, missteps and triumphs but are finding it hard to remain positive when from our point of view we don’t really matter unless we have out wallets out. We remember years ago what was told to us, envisioned by you. We want you to please remember what Destiny could be, the all inclusive open world, update after update with content which evolves over time with new discoveries and secrets as you imagine the story should go but the only rebuilding will be not of our characters and gear but for humanity and hope for the future of a game world were there is not just the latest baddie to slay. We want Destiny to be more and once it is gone remembered as epic. We have spent so much time learning secrets and sharing with friends and family Destinys legacy deserves that from all of us guardians an from Bungie. Please be more with real world, thought provoking playable content. We believe in DESTINY not TESSTINY..... We don’t want Destiny’s last years to be remembered as anything less then great gameplay and definitely not that the last months of development were on E-verse and not the wonderful world you created with new gameplay.
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They don’t care and they don’t need to care. We’re all mostly hooked and not going anywhere. Hop out of your denial and deal with it, jeepers. I can admit to being a casual who on rare occasion does pay full price for Destiny content. Bungie has crossed the line with removing VO and their hyper psychological marketing diarrhea gimmicks of selling ranks created such a discusting stink that Bungo Corp will never see another until they change theirs ways or SK is $5 on sale. Take a stand or get out of the way because y’all sound like Cartman raging at his mum. Then again I empathize because no common sense will work because we’re addicts who answer only to our disease to enjoy this sandbox. Have faith though, where there’s a will there’s a way! Happy holidays hosers
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2 RepliesI’ve basically given up on being excited about destiny. It’s become more about the money than the game to me. Don’t get me wrong I want Bungie to succeed and make money and all but the way they’re doing things is kinda shady to be honest. They’re putting reskins into gameplay while new armor sets are being thrown into “battle passes” and eververse. I’ve said before that I don’t mind them having something cool to buy but the rest of the game shouldn’t suffer for it. The raid armor this time around was a RESKIN for crying out loud. The raid should have unique armor that makes you want to do the raid when you see it. I remember in D1 being in the tower and seeing people in full raid gear and that would make me want to raid for the armor alone. There hasn’t been a single set that I’ve just had to have in D2 most armor is trash especially on Titans.
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30 RepliesThis is interesting because I have the exact opposite opinion. For me "fun" is the objective and I could care less about grinds and infinite new rewards when a hand cannon is a hand cannon is a hand cannon and the same can be said for almost anything in the game. My first Destiny legendary Scout was Cryptic Dragon that was as good as any Scout that's been released in the last 5 years after. Not everyone wants infinite grinds for rewards, and Bungie aren't "reading the community wrong" by building a game that everyone can enjoy and not just players like yourself that constantly need more new whatever. I've played the hell out of this season and have barely scratched the surface on the content because I'm just having fun playing and not busting my ass to do everything in a day.
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1 ReplyAh, shit! I’ve just been playing to have a good time... Back to the drawing board, I guess 😭.
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2 RepliesThanks so much for this post. I want to have fun playing Destiny and not feel like I’m part of some social engineering experiments.
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1 ReplyWithout a doubt there are some very talented devs on the shop floor, the problems lie with management and poor direction. I have said this many times, bungie come across as arrogant to me, which is fine if you know what you’re doing but i don’t believe they do. Ever since the launch of destiny it’s been one step forward and two steps back. Community summit after community summit and they still don’t understand what this game should be. My feeling now is that since the split from Activision bungie have spread themselves too thin, their focus is not just on destiny now, if anything, after the “final offensive” destiny has taken a backseat, I believe this because the finished product was so terrible, no real change to the gate, npc still working on the gate, no loot, no new map, no change in strategy, literally just a different boss that acts exactly the same as the previous boss. To me that stinks of lack of manpower which comes from poor management, top players left the franchise early on, you don’t leave a project like destiny unless you have a real issue with how it’s being handled.
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1 ReplyCmon bro they know. They're just. cutting corners man
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1 ReplyI've said it before and I'll say it again. Destiny is a bad loot game. There's not enough loot variety, you don't get loot often enough, and bungie makes too many activities that don't give anything. I don't know why bungie hasn't realized that a looter shooter has to have good loot.
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We really aren’t the most, “satisfiable” community, especially since there are always two side of a problem that can’t both be addressed, some people think oem thunder coil recluse is balanced and not at all broken, while people who think that need to be put down because they are what wrong with the world, there opinion is just as valid as the reasonable people who say that it needs to be tuned down a bit, and when one side gets ignored to appease the other side, the same thing happens as if they ignored that side and appeased the other side, outrage, backlash, people saying “games dead” “bungie dumb” “I won’t play anymore” it’s all an unavoidable thing, someone is going to get their way some aren’t.
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Hard to hit a moving target.
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Incompetency and greed.
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5 years and they still can’t wrap their heads around the concept of raid loot being better than other loot
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Do people play games for fun anymore? I know I do. This post is... ugh, I dont even know. The result of entitlement meets video gaming. 🤢
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Edited by GenXer: 11/21/2019 2:22:55 PMa) There is no single community in Destiny b) They're making the game for those who play the game....a lot. I was thinking in the car on the way in from work about the new pinnacle system tied to seasonal achievement where the the pinnacle doesn't just reset, anymore, but completely disappears. I like to work on my stuff over time, and there's an awful lot to work on if one tries to cover the breadth of the game to whatever extant depth. I'm not sure I want to put the time into these new pinnacles and face running out of time and the option of buying a booster. I guess the trust isn't there for me. What makes a pinnacle achievable given Bungie's predilection for setting goals that turn out to be too aggressive? At what point do they no longer back down from such and reduce the goal and simply leave it to the community to buy the boosters to attain them? Too many bugs throughout the game cause things to not work, progress to be halted. At what point do they fail to timely address these when they stand in the way of pinnacle progress and leave to us to buy progress once the bugs are finally stamped out? And let's not even talk about the work put in for a sweet, sweet pinnacle only to have it nerfed into oblivion because another community within Destiny pitch a fit. Slogging through strikes or the crucible to chase ghosts is not for me. If this game becomes too much of that, I'm out.
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2 RepliesBungie kinda reads what the community demands but it's not about them. It's about attracting new players and supporting casuals (It's about a mindset and not the time you invest).
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Totally agree. My entire clan went dark a month into Shadowkeep. The best looking loot is in Eververse. I remember when the best looking Armor came from the hardest activities or a huge accomplishment. Now you just buy it for an absurd amount of money. It makes me more sad than anything else because I do love this game and I want to play this game. Taking away powerful (or now pinnacle) loot away from old raids was a huge slap in the face for me. I feel like the community has been bringing their issues straight to the table. All the have to do is log on to the Forums once a day for 5 minutes and skim. Just address that you see our frustration. One Eyed mask has dominated Crucible for God knows how long and they finally say "yeah next season we'll nerf it" like HELLO. Armor 2.0 I'm still upset too. I wish we could change the affinity especially on Exotics. Also I grinded the living hell for my Soltice armor and come Shadowkeep it's been in the vault ever since because I got a eggroll and it's useless. At least make it an ornament or something. Year 1 & 2 players just got boned with Shadowkeep's release Lastly FFS please bring back pinnacle weapons. Sure Recluse broke the game but there was nothing wrong with Revoker, Oxygen, Delirium, Not Hush, Luna, NF, the list goes on!
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5 RepliesY the fuk do I get killed in my novawarp all the fuking time fuk tht shit now thts dum everyone super is better thn mine I seen ppl not die in there super but wen I use novawarp it's none stop I'm about to stop plying this I been playing this shit since d1 but the d2 supers are trash 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡
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1 ReplyThe Bungie formula: Addition through subtraction. Hype + Do X = get a emblem Long Grind + Do X (get Y) = Y gets nerfed.
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Take a breath. Shadowkeep and Season of the Undying were put together quickly. Or have people forgotten that the release had to be delayed for two weeks. All that happened here was putting it on the Season Roadmap subtlety over promised and under delivered. Stop trying to breathlessly blow this up into something more than that. Geez.
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Bungie are incapable of adding anything new themselves. They outsource their developers . All they are capable of is nerfing things it’s pretty obvious. I’m 10000% convinced the problem was not Activision it’s Bungie themselves
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My only regret, is that I have but one upvote to give.
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2 Replieseasy answer : dato dato says this needs a nerf .. bungie says ...he is right the community says this dont need a nerf .. bungie says bla bla bla bla bla
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Definition of Looter-Shooter is do X activity, get Y reward/loot. Putting a ton of content into Ever-worse is not how it's supposed to be.
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[quote]Honestly. After 5+ years. How do tone def changes and "finales" happen? In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y. If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there. That is a simple breakdown of any loot based system. Do X, get Y. Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward". That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in. And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff. That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important. And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game. Because you prioritize your "vision" over giving people reasons to buy into that vision. When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented. All of these cool little areas. Fun encounters. And what was the reward? Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear. Huh? What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point? You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot). Again, huh? WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME? Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task. Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched. If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc. Or you need to remove them altogether. Why? Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind. So they too need to be rewarding. 50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector. This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward. The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem. That is how you keep people happy. And ultimately that is how you keep people coming back for more.[/quote] Per your title, maybe they don’t know how to read
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