First and foremost: early build and all that. I, admittedly, blindly assume that feedback is being taken into account. That's key.
I understand many of the issues that players have with the beta. I even share some(looking at you, cooldowns). But I have to say that the melodramatic cries of travesty and "I quit dis gaem" I do not agree with. Let me tell you why.
In all of the activities, I see fun new quirks and mechanics that are better for this game, and some kinks in the line. These kinks, however do not outweigh the good time I have. For example:
Bungie has done something so incredibly seamless by blending a strategically long TTK with weapons that don't feel like it takes too terribly long to kill. Though the extreme focus on gunplay with ability cooldown has made Destiny feel a lot less like Destiny, I figure that there's a middle ground being reached with weapons and abilities to cater to a diverse set of play styles. This is important; this leads to players having fun with balanced play styles in whatever way best attuned to their skillsets.
Homecoming is a tremendously well scripted mission that brings together the cinematic and NPC aspect that D1 needed BADLY and gives me hope for the storyline.
The strike is pretty vanilla, but hey, so was the Nexus and there were plenty of better strikes.
Let me know anything I missed. Be critical, but don't take every difference to the base game as a cause for rioting. Change is good. Being open to it, then being critical to the result is how community wishlists are refined.
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#Destiny
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The complaint I never understood was that of the guns feeling weak or not dealing enough damage. Prior to the launch, Bungie stated that weapon balance wasn't quite there yet. Now if that was for all guns or some guns I wasn't sure but seeing all these complaints about enemies being bullet sponges or guns dealing crap damage, I simply attributed to this. If this continues in the launch then, yes, feel free to complain but I'm hoping Bungie heard, loud and clear, about this from the beta. Content: Personally I wasn't expecting a whole lot since this was a beta. I'm sure Bungie didn't want to leak out a whole bunch of info so I naturally expected just a taste of what's in the game. I read one complaint related to content as to why there wasn't a raid in here? Seriously? You think they're going to include a raid in their beta? Granted, a couple crucible modes and one strike did seem a little weak in the content department but it's nothing to get that bent out of shape over. The Farm: You know, I would've really liked to have at least seen this place during the beta. Why Bungie opened it up for just ONE HOUR on ONE DAY, makes no sense to me. Even then, I saw plenty of complaints about not even being able to get in there due to error messages and such. Testing loads/traffic is fine but would it have been that bad to open it up for the last day of the beta?
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2 RepliesWhile I do agree with some of the criticisms I do think they are being overblown. I don't really get people complaining about feeling underpowered and guns feeling weak. Go back to D1 create a new character from scratch and see how underpowered you feel. See how weak those early guns are against even lower enemies. People are comparing lower light characters to their year three god level characters, fully decked out with raid gear and exotics. You're meant to feel weak until you start hitting that end game content. I personally really enjoyed the beta. Super hyped now to play the full game.
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I did have some fun but it didnt draw me in I played the beta once and didnt feel the need to pick it up again, i found other ganes more fun atm and I am not quitting the game I am just not buying it at release as I had planned to.
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27 RepliesEdited by AngelusDomini: 7/24/2017 5:59:03 PMWhat "issues?" Most of the issues I've seen broached aren't legitimate "issues." The majority of complaints I see are people b*tching about not being able to one shot mobs in the [i]first mission[/i] of a [i]brand new game[/i] (referring to them as "bullet sponges," etc.) ffs. There's absolutely zero consideration being given to the power augmentation that comes from progression in loot driven games by these tools. In WoW I can now [i]SOLO[/i] dungeons that 99% of the player base couldn't complete in groups of [i]five players[/i] when first released, because progression has made me exponentially more powerful than I was when legion first dropped. Many of these people are ****ing morons who, despite playing a looter/shooter for 2 or even 3 years, still plainly have no idea how loot driven games work whatsoever. The best thing Bungie could could do is ignore these jackasses completely and proceed as intended.
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Yeah very different play style, primary and primary, different.
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all i hoped for strikes to improve on was that they arent just a single pathway. different scenarios for everytime you wnter the activity, keeps away from the repititive rythym
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Edited by Swiftlock: 7/25/2017 11:44:11 PMThe sluggish TTK's and slow cooldowns make PvP into awkward slog that's all about teamshooting since we're noticeably weaker in just about every aspect. Being limited to pecking at everything with two primaries for most of PvE doesn't really make it any more satisfying or interesting than D1. People want to have fun. For a lot of players, this big blanket nerf to everything in an attempt to appease the PvP crowd is not fun. There are many fair criticisms about the beta, and people should continue to voice their concerns.
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5 RepliesIn other words, beyond the blatant levels of complete and utter shit that has been encoded unto Destiny, the OP found one or two things new and interesting that TOTALLY REDEEMED IT
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6 RepliesChange isn't always good when that change alters the way the game is played for the worse. It seems like the PvE side of Destiny has been expanded greatly but if our tools feel less fun then what's the point? Having the game decide when I can use my sniper or shottie makes me feel like I have less control over how I approach the encounters. I understand that the ammo drops have been tuned but the tuning doesn't fix the fact that the load out system has changed. Having two primary weapons is objectively less fun than having primary/special/heavy. Primary weapons don't function differently enough to warrant having two of them. It takes away my choice. Sometimes I want to run around and use my special and my heavy to do the majority of my kills. In Destiny 2 I can no longer do that. I feel the move to primary/primary/power is a monumentally bad decision and goes against one of the pillars of what we loved about Destiny 1.
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1 ReplyI have no problem with people ranting and expressing their disappointment. I have no problem with people saying they canceled their pre-order or that they won't be buying D2. That's their right and I'm not going to argue with them, call them names or keep a list so I can make fun of them if they change their minds. There are things that I really didn't like about beta and things that I think Bungie improved. Change isn't always good. That's why this lyric makes so much sense: [i]Always hopeful, yet discontent, He knows [b]changes[/b] aren't permanent. But [b]change[/b] is. [/i]
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I just think that the only way bungie will actually listen to the pve community is through money. So I applaud those that choose to go this route. Bungie needs a wake up call.
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14 RepliesMy main issue is a fundamental one, the new weapon system is boring and promotes passive play.
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1 ReplyEdited by JabroniWaldo: 7/24/2017 11:04:01 PMI also had fun with the beta. And while, yes, I do agree with some of the criticism around supers/abilities, I also don't mind the changes. I really enjoy what Bungie did with PVP, and I'm confident that when the base game launches, the PVE modes will have much more content than Destiny 1 ever had. PVE is even more interesting to me now as well, especially when playing the strike. Not having constant supers, grenades, or heavy ammo changes the way I play, and that was a good thing. Hopefully that means you're actually working with your team a bit more and strategizing new ways to defeat your enemies. Additionally, this is a NEW game: Destiny 2. It's not an expansion or DLC for Destiny 1. Yes, many elements are similar, but this game should pride itself on being a different experience from Destiny 1. I look at Bungie's work on Halo's 1, 2, 3, and Reach. Yes, they're all Halo and at the end of the day, they have similar playstyles, but there were elements in 2, 3, and Reach that were vastly different than the previous version. Halo 2 added duel wielding and the Battle Rifle, which greatly changed several aspects of the game; whereas Halo 3 seemed to really refine the weapon and map design while also adding equipment like the bubble shield, energy drainer, etc. I didn't personally care for Reach, but I also understood that it would be vastly different from Halo 3, and as gamers, I think we need to be open to change. I'm not trying to compare Destiny to Halo, but my point is that people should not necessarily expect Destiny 2 to have a similar experience to Destiny 1. Vanilla Destiny will still be around should people want to play it instead of Destiny 2, and hopefully Bungie will continue to support both games. I, however, am interested in playing Destiny 2, and want that experience to be something new and different...
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2 RepliesIs it too much to ask for a massive open world with lots of new things to do and see every day on a guardian that can wreck face with some cool abilities?
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1 ReplyQuick question: Do Kinetic weapons actually do more damage than energy weapons after the enemy shield has been popped? Because if not, then the whole 2 primaries system is pointless to me. Not saying I don't like it, but then again it wouldn't really matter.
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I feel the same, you should see that Arekz video on prestigious gear
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1 ReplyI like the beta and I'm definitely a pve player. I liked the pvp as well. I thought it played well too. Cooldowns are too long but I'm betting can be reduced with gear. Can't freaking wait til launch!
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It's more so anti hype. Everyone got way hyped for D1 and it didn't live up to expectation. A good game, but below the level of the hype it had. Leads to a lot of skepticism to. With how little we get to see in the beta, there's little to counter the anti hype. But it's probably better for the community to have too little hype than too much. From what I've seen so had D2 has a lot of potential. Just a mater of whether it will live up to it.
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Good for you. This time around I will not be qualifying for the old year one moments of triumph. Waiting to see how they deal with fixing all yhe issues. I'm not in the mood to be another three year beta tester while paying for the privilege.
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2 RepliesI'm having a blast in control!
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Thanks for posting this man. It's a basic psychological concept that the minority of individuals with the most extreme opinions tend to make the most noise. Even keeping that in mind it's pretty disheartening to see fair, thoughtful criticisms bypassed in favor of dramatic doomsaying and personal vendettas against Bungie.
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"Dey quit er game"
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1 ReplyBest part I enjoyed was going the opposite way during the strike, exploring and finding the pikes. Lots of different areas with enemies spawning in. I really like the new dual primary setup. I much prefer primaries anyway. Lots of mod slots seem to indicate quite a bit of customization for weapons and armor. I am very ready for change. As long as ammo drops are increased (my main issue with the Beta and Bungie already indicated that they will be), I will be ready to enjoy Destiny 2 in September.
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4 RepliesDevil's lair was in the beta, and was the best strike in the base game
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4 RepliesBest part was deleting beta and pre ordering uncharted lost legacy.