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Edited by SG553Airborne: 8/2/2016 8:47:22 PM
247

An experienced SNIPER'S opinion on Snipers VS. Shotguns discussion

(EDIT: Now that this is trending, id just like to say that the main purpose of this post is to address all of the hate and negativity between users of two very different special weapons with two very different playstyles. Thanks guys) For a LONG time (mainly since shotguns were nerfed, "coincidentally*) there has been a growing community of anti-sniper vocalists in this community. While this group is annoying to me as a sniper, equally annoying is the group that sadly associates with me: the anti-shotgunners. Over months of reading through this forum, it has frustrated me to no end see these two groups fight, and it seems to mirror something we see in the modern political sphere: Both sides believe that they are 100% right on 100% of the issues, and they tend to base their opinions often times not on their own personal experiences in life ( or in this case,the game) , but on the opinions of others in their group and very little actual game experience. In my experience, those who hate on shotgunners are typically the ones who have tried picking up a shotgun, but had very limited success or became frustrated with the high risk of trades and death by primary weapons that come along with using a shotgun. These people see the potential of shotgunning, but cannot master it for themselves. I PERSONALLY find snipers much more suitable for this very reason, especially in 3v3 and elimination where deaths are much more costly to the success of your team. My point? Shotguns take skill, and a lot of it. It isnt the same TYPE of skill (i.e. precision and finesse with a controller) but snipers are definitely much more forgiving and that is why they are my first choice in any elimination game mode. But wait, shotgunners- youre not off the hook. On the other side, there are the guys who have had the same experience but prefer the fast paced life of a shotgunner. They are percieved as mindless rushers (and some are) but in reality if you let a shotgunner get close enough to kill you before youve killed him with a primary, you deserve it. Its a special weapon. Anyway, I was saying- The group of shotgun fans who always talk shit about sniping are often the ones frustrated by the time it takes to learn decent target acquisition and precision. There is nothing wrong with that, but you CANNOT say that snipers do not take skill. Please stop spreading this cancer through the community. Both weapon types take plenty of skill, and ill even say it: High impact snipers need body shot damage reduced GREATLY if we ever want a balanced crucible. It is simply too easy to bodyshot primary at the moment. -SG553Airborne, a semi-pro sniper. https://destinytrialsreport.com/ps/SG553Airborne

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  • Edited by Baited: 8/3/2016 1:37:03 AM
    It's barely a discussion, snipers need an aim assist reduction and increased flinch. People say sniping takes precise thumbskill but snipers are so user friendly in this game it's ridiculously easy to use them. Damage taken from sniper bodyshots also needs a reduction. Shotguns need to be made more consistent because they're ridiculously unreliable. They also need to reduce the top speed achievable with a shotgun and increase equip time. Primaries are the weapons that need talking about though. We need a huge -blam!-ing buff to the flinch caused by all primaries. The range on each primary weapon type and damage fall off needs a severe readjustment. Sights needs a higher magnification across the board on primaries. We've nerfed the -blam!- out of shotguns and snipers, we just need to make primaries more powerful, and that doesn't mean damage should be increased. Edit: EL1T3 SQUEEX knows what's up, also bump this post to get it seen.

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    • I got severe hate from a team in skirmish last week cause they were busy using the sniping lane on memento against my 2 team mates and I was running in and out of cover shotgunning them and messing things up for them. Likewise I've taken stick for getting repeated head shot snipes on other maps too. You need to practice with each and certain maps will favor certain play styles and you've got to adapt. I don't think one is better than the other but both should be used based on the situation and in conjunction with one another.

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    • I could care less what people use, I used to mix up my secondary weapons pretty often before y2, I really dont care But it is total bs that I can get the drop on someone, landing mostly criticals, [i][b][u]using shadow price[/u][/b][/i], only for them to still be able to turn around, [i][b][u]switch to their secondary[/u][/b][/i] and headshit me

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      • #FusionRiflesMatter

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        • I'm more happy to see another defender main ah we are the ones who truly take skill.

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          • I personally use both, and find shotguns to be very easy to approach, but once you've taken your shot, pray to god that it hit because if it doesn't, you're gonna get knifed/punched/ass smacked into the ground. Snipers however, take more setting up, but are more forgiving if you miss your shot. They're two different playstyles that yeild different results with different people. It's fusions that are broken.

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            • does fusion riffles not get an honorable mention

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            • 1 has aim bot 1 hasn't

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              • NERF SNIPERS NOW PLEASE BUNGIE

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              • Wanna know some people's biggest issues with sniping? They just can't handle trying to counter snipe a good counter sniper can eliminate even a nest of people using 1k stare or longbow While they are hard scoping.

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              • I use both, a lot. And I'm even one of those people that use UR/Sniper. All my opinion of course, but things I'd like changed: - Snipers need flinch. I shouldn't be able to land a head shot so easily after taking 3 MIDA shots to the head. - Aim assist on snipers could use a drop. - Shotguns need to be more consistent. It's frustrating when you're point blank and do 30 damage, or your pellets don't even register.

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                • Snipers are for the weak. Stop being a pussy and fight.

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                  • In trials snipers are better, then on certain maps in the other maps shotguns excel and snipers excel on other maps, overall a team of 3 shotgunners or 2 shotgunners and 1 sniper has been the usual team comp of tournament winners.

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                    • Edited by Lord Indra: 8/3/2016 1:40:56 PM
                      does this argument even matter anymore at this point? people are still gonna be getting Blink Shotgun'd and 2 shot sniped or AA sniped in pvp regardless of who nerfs what. Then some new meta will come along for the casuals to complain and whine about that'll soften the hearts of Bungie and make them release another nerf on it. Rinse and repeat. Hardcore Bungie/Halo fans were the ones that were the foundation of Year 1 imo. Now... we have all these new players, casuals, manchilds, noobs, squeakers who protest what they don't like and end up getting their way. So in conclusion, don't waste your time by debating anything in this game unless it's something game changing because at the end of the day.. like most veteran developers say, "we're looking to cater to a new/larger audience"................. aka casuals & kids. Either way, consistent pvp'rs like me are still gonna find a way to destroy the peasant tier of players in pvp regardless sooooo.... yeah.

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                    • Snipers should be a 3 shot body kill. Two quick body shots are garbage. Headshot or die. Also what the hell is up with recoil. I can slam a sniper in the head with high caliber rounds and I swear they can just calmly aim and headshot me. It's bullshit.

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                      • All I want changed about sniper rifles is the ability to shoot through bullets. If the sniper has seen you first they should kill you, but if they miss that first shot they shouldn't be able to shoot through bullets to land that second. Shotguns are high risk due to have to get in close, snipers are supposed to be high risk because of the need for precision but when you can stare through bullets it elliminates that need to land your shot.

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                        • [quote]but you CANNOT say that snipers do not take skill.[/quote] Snipers do not take skill

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                          • Subbed for later

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                          • Edited by Synge_X: 8/3/2016 5:43:45 AM
                            No offense to your post, and it is well written and well thought out, but the entire discussion between these two sides of destiny is pointless. The discussion needs to be primary versus snipers, and shotgun versus primary. On the shotgun side, we have seen nine nerfs, that in someway has tried to curb the use of shotguns. Very little has been done about primary versus sniper rifles. It is completely retarded to suggest that either snipers or shotties take any more skill to use. Both weapons live in two completely different worlds, and should be treated as such. The problem is primary weapons. Unfortunately, sniper rifles are going to have to receive the same amount of tweaking that shotguns have received to fit into the current Meta. Or all primary weapons need to be buffed. Shotguns complement mid range close range combat, snipers should and always should favor long-range engagements. This is not the case in the current meta.

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                            • I agree with both points here, but just to elaborate the reason anti snipers became more common after 2.0 is because primaries no longer had the ability to punish a sniper that misses. The reason people want snipers nerfed is what you just said. They are more forgiving than any other special slot

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                            • Liked it until the cancer reference. The use of such hyperbolic words such as cancer, toxic, aids, salty etc are all detrimental to debate, designed to stifle opinion and marginalize those who disagree with you.

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                            • Snipers take more aiming skill (except OP bodyshots!), shotguns take more spacing skill (and you still have to aim them... aiming a shotgun at a chest is no different then a sniper at a head. Just different scales).

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                              • From what I remember The whole shotgun thing started up as they nerfed auto rifles. Bungie based the decision to ban auto rifles entirely on usage statistics, and at the time the only maps available were short-mid range kind of maps so of course auto rifles would be the most used. Nerfing auto rifles crippled mid-short range meta, and meant that in comparison the shotgun that was meant to compliment this meta become the only part of it that really mattered. So Bungie started nerfing shotguns, and auto rifles. They effectively trashed short-mid range game

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                              • Both are easy shot gunning a little easier. Both equally fun imo.

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                              • Edited by Noir Renard: 8/3/2016 6:09:28 AM
                                Hmm I actually have a post for this comparing secondarys in the game and why snipers by there current set up win in all regards. The main reason to this is they are a medium skill weapon with a high payoff with little risk involved from other weapons that are not it's type. So very true though on all your points. Really good post. Snipers do in fact take skill. The guys who are good with them down right exploit and break the weapon in terms of the way they are soppose to be used. (And by the number who do it) it's not that hard, just takes some time and practice. I will add my comparison below. It is just my exspirance over all with the time iv played. [spoiler]here ya go. This is my reply to someone else comparing the strength of secondarys. Needless to say they didn't reply. wall of text sorry Basically this is all too common and easy to do. Snipers don't feal like snipers, as bungie said they feal like your using a battle rifle, even more so to a scout that can 1 Shot kill. The nerfs to range didn't actually change anything and the ammo nerf was just stupid. The problem is not even the sniper rifles, it's the way people use them because they are simply the most effective weapons in the game. They out class every other gun. With a high cost pricision weapon you can miss 3 shots and still get the kill with a 1 second exposure on the guy. They are the only weapons in the game besides a sleeper simulant that can actually 1 shot a super. Now let's compare secondarys, shotguns have little to no range, at 3-5 feet of distance, you still have to double tap half the time. They have limited amo, risky as engaging more then 1 person is almost 100% gerented, requires subpurb map knoledge to close distances. High impact is nice and powerful but has a heavy and slow draw rate, slow fire rate, slow reloud rate as a trade off. Low impact has medium states in all above spots but almost always requires a doble shot. Can't 1 shot a super, doble taping with a mela for low impact, 1 shot mela for high impact, risky to challenge supers. Side arms have a huge damage falloff and have a effective range of about 1-10 feet, can't challenge a super, most side arms will trade with last word but last word has better range. Good amo and reloud with decent mag size. Godly in shotgun range if the enemy is under equipped for engagement field. Fusions are suppose to be the longer ranged weapons over shotguns, that being said they are the only guns in the game with a charge rate, projectile bullets meaning you have to actually track your enemys with them, and they don't kill in 1 shot half the time in there own range arckitype. Fusion mela is required to kill supers, even more dangerous then shotgun mela due to charge time. Medium reloud, hard to use, low payoff, probably highest skill level for secondarys. Lasty because of the charge time doble shotting isn't normally possible and will result in a instant death if it fails. 1 such example I have is hitting someone with a direct hit from a vacancy. They are reduced to a sliver of health but the long charge rate results in your death. Then we come to snipers, large and wonky size they are easy to store and have faster draw times then a shotgun dose in average. Range verys mostly it's map range. Light levels in pvp has no effect on effectiveness even with light level turned on. high impact snipers can res snipe, they can also 1 shot snipe supers from safe distances (the only thing that is not a super or heavy that can do this), the flinch only sometimes stops the sniper from killing there targets, a primary at long to mid range should lose 100% of the time. They can hold down short distances of 5-10 feet (shotgun/fusion rifle ranges) with ease. Almost impossible to counter at range with anything but a sniper. Fast fire rate similar to a fast fire rate scout (slowest/ spindal similar to a low rate if fire scout) high impact snipers have fast fire rates, high aim assist makes drag scoping easier. (Examples are LDR 5001, Long bow synthisis, 1k stare) Reloud spead is relitivly fast and cancel reload (not needed really but still a thing). Can win a fight aginsted a lmg even when being hit by said lmg. Lastly long range scopes/ sights are bad, anything that makes the weapon perform like a sniper rifle is considered useless in snipers. Drawbacks are shooting at close range is harder then at distance.[/spoiler]

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                              • Well, us fusion rifle users don't have to worry about crap like this :)

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