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#feedback

2/25/2015 3:26:24 PM
1

Make Patrols Bigger

[b]Been trying to get this post steam and with Deej on right now I thought I'd try again soooo... [/b] Here is a list of areas: Gateway The Breach Jovian Complex Bunker RAS-2 Seraphim Vault Devil's Lair Shrine of Oryx Chamber of Night The Worlds' Grave Summoning Pits Wintership Simiks-Fel Ash Coves Winter's Run The Nexus Dig Site 4 The Archive The Cortex Firebase Rubicon The Legion's Keep The Black Garden What do all of these areas have in common? They are all areas locked off or partially locked off in Patrol Mode. If you want to visit them, you have to boot up the mission or strike that will unlock that specific room. My question is: why not unlock these areas in Patrol? It would encourage players who think the mode is getting stale to play again and make the worlds feel more complex and dynamic. Heck, people have discovered that they can glitch to these areas, during Patrol! This means they are already rendered in and wouldn't require additional coding to access. All that would need to be done is to get rid of the barriers walling the players off and add enemy and resource assets to the areas (although some people, myself included, have noticed areas like Dig Site 4 that spawn enemies, despite being inaccessible). I want this to be a part of the next update! Like, bump and get the word out if you're getting bored with Patrol and want this added!
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