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Destiny

Discussioni su Destiny.
Modificato da Ishigami: 10/26/2014 10:41:41 PM
282

Difficulty: Is anyone even playing this game without exploits on harder settings (Nightfall, heroic etc.)?

Yes

2970

No

2041

I’m am serious here. Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed? I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust). I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you? I don’t think I am a bad player. If I do strike playlists I’m usually the one without any death while also having the most kills etc. I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia) To cut to the chase: I exploit the living crap out of the AI and terrain. By BlameItOnBrown: [quote]OP raises a good point, and I think many people may have missed it. Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played? Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote] Maybe I worded it poorly but its basically this.

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  • TbH, I don't think the Nightfall was really designed with much care and balancing. I think it was just a hardcore thingy made to fill some gaps in end game play, just a thing developers went crazy with to give it a "hardcore feel". Kind of reminds me of some games with an "extreme mode", sometimes shit gets so hard you just can't do anything but make use of the game itself to win. Ever tried CoD 4 on hardest difficulty ? Shit was sometimes -blam!-ing impossble, it was painfully obvious there was no balancing or anything, just some damage values changed without care about particular situations where you just HAVE to take some damage to get to destination, and that damage gets you every single time. That's the feeling I get from soloing Nexus on Nightfall for example, this week was especially excruciating. I don't think it's an exploit to use the map to hide from a boss who throws hell storms non stop at your face. Doesn't mean I accept using the map to kill Atheon, he is not hard to kill when you are not retarded, you can get him without making him fall. Try killing the Nexus on Nightfall while running around it in circle like the level design wants you to.

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