Tbh all resources need to be uncapped. There is no reason that benefits the player base at all for them to be capped.
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Cool I want my 350,000 legendary shards back 😂, yeah i don’t like the caps I get to some caps and just delete, strange coins is one can’t find anything I want with them. Would be good if we had a clan vault where we could put our unwanted resources to help other.
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Thats an interesting take! Obviously they would need to regulate it in some fashion. I imagine some would pay real money for some hacker to give them a million cores etc. But I do like how your thinking!
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[quote]There is no reason that benefits the player base at all for them to be capped.[/quote]The benefit is that it balances the economy for new & veteran players.
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Literally how and what economy? Every time I see this discourse come up I never see a single person give a valid response that comes close to justifying it, regardless if we were talking about Glimmer cap, masterwork/enhancement core exchange, legendary shards, etc. Either Bungie bumped the past arbitrary cap up, defeating the purpose of it existing in the first place or the community went out of the way to find a cheese workaround to stack or a super-efficient grind to minimize time spent with the highest payload possible with it. Nothing against you man, but I just don't believe that argument is valid anymore given the state of the game atm.
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I was just thinking about the "economy" last night. The materials, and the way we use them barely fit the description of an economy in my opinion. I was thinking how cool it would be if we had to make decisions on how to spend, or invest our currencies. However, it doesn't work like that because everything that can be purchased or upgraded has its own specific currency. So there is no "i want to upgrade x, but then I cant buy y". It's just, I need more of this specific currency to accomplish this one thing. I need more of a different currency to do this other thing. Absolutely zero "economy ".
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Here ya go bud... https://kevurugames.com/blog/what-is-video-game-economy-design/ and especially... https://www.youtube.com/watch?v=GMtIAXtAGxw
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[quote]Literally how and what economy?[/quote]The in-game economy. There's no way to balance the cost of items in a game after players have had years to acquire them without caps. You either set the costs low enough to where it's aspirational for newer players but negligible for veterans (enhancement cores), or set it high enough to where it matters to veterans but feels impossible for newer players to reach.
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That's 100% correct. Without the glimmer cap folks like us would be probably sitting on piles of 30m glimmer and more. Before weapon focusing in IB was introduced there was literally no way to spend any of it.
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Yep. & then eventually it would be removed from the game like legendary shards, or Bungie would introduce a new currency for veterans to dump the old currency into, like prisms & shards.
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They could fix this, and make an actual economy (where you would have to make give and take choices about how to spend your currency) but, I don't think they could do it without making real big changes, and setting everyone back to zero. Obviously, a lot of players would not be happy with that. Just my 2 cents.
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Yeah the second you try to start everyone at 0, people lose their minds lol making new currencies basically accomplishes that same goal though. First it was cores, then prisms & shards, then alloys, & now unstable cores.
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It benefits bungie on making people delete their earned resources one by one only to make them grind for it again when needed so zero effort needed for making "play time"
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The caps on stacks screw the player, of course. Bungo wouldn't have it any other way.