Being below 50 in power is honestly fine, thats the challenge, being comparable to Master content prior to Edge of Fate is fine
But i think forcing players to grab 2 other people to engage with what feels like a very solo oriented experience, with puzzles and secrets, enemy density, boss design, even just the size of the level, just feels like a huge misstep
I personally think Kepler is the best destination you've made, especially for replay value, and being able to go back, but the wall of Mythic just feels like a waste of time (literally, with how bullet spongy enemies can be)
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You do realize that mythic is intended for 3 players. I only soloed one mythic mission, commencement, never again. Soloed all of fabled mission and latches, trio all of mythic missions and latches. Mythic does not need multiplicity, what it does need is loot to help power progression, after completion of each mission and latch I was rewarded nothing aside from 7 planetary materials, and glimmer, nothing to help progress my grind to 450. Fabled and mythic provide 0 progression, every mission, every latch in fabled and mythic reward only planetary material no weapons or armor. Upon doing these things your progression comes to a hault. This is a huge issue imo.
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1 RispondiI mean I'm off the opinion that the -50 power is not fine. I've completed almost that whole questline. Only have 1 secret strangelet left and the final mission. It's boring. It's tedious. There seems to be no point in gaining power if you are just going to be capped 50 below anyhow. It makes zero sense.
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What’s most disappointing is they don’t have a Matchmade Kepler, which even the Pale Heart has, and with the removal of the Legacy Fireteam Finder, it’s impossible to get people to do exactly what you need, less you use a 3rd party, which isn’t always the most viable.
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2 RisposteWouldn't that mean it would still be just as hard as it is alone and harder than it is now with team mates? I'm certain they removed it because it'd be more absurd than it already is, NOT because the perk makes being alone easier.
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10 Risposte[quote]Being below 50 in power is honestly fine, thats the challenge, being comparable to Master content prior to Edge of Fate is fine But i think forcing players to grab 2 other people to engage with what feels like a very solo oriented experience, with puzzles and secrets, enemy density, boss design, even just the size of the level, just feels like a huge misstep I personally think Kepler is the best destination you've made, especially for replay value, and being able to go back, but the wall of Mythic just feels like a waste of time (literally, with how bullet spongy enemies can be)[/quote] Multiplicity will only make it even harder for teams of 2 or 3. I'm glad that weekly missions on mythic doesn't have that modifier. It's on fabled and below difficulty. Although I ran a couple of the weekly story missions on mythic solo. It takes a while, so to get them done much quicker it's great multiplicity isn't added as a modifier.
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1 Rispondi[quote]Being below 50 in power is honestly fine, thats the challenge, being comparable to Master content prior to Edge of Fate is fine But i think forcing players to grab 2 other people to engage with what feels like a very solo oriented experience, with puzzles and secrets, enemy density, boss design, even just the size of the level, just feels like a huge misstep I personally think Kepler is the best destination you've made, especially for replay value, and being able to go back, but the wall of Mythic just feels like a waste of time (literally, with how bullet spongy enemies can be)[/quote] The entire point is to encourage team play…
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Frankly I only did it for the emblem rewards etc