Bungie,
I’m a recently returned player and I notice that the game has taken a turn into more forced team gameplay. I do understand that I’m not forced to play any mode or activity but I will obviously want to have top tier items. Dual Destiny is a good example.
In order to do dual Destiny I had to first watch an hour long YouTube video and learn a whole sheet of callout symbols. This wasn’t fun at all. Then I had to search for a group which I chose to do on a Sunday and it still took me almost an hour to find a teammate. Thankfully they were cool and we got it done in our first try, but when it was over I wasn’t like oh that was so much fun, instead I felt like thank god that’s over with.
Another example, I recently joined a fireteam through app to finish one of the final shape coop missions for rank up. The guy was pretty annoying but we made it to the final boss, at which point he kept dying and then just randomly left and the other member then left as well. I made my own post at that point and got one member and we finished it duo no problem, but again this wasn’t a fun experience and it took longer than it should have.
Raids are another issue. It often takes so long looking for a group willing to take an inexperienced member that I no longer have the time left to run a raid.
I know that many players feel the same way I do about this. I think a good solution would be to make new activities all be possible to participate while solo. Make the difficulty vary based on the size of fireteam so that those who want to run in a group can do so and still be challenged. Maybe they could even get increased drops. I don’t care if it is hard to solo (though I will say time limits are not the funnest way to achieve this), but please don’t make us choose between playing with a team or having lesser quality items. Thanks for reading this giant post.
Edit: I don’t see why matchmaking for raids would be a problem, I get that it’s frustrating to get a bad teammate, but most of the people who have a team wouldn’t even use it. On top of that I still end up with bad teammates at times when I use lfg posts so what’s the difference?
-
14 RispostePutting it in lighter terms "Bungie" fans are funny. It doesn't matter what this game is, but what is funny is not even this business running it knows what it is. If I had to give it a name it would be called Frankenstein. What part are they going to rip off next just to stitch something else back on to see if it works? It's only recently after a decade that this "it's a multiplayer game" ignorant trend has taken place that these players remind me of the idiotic people on TikTok that my son shows me once in a while. The fact that the game was designed for solo and multiplayer has easily slipped their mind which is no surprise to me or they just refuse to face it, says more than enough. [b]Nowhere on the cover of the game or as far as I know, has this business ever stated that the game is strictly a multiplayer game In the last 10 years. So stop trying to pass that BS off as if it is.[/b] The original devs did not design the game just to be strictly multiplayer, and this business will not design the game to be strictly multiplayer. If they did this game would have been dead with the base game given the fact of how poorly the base game was received that lost 80% of the player base. To the OP you are 100% correct, this business's flawed logic is why the game is losing players.
-
No one forces you, and you act like the game just recently focused on more cooperative play. The game had been the same since -blam!- d1 and doesn't favor or hardly support more solo play, and yet you and mostly everyone that complains otherwise has known this from the start and continues to play it. Most content can be solo'd and there's entire communities willing and wanting to teach people the raids. You guys just want to complain for nothing like wake up already!
-
7 RisposteMake raid exotics available solo! Why not right?
-
Interesting that the majority of guys replying are not of the same opinion. A month or two ago most were agreeing with your sentiment. It looks like more guys wanting better solo accessibility have left! I agree with you btw.
-
Modificato da Noodle: 9/29/2024 10:45:44 PMTo be fair… you are playing an RPGMMO, emphasis on the ‘MMO’ part. You can’t expect to do everything solo in this kind of game. But, lucky for you, they created the In-game LFG system, meaning all the content you couldn’t do solo, you can now do with a random. Only limiting factor being your willingness to cooperate, of course. Most team-based activities, such as raids, are heavily reliant on communication, after all.
-
It's not Bungies job to cater to your choice to be anti-social. Main character syndrome on full display here.
-
Modificato da God Eater: 9/29/2024 4:38:10 AM[quote]Bungie, I’m a recently returned player and I notice that the game has taken a turn into more forced team gameplay. I do understand that I’m not forced to play any mode or activity but I will obviously want to have top tier items. Dual Destiny is a good example. In order to do dual Destiny I had to first watch an hour long YouTube video and learn a whole sheet of callout symbols. This wasn’t fun at all. Then I had to search for a group which I chose to do on a Sunday and it still took me almost an hour to find a teammate. Thankfully they were cool and we got it done in our first try, but when it was over I wasn’t like oh that was so much fun, instead I felt like thank god that’s over with. Another example, I recently joined a fireteam through app to finish one of the final shape coop missions for rank up. The guy was pretty annoying but we made it to the final boss, at which point he kept dying and then just randomly left and the other member then left as well. I made my own post at that point and got one member and we finished it duo no problem, but again this wasn’t a fun experience and it took longer than it should have. Raids are another issue. It often takes so long looking for a group willing to take an inexperienced member that I no longer have the time left to run a raid. I know that many players feel the same way I do about this. I think a good solution would be to make new activities all be possible to participate while solo. Make the difficulty vary based on the size of fireteam so that those who want to run in a group can do so and still be challenged. Maybe they could even get increased drops. I don’t care if it is hard to solo (though I will say time limits are not the funnest way to achieve this), but please don’t make us choose between playing with a team or having lesser quality items. Thanks for reading this giant post. Edit: I don’t see why matchmaking for raids would be a problem, I get that it’s frustrating to get a bad teammate, but most of the people who have a team wouldn’t even use it. On top of that I still end up with bad teammates at times when I use lfg posts so what’s the difference?[/quote] In regards to matchmaking for raids, final fantasy 14 has matchmaking for difficult boss battle difficulty (extreme, Savage, Ultimate) for the finest drip. Literally NO ONE uses it because it’s a magnet for players that don’t know what to do and refuses to improve. Raid matchmaking is going to be dead on arrival. Don’t give up. It has chill raiders among us that will teach it to you for free. All you have to do is be willing to learn. In regards to Dual Destiny, admittedly talking or text chat is inevitable in that encounter. Bungie patched the double loot bug in that encounter so no one is grinding it that hard anymore. The good news is you can grind them out in the pale heart over something (forgot the name).
-
I strongly agree. I play solo too, and I mostly watch Esoterrick to help me get through most things solo in Destiny 2.
-
Destiny is and always has been a multiplayer game. I typically run solo, and I don't often do raids because of time constraints. But I don't expect Bungie to change the game to cater to me.
-
14 RisposteThis game is incredibly solo friendly. If you want an easier solo experience, try Minecraft.
-
I always find the complaint that the game isn't solo friendly amusing, because in all actuality the game is very solo friendly. The sweeping majority of this game is either match made or doesn't absolutely require another person. There are a handful of activities that do absolutely require another person, but if you compare those activities to the total of all activities that don't, you'd find that a lotta lotta lot of this game can be played solo. The real issue is that solos want the stuff that you can't get solo, but don't want to compromise, which I find amusing.
-
1 Rispondi[quote]In order to do dual Destiny I had to first watch an hour long YouTube video and learn a whole sheet of callout symbols.[/quote] Any player worth their expertise can figure out what symbol any player calls out by an accurate image description. Most interesting I've found is the black garden as a plateau and "Looks like Mexico". But yes, bit of a shame a borderline requirement is familiarity with Vow symbols. [quote]Then I had to search for a group which I chose to do on a Sunday and it still took me almost an hour to find a teammate.[/quote] Seems kinda dead all week progressively getting deader later on nowadays imo. [quote]Raids are another issue. It often takes so long looking for a group willing to take an inexperienced member that I no longer have the time left to run a raid.[/quote] If you're referring to the new raid, it's because they're overcome with a feeling of dread at the complexity of it and no matter how many videos the inexperienced watch, the chances of a full fresh completion are zero. [quote]I think a good solution would be to make new activities all be possible to participate while solo.[/quote] That would hinder any potential for new mechanics in a mission that utilizes multiplayer.
-
You don't have to learn the whole sheet of call out symbols as you can easily just describe them. That's what all people did on Day 1 of VotD. Half of them are pretty much self-explanatory anyway and it doesn't matter if instead of saying worm you call the symbol snake. Anyone with an iq over 80 will still know what you mean.
-
1 RispondiModificato da Ray: 9/28/2024 2:36:59 AMI played about 90% of this season solo. That includes GMs. This game is incredibly solo friendly
-
If bungie was not solo friendly they wouldn’t have built fireteam finder. There is nothing they can do to cure someone of social anxiety or being anti social. The best way to get over a fear of playing with someone else is to just do it. Join a Sherpa. Join an lfg. Actually try more than once before you blame bungie for your fear of other human beings. They built an in game lfg system and 90% of their content is solo friendly. Dungeons are built as a solo activity. Literally the only content you cannot solo is duel destiny and raids. How is that anti solo player.
-
Look, anyone who is confidant in their enjoyment of more difficult and/or time-consuming activities should have no issues with any weapon or armor being attainable in other, more solo-friendly activities. Just my opinion, and I'm open to discussion as long as one is nice about it.
-
If only there was a video game company famous for designing and revolutionizing matchmaking features in fps gaming… It’s crazy to me that Bungie built their entire company off the industry success of building Xbox Live and matchmaking features through Halo to completely abandon this in Destiny. This is the company that made the multiplayer standard we use today. Yet somehow can’t get match making features with novel ideas like “player review” to weed out riff raff.
-
This was never a solo game but a game with solo options
-
5 RisposteModificato da sonjalovestyson: 9/27/2024 3:43:58 AMI really don't get when people say they need to learn or memorize the symbols for the duel destiny mission
-
1 RispondiBased on your post, it sounds like you're having issues with people. It's sucks it happens and this is partly why Raids and other Activities aren't matchmade. I'd be down to help you do Dual Destiny if you want.
-
If you use Discord I have a friendly, helpful group who can be used to team up, have fun and get through activities. Feel free to DM me.
-
If you’re determined to play solo, then you have to accept that there’s gonna be some things you can’t do. It’s just the fact of the game.
-
Most activities are soloable chief. You are just witching because of one mission that requires another player.
-
As far as needing to learn a whole sheet of symbols… you literally just need to say what the picture looks like. Example: “Earth, guy’s head, ghost”, etc. If there are actual names for these symbols, I’ve never learned them. And if there aren’t - then what are you even trying to learn?
-
Whilst more solo stuff would be fun like solo strikes most of your issues are aren’t to do with the game it’s to do with the ppl which bungie can’t change And raids have been like this long before you left in d1 it was the same there only thing that’s different is dusk destiny is new. Yet if they were to have made it a solo thing the other side would’ve complained how it’s so unoriginal so whilst yeah it might be annoying if you don’t have a mate not everything can be solo friendly so much if the game is soloable anyway
-
2 RisposteI hear what you are saying but Destiny IS already the most solo-friendly it has been in 10 years. Asking Bungie to make the entire game 100% solo-able is unrealistic and self-centered. If you would like ALL the loot, you will need to run ALL the content. And you can! No one is stopping you from playing the game the way Bungie intended. You are lamenting a lack of support for your individual preferences, so this is probably going to be a case of "learn to manage your expectations." Most of Destiny is solo-friendly, the overwhelming majority of it in fact. SOME of it (yes, the very best stuff) asks more of you: be part of a fire team and communicate. I love raids and dungeons, I run them every time I get on, and I have sherpa'd and taught 3,853 Guardians their first clear of a raid in D2. You are correct in thinking this is some of the best content, with some of the best rewards, and these activities really do ask more of the player to complete them. It's worth it. Helping someone get that first clear feels amazing. Hearing someone on the mic get excited about the exotic drop I got months or years ago breathes new life into familiar content. [i]Teaching a young KinderGuardian to read callouts in the Dual Destiny mission when he was too young to know how to read an analog clock was one of my highlights of this episode.[/i] And clearing the mission on his second try with a supportive and patient teammate was one of his. I'm not hating on solo players, I support people enjoying Destiny in whatever way seems most fun to them, but I think you are asking for an unrealistic change that would hurt the game overall. Raids SHOULD be challenging for a team of six people. Dungeons SHOULD be for a fireteam of three. Dual Destiny is literally named and designed for TWO players running two subclasses with two affinities, to earn two class items that combine two exotics. I notice a pattern here, but die-hard solos will try to ignore it. There's lots of help available. I will be online on Friday, Saturday, and Sunday from 4pm to 11pm (eastern US) helping people run raids and dungeons and dual destiny. Again, I'm not trying to argue, I see your point, but I think Bungie is thinking you should find a team and run the raid/dungeon/whatever with friends. And we're happy to provide them. My Twitch stream is the same as my Bungie name. If you or anyone seeing this needs teammates to run content, we're available.